Features:
Face your Worst Nightmares: Even the most experienced players will cringe when darkness falls in the world of Requiem. The bloodthirsty Nightmare Monsters that appear at night will ravage the strongest parties if they are not adequately prepared for battle.
Beast Possession System:
The beast possession system is Requiem’s best feature. It lets players transform into a savage killing machine. You can obtain your first possession beast when you reach level 23 by completing a special quest. Aside from your first beast, other possessions can only be collected from monsters or in the auction house if you’re in a hurry to get one. Possession beasts can be used by clicking or pressing their corresponding shortcut keys just like any other skill, provided that your hardcore gauge is around 90% or more. You can fill your hardcore gauge by killing monsters throughout the game. It may seem a bit boring to do so, but if you’re going to kill monsters throughout the game. Possession beasts can also be combined with other beasts, letting you create better and more competent possessions as you continue to level yourself to perfection. If there is one thing that Requiem should be known for it’s definitely the Possession Beast.
Classes:
Although you might think that classes are that much different from each other, most of them are pretty much the same thing regardless of what they are called. Healers will always be healers and tanks will always be tanks. Each race may generally have the same type of classes at a majority level, but know that each of them always lacks a certain thing that other races are known for. It’s probably a good way for players to expand their character’s role in the game. Fact to ponder on: it is much cooler when you tell people that you’re a Bartuk Warlord than saying “warrior tank looking for group”… because that’s just dull, man.
Source:
- What happened with all those Features, that made this Game once unique?
- Why we can only reinforce a PB Armor today? and lost so many PB Skills?
Why is has to be so easy to fight and win against each Monster today, even as a beginner?
Whatever the difficulty, yes we have different Difficulty!
like: "normal", "elite" , nightmare, terrifying" and "Deadly Nightmare" Monsters.
Did you noticed it?
Could it be that once the general hardness of this Game provided the Player with a feeling of achievement?
Why does the Game only provides us now with every crafting material we need for compound/reinforce/enchanting in masses and with no difficulty?
Was it a good trade?
From a hard working "Temperion" to a "Hamsterion" ?
...
you tell me your individual opinion...
Edited by Sandyman, 11 November 2015 - 01:51 PM.