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Rebel Job Change Guide


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#51 StandByMe

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Posted 13 November 2015 - 03:24 PM

let rebellions and greninjas use temporal boots

please!!!!!!!!!
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#52 Ashuckel

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Posted 13 November 2015 - 03:27 PM

I've been asking this for so long that i dont even remember anymoar
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#53 wadoichimonji

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Posted 13 November 2015 - 03:30 PM

They can wear it, the basic one, thats it :P
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#54 son12

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Posted 13 November 2015 - 03:41 PM

the problem here is we don't even have the class yet ;---;


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#55 Hissis

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Posted 13 November 2015 - 03:48 PM

Rebel with +200 DEX Enchant?

 

OP as hell

 

Let them use temporal ²,i have been asking for months too lol

 

What about more skill videos camp?


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#56 son12

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Posted 13 November 2015 - 03:51 PM

Rebel with +200 DEX Enchant?

 

OP as hell

 

Let them use temporal ²,i have been asking for months too lol

 

What about more skill videos camp?

 

sometimes I just wish we could just decide on our own, not depend on kRO... lvl 175 expended class and temporal boots /slur


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#57 Kadelia

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Posted 13 November 2015 - 03:55 PM

No. It would be a short-sighted customization and we do not need more.
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#58 Ashuckel

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Posted 13 November 2015 - 03:58 PM

Yes we do


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#59 Correy

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Posted 13 November 2015 - 03:59 PM

Yes we do

 

+1


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#60 tshin23

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Posted 13 November 2015 - 04:01 PM

Anymore vids, Camp? :o

Temporal on Kagerou/Oboro and Rebel will be op. :D


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#61 spikexp

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Posted 13 November 2015 - 06:07 PM

let the unique classes be unique.

also pls dont rush the update or break the client. ZT's posts always got overlooked for many times already.
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#62 ZeroTigress

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Posted 13 November 2015 - 06:41 PM

I'm just hoping they're trying to convince kRO to give us an updated client with all the 2011-2012 updates instead of a modified version of our currently old client in order to make the Rebel update work. It'd be pretty sad if it was the latter, since it would mean they're trying very hard to make sure we stay outdated.
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#63 Pixvoly

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Posted 13 November 2015 - 06:48 PM

Trying very hard to make sure we stay outdated? Impossible, kRO is doing very well on that front. A defunct server (since March 31st of this year) had better updates than we do currently.


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#64 camiloplaza

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Posted 13 November 2015 - 10:06 PM

+1 on the temporal boots for rebellion/kagerou/oboro 


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#65 Icarus05

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Posted 14 November 2015 - 12:24 AM

UPhswVn.gif


That was a Raw Rebel using God Hammer with no stats and an unupgraded Branch.

5 seconds is real!!! , but anyway its very powerful O.O


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#66 Hissis

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Posted 14 November 2015 - 04:41 AM

5 seconds is real!!! , but anyway its very powerful O.O

 

not worth,fire rain and some other skills can do a better damage and have less cast time.


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#67 Alanthier

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Posted 16 November 2015 - 12:06 PM

not worth,fire rain and some other skills can do a better damage and have less cast time.

So what's the Fixt/Var portions of cast time for HoG? If we knew what it actually was, we could compensate for it with Sacrament/whatever gears might remove some portion of fixed cast time until they finally do(if they do) decide to let the expanded use Temporal boots.

 

I'm all for temporal boots for the expandeds.

 

Everyone give a +^∞ (and ignore all those who oppose it :3 )


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#68 camiloplaza

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Posted 16 November 2015 - 02:46 PM

Well there is a huge disadvantage from the fact that we are 15 levels under the core classes , plus they can use the mighty temporal boots , i say that allowing the expanded clases to use the temporal boots instead of max lvls to 175 , will reduce the breach between the core classes and the expanded ones . Also i want  that people who think the same way should post a +1 , i know there´s alot of people wanting this to happen too , come on guys raise your voice!


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#69 Correy

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Posted 16 November 2015 - 05:11 PM

So what's the Fixt/Var portions of cast time for HoG? If we knew what it actually was, we could compensate for it with Sacrament/whatever gears might remove some portion of fixed cast time until they finally do(if they do) decide to let the expanded use Temporal boots.

 

I'm all for temporal boots for the expandeds.

 

Everyone give a +^∞ (and ignore all those who oppose it :3 )

 

5 seconds fixed cast regardless of your dex. I've been pleading for years to reduce or even remove the fixed cast on gunslinger/rebellion skills but yeah not gonna happen.


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#70 Hissis

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Posted 16 November 2015 - 05:45 PM

5 seconds fixed cast regardless of your dex. I've been pleading for years to reduce or even remove the fixed cast on gunslinger/rebellion skills but yeah not gonna happen.

 

Even with Sacra + Temporal DEX + Costume Enchant (kRO have it,it reduces 0,5s,broken as hell).

 

The skill is not worth,Temporal Boots would be great for Rebel but HoG is still a ****.

 

4FUN skill i would say


Edited by Hissis, 16 November 2015 - 05:48 PM.

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#71 son12

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Posted 16 November 2015 - 06:31 PM

waiting forever q.q


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#72 spikexp

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Posted 16 November 2015 - 10:07 PM

if the temp boots for rebel/expanded classes are available on kRO then why not.

else, i'd rather not get anymore iRO customization.
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#73 kingarthur6687

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Posted 16 November 2015 - 10:26 PM

Even with Sacra + Temporal DEX + Costume Enchant (kRO have it,it reduces 0,5s,broken as hell).
 
The skill is not worth,Temporal Boots would be great for Rebel but HoG is still a ****.
 
4FUN skill i would say

Does fixed cast time reductions actually stack? I was of the understanding that only the biggest fixed cast time reduction of the reductions you have is factored in and that Sacrament completely overrides any reductions you might have with its own effect.

I would test this myself, but I neither have any 120 dex characters with temp dex boots nor an AB with Sacrament. =V
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#74 Alanthier

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Posted 16 November 2015 - 11:08 PM

5 seconds fixed cast regardless of your dex. I've been pleading for years to reduce or even remove the fixed cast on gunslinger/rebellion skills but yeah not gonna happen.

I know how fixed works.  Anyways, if they would just reduce it by 50% of it's current value, it would be doable :/ but that's kRO for you


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#75 Alanthier

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Posted 16 November 2015 - 11:11 PM

Does fixed cast time reductions actually stack? I was of the understanding that only the biggest fixed cast time reduction of the reductions you have is factored in and that Sacrament completely overrides any reductions you might have with its own effect.

I would test this myself, but I neither have any 120 dex characters with temp dex boots nor an AB with Sacrament. =V

From what I understand, assuming I read it right, The fixed cast reduction only overrides itself if there are 2 different % fixed reduction sources, otherwise the fixed amount of time in seconds removed(temp boots half second for example) should be after the % that was reduced and gets stacked.  Which is probably why lvl 5 Sacrament + Temp dex boots = OP Gene without strings as it is.


Edited by Alanthier, 17 November 2015 - 12:25 AM.

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