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#226 Kadelia

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Posted 25 November 2015 - 05:10 PM

why does nobody have opinions about performers?

 

Think about what card/effect would interest you in playing a performer !


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#227 fuyukikun

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Posted 25 November 2015 - 05:50 PM

i am glad they buff sound skills, aligning metallic for wandy and reverb for maestro


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#228 LegendaryTorgue

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Posted 25 November 2015 - 06:38 PM

buggers took my CC damage away, don't care anymore, heheh


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#229 Scott

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Posted 25 November 2015 - 08:44 PM

I wish the Shadow Chaser one would do something nice, like, oh, I dunno, allow the use of Sightless Mind without needing to use Hide.

 

Edit: Actually no, the removal of the hide requirement should be a bit mroe common so Chasers could be useful in bulk in parties.


Edited by Scott, 25 November 2015 - 08:49 PM.

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#230 Necrohealiac

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Posted 25 November 2015 - 08:49 PM

dat feel when a 2-2 skill is still the best dps you got? :u
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#231 Scott

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Posted 25 November 2015 - 08:53 PM

dat feel when a 2-2 skill is still the best dps you got? :u

 

Well, it'd actually be pretty amazing if it didn't need Hide as a pre-req for Chasers at least.


Edited by Scott, 25 November 2015 - 08:53 PM.

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#232 Kadelia

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Posted 25 November 2015 - 09:22 PM

i am glad they buff sound skills, aligning metallic for wandy and reverb for maestro

 

The metallic boost is really weak, though. Like, its not +150%. It's 400%+150% = 550%, so only a 37% increase, unlike dragon's breath which really is going to do 2.5x what it was.

 

This is the problem with them trying to balance the skills with equipment instead of just updating the actual skill formula -___-; Metallic needs to do like 3x what it currently does -- with its base formula.


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#233 Scott

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Posted 25 November 2015 - 09:27 PM

I've always wondered why they're so scared to update skills and then instead just make hard to get gear that less than 1% of the population would ever get.


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#234 DeadIntern

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Posted 26 November 2015 - 12:23 AM

A card that can change the way a skill works would be awesome too.

Like allowing sniper traps to be placed directly below the enemies. That would revive those traps for sure.

Or increase CI chance from Dark Illusion to 80-100%.
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#235 fuyukikun

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Posted 26 November 2015 - 01:15 AM

A card that can change the way a skill works would be awesome too.

Like allowing sniper traps to be placed directly below the enemies. That would revive those traps for sure.

Or increase CI chance from Dark Illusion to 80-100%.

yeah, making land mine, blast mine and claymore trap to be able to put on target feet is a gamechanger. spamming claymore trap on single target is really great since its damage is about 4x fire trap.
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#236 Scott

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Posted 26 November 2015 - 01:42 AM

They're looking to the past with updated lore, hopefully they can do the same with old skills.


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#237 Ashuckel

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Posted 26 November 2015 - 02:43 AM

GX Eremes allowing Cloaking Exceed. Garment Card.

WL Kathryne to be magic MoT. Headgear

Mech Howard chance to break/divest every piece of gear. Weapon

RK Seyren allows consuming runes on any class, shorter duration. Headgear

Ranger Cecil 100% chance to leech 3% of damage as HP. Weapon

AB Margaretha autocast Silentium & Assumptio & Renovatio when receiving damage at low~medium chance. Armor

Out of ideas for 3-2 right now
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#238 Sigma1

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Posted 26 November 2015 - 03:11 AM

What's meaning of MoT?


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#239 Ashuckel

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Posted 26 November 2015 - 03:12 AM

Memory of Thanatos
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#240 Scott

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Posted 26 November 2015 - 05:17 AM

Regular Non-MVP Gertie should be expand range of Sightless Mind to be 9*9, 75% SP cost reduction, remove Hide Requirement, and makes Divest All 100% success on monsters. Slotted to Headgear.

 


Edited by Scott, 26 November 2015 - 05:20 AM.

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#241 DeadIntern

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Posted 26 November 2015 - 06:58 AM

Throwing some ideas of mechanism-changing cards for fun :

- Allow sniper traps to be put below enemies

- Increase CI chance from Dark Illusion to 100% or remove cast delay from using Dark Illusion so we can use CI/RC immediately after

- Remove Chain Lightning cast delay

- Remove burning effect from Dragon's Breath so they can be used for... kill counts or GMT? haha Idk

- Remove level requirement from using Sacrifice for RGs and increase distance range by 10 cells

- or Remove exp requirement from using Inspiration

 

- Sura and Gene wise, I'm not sure if there are any skills in need of a buff >.>

 

and I'm not that familiar with the rest of the classes, so.. 


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#242 Ashuckel

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Posted 26 November 2015 - 07:26 AM

Throwing some ideas of mechanism-changing cards for fun :


- Allow sniper traps to be put below enemies
*Ok

- Increase CI chance from Dark Illusion to 100% or remove cast delay from using Dark Illusion so we can use CI/RC immediately after
*If CI is autocasted u can imediately RC, if didnt proc'ed you can imediately ctrl+click, pretty useles change.

- Remove Chain Lightning cast delay
*Wat?

- Remove burning effect from Dragon's Breath so they can be used for... kill counts or GMT? haha Idk
*Wat2?

- Remove level requirement from using Sacrifice for RGs and increase distance range by 10 cells
*Broken

- or Remove exp requirement from using Inspiration
*Acceptable

- Sura and Gene wise, I'm not sure if there are any skills in need of a buff >.>
*Increase dmg of spore bomb, remove cast of lightning ride.

and I'm not that familiar with the rest of the classes, so..


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#243 fuyukikun

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Posted 26 November 2015 - 07:48 AM


- Remove burning effect from Dragon's Breath so they can be used for... kill counts or GMT? haha Idk

use water breath one -_-

 

 


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#244 DarkGazer

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Posted 26 November 2015 - 12:15 PM

Wouldn't mind if Blood Sucker's HP leech is increased to an acceptable level with the Flamel Card.


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#245 KudanSeishirou

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Posted 27 November 2015 - 03:33 AM

Sura Chen

Doubles CC Duration, x% Chance to autocast Elemental Shield when CCing, x is number people that get CCed (Hell yeah, Just stop moving and stand still !!!)

 

Shadow Chaser Gertie

Makes Masquerade have an AoE of 9x9, Increase Resistance to Demi-Human by 10% (Hell yeah, Make Them More OP !!!)


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#246 Ashuckel

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Posted 27 November 2015 - 03:58 AM

Nightmare woe TE dungeon cards :v

Nightmare Super Novice: Super Novice only: Makes the user a Novice 1/1 again, so he can make an actual class.

=U
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#247 Havenn

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Posted 27 November 2015 - 04:28 AM

Wouldn't mind if Blood Sucker's HP leech is increased to an acceptable level with the Flamel Card.

 

Or bloodsucker lasts 500 secs =P 


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#248 Ashuckel

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Posted 27 November 2015 - 04:36 AM

Bixxxt pls, reduce hit interval to 0.3s
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#249 kingarthur6687

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Posted 27 November 2015 - 04:55 AM

- Remove level requirement from using Sacrifice for RGs and increase distance range by 10 cells

I'm not sure if I would like a range increase, but removing the level requirement would be a very nice QoL improvement for RGs and recipients of Sacrifice alike. None of the expanded classes can be sacrificed by an RG above level 170 (regarding Rebellion/Oboro/Kagerou, the other expandeds are even worse off...). =V
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#250 Ashuckel

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Posted 27 November 2015 - 07:02 AM

This can be solved by increasing expanded classes level cap.
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