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Nightmare Biolab Cards


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#251 Kadelia

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Posted 27 November 2015 - 08:01 AM

Performers card should be like

Increase reverb damage (150% or whatever its doing now) AND allow notes to trigger in a 3x3 area like traps do, as well as Reverberation NOT split its damage like blitz beat (making it useless for mobbing currently)

 

increase metallic damage by nothing, but instead reduce its SP cost by 70% and increase the damage the damage of 'neutral' elemental magic by 200% if worn by a wanderer or maestro class (this will triple its current damage multiplicatively instead of additively with sound amps).


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#252 Ashuckel

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Posted 27 November 2015 - 09:18 AM

I bet they would enable 3rd class gender specific songs :v. Like the bio4 ones kek
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#253 Kadelia

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Posted 27 November 2015 - 09:29 AM

if they use some in nightmare dungeon they don't use in bio4 I don't know what they are. The main thing I see alphoccio use is unchained serenade...


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#254 Sigma1

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Posted 01 December 2015 - 07:50 PM

True card got heavily nerf.
All 50% were reduced to 20%.
True Seyren : changed Dragon Breath to Ignition Break.
True Trentini : changed Metallic Sound to Severe Rainstorm.

But they got set combo with their normal counterparts.

Edited by Sigma1, 01 December 2015 - 07:51 PM.

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#255 Akupuff

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Posted 01 December 2015 - 07:52 PM

True card got heavily nerf.
All 50% were reduced to 20%.
True Seyren : changed Dragon Breath to Ignition Break.
True Trentini : changed Metallic Sound to Severe Rainstorm.

But they got set combo with their normal counterparts.

 

The did? :v


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#256 fuyukikun

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Posted 01 December 2015 - 09:14 PM

first post edited with new updates


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#257 LegendaryTorgue

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Posted 01 December 2015 - 10:07 PM

lol changes are stupid. My interest in the new cards now back to zero, stupid changes ... lol

 

earth drive? cart tornado? crap skills are not a staple because they are crap for good reason, now make a hard to kill mvp have its card help with just a measely 60% ... wahahahahahah, how drunk were the folks when they decided this? ROFL

should have kept the original card effects


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#258 Nirvanna21

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Posted 01 December 2015 - 10:10 PM

It's important to keep some semblance of balance, however I think the increases are far too little now, the skills chosen are clever, but the damage increase is pathetic.


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#259 LegendaryTorgue

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Posted 01 December 2015 - 10:21 PM

an mvp card should be like an mvp card

 

also tougher mvp deserve stronger mvp cards

 

having a strong mvp card with a crap effect is like repeating an ifrit card which makes no sense and does no justice for the mvp

 

to have an update but to water down the potential spoils by such a ridiculous change is stupid. (i hope the team who made the change reads this)

 

if a normal monster has it's card more useful than it's mvp version, it is a stuff up

 

such cards are going to be rare, op or not it, it has a right to be really strong, and I want it that way.

 

way to go, chumps. i hope you change the card effects properly before you make this stuff up a monumental mistake of legendary proportions

 

we don't give a hoot about -_- skills

 

we would give even less of a crap about lousy skills +60% damage. My petal card and menblatt cards pwn you, thank you


Edited by LegendaryTorgue, 01 December 2015 - 10:24 PM.

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#260 fuyukikun

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Posted 01 December 2015 - 10:29 PM

maybe the mvp cards drop at high drop rate


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#261 Nirvanna21

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Posted 01 December 2015 - 10:39 PM

an mvp card should be like an mvp card

 

also tougher mvp deserve stronger mvp cards

 

having a strong mvp card with a crap effect is like repeating an ifrit card which makes no sense and does no justice for the mvp

 

to have an update but to water down the potential spoils by such a ridiculous change is stupid. (i hope the team who made the change reads this)

 

if a normal monster has it's card more useful than it's mvp version, it is a stuff up

 

such cards are going to be rare, op or not it, it has a right to be really strong, and I want it that way.

 

way to go, chumps. i hope you change the card effects properly before you make this stuff up a monumental mistake of legendary proportions

 

we don't give a hoot about -_- skills

 

we would give even less of a crap about lousy skills +60% damage. My petal card and menblatt cards pwn you, thank you

 

Haha, blame kRO, they must have complained.

 

With the cards in their current state, I would swap around the effects from Normal -> True versions, since having less used skill boosters would be more useful as regular mob cards.

 

The regular card effects seem quite powerful.


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#262 BookishBrenda

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Posted 02 December 2015 - 07:12 AM

vjInHWJ.gif

 

Spoiler


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#263 Kadelia

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Posted 02 December 2015 - 07:15 AM

True Trentini : changed Metallic Sound to Severe Rainstorm.
 

 

NOOO WHYYYY

 

:(

 

SR is already decent, but metallic needs a hella buff.

 

damnit.

 

Oh well, SR is still weak compared to other 3rd main leveling skills like dragon breath, and arrow storm so performers can do right by it.


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#264 StandByMe

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Posted 02 December 2015 - 07:24 AM

NOOO WHYYYY

:(

SR is already decent, but metallic needs a hella buff.

damnit.

Oh well, SR is still weak compared to other 3rd main leveling skills like dragon breath, and arrow storm so performers can do right by it.

good good good ^^
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#265 Sigma1

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Posted 02 December 2015 - 08:18 AM

Nerfed from 300% in the first place to 60%. That's so ridiculous.
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#266 Atlas123

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Posted 14 January 2016 - 07:31 AM

True Biolab Cards are not boss. The Real Bosses have job on their name.


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#267 Lapphy

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Posted 14 January 2016 - 07:49 AM

Maybe if you collect them all, its like exodia.

But im excited about the VS buff. I can get 150k with full buffs. If thats 150% more... Thatd be intense.

Edited by Lapphy, 14 January 2016 - 08:02 AM.

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#268 Helen07

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Posted 17 March 2016 - 10:25 PM

Judex Damage +100%. Finally, that skill needs a lot of buff. 


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#269 Richkr

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Posted 17 March 2016 - 10:34 PM

Judex Damage +100%. Finally, that skill needs a lot of buff. 

I thought they had changed that to Adoramus +20%


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#270 nkamarijuana

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Posted 18 March 2016 - 12:14 AM

Are they gonna put those cards in OCA?  :heh:


Edited by nkamarijuana, 18 March 2016 - 12:15 AM.

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#271 PervySageMarty

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Posted 18 March 2016 - 05:32 AM

True Biolab Cards are not boss. The Real Bosses have job on their name.

 

^^^This, guys, I've been wondering what people are talking about throughout this whole thread when they are talking about MVP's, to my knowledge these cards are regular cards.....and the reason they turned into what they are now is because of people like you all! You want everything like how all the North Koreans want to blow up the rest of the world and now look what happens! you all weren't perverted enough, Gravity only loves perverted people,  Nobody wins! Are you happy now Hyun Chul Park?


Edited by Marty5337, 18 March 2016 - 05:35 AM.

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#272 Necrohealiac

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Posted 18 March 2016 - 05:38 AM

u seem a little bitter sir. it's Friday, relax :0
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#273 ChaoticRK

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Posted 18 March 2016 - 05:54 AM

TGIF


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#274 Joatmon

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Posted 18 March 2016 - 08:01 AM

>·>
These are cards from a nightmare dungeon

Nightmare dungeons are like twice or triple the difficulty of normal dungeons. Biolabs right now is already a challenge, nightmare Biolabs is going to require godliness just to farm. These cards will be so rare that the effect is almost worth it >·>

And a nightmare MvP? Christ allmighty. You're not going to be able to touch some of these things.

Edited by Joatmon, 18 March 2016 - 08:04 AM.

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#275 Helen07

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Posted 18 March 2016 - 09:56 PM

I thought they had changed that to Adoramus +20%


oh is it? omg.. that's very sad. Judex only does 5k damage even with good equips at level 175. I hope that card will affect both judex and adoramus damage or revert to the original kro effect. :(
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