So as the holiday season is coming up it is time for us to plan for event WoEs.
I also would like to take this opportunity to try some rebalanceing to WoE with an eye towards making them more lasting changes to the WoE Scene.
The process will go as follows
We open classic Sakray with the rebalance changes. You get to test them out. Play with them. Try them out.
We make them live with the event woes. If players like them we keep them. If players don't we throw them out. Event WoEs are the most useful time to beta test these things.
Section 1 - Gods and MVP cards
God items and MVP cards are supposed to be end tier times. They are supposed to be all powerful and getting one is the apex of your character's career. However due to this they are rather imbalanced when it comes to WoE and small numbers.
There are multiple ways to address this.
1. Increase the supply of God Items and MVP cards in WoE - This is an extreme measure that would make it more balanced if everyone has them.
2. Remove God Items and MVP cards from WoE - This is an extreme measure that will punish players who based builds completely around these items.
3. Reduce the effects of God Items and MVP Cards in WoE - A more balanced measure. The idea is that these cards and items maintain their supremacy but are brought down to be more inline with the general items in the game.
Because I would like to believe I have some sanity left I think we should go with option 3.
Example,
Hibram Card
- Current Effects
- MATK + 10%
- SP Max -50%
- MATK vrs Angel + 50%
- MATK vrs Demuhuman + 50%
- WoE Effects
- MATK + 10%
- SP Max -50%
- MATK vrs Angel + 20%
- MATK vrs Demuhuman + 20%
Bad example I created ignore it, just archived so players may laugh.
Obviously these values can be changed as we test. Now before we start on this what are your thoughts? Concerns? Keep it Civil! If you cannot I will remove your access to foundry threads.