And I already mentioned Fcr crit rate as of now will be impossible to hit 100%. It's easy to get a simple 40% since most sets contain Fcr and in huge amounts in relation to 40%.
We do not know if they will use old equation or current equation, so you can't simply double any critical damage stat.
In non-specific class perspective
For final critical rate using agnes necklace, agnes' fist, three eyes of Carsharp, Karkarous Master; Ghost Buster, best unity gloves & fire/water guardian or rune knight, Pirate weapon. That's 17.7% already, plus 5% from basic final critical and 0.3% from jobchange ring = 23%. I'm not gonna add Ahtoo's belt and 3 pieces of Vancliff, it's kind of unintelligent.
For critical rate, 13% for POS wings obviously, 10% soulcraft for IM necklace, ring & earrings (30% totally), 15% for jobchange ring and 34% from soulcraft (if you know the technique). Total is 92% critical rate = 4.6% final critical rate.
-> In their hand, they already have 32.6% final critical rate with a little investment and without agility involved.
With true investment, they can have
- Critical rate : 79% from weapon, 68% from 2 rings, 68% from the belt, 68% from the earring, 68% from the wings, 30% from lv20 IM weapon, 28% from pet. Total is 477% critical rate = 23.85% final critical rate.
- Final critical rate : Homebuff 2%.
- Expandation x2 : With it, they will have 1,082% critical rate = 54.1% final critical rate , plus with "default" final critical rate (23%) = 77.1%.
Haha, still no critical rate socket & anything related to agility.
For specific classes, minus 1.1% final critical rate and add 6th option effect of POS. That's even more.
Such a headache but easy to get 40% final critical rate.
Edited by SoulSight, 25 November 2015 - 02:13 PM.