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Some rebel skill notes...


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#1 Kaiomanz

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Posted 23 November 2015 - 08:49 PM

These are notes I took on Rebel class while I was testing with multiple people. Not the best so don't go nuts on me.

Notes on Rebel

 

Dragon tail- need crimson marker and dragon tail missile.

Can place multiple markers (3) and will hit them all but at half damage with each marker, full damage with one. Only uses one ammo regardless. Ranged Atk.  Affected by type of Ammo element as well. Reducible by variable fully. Dex only thing that affects it, probably ranged as well for atk. Range is as far as 10 cells with marker. Non reductable delay.~ Grenade Launcher

 

Hammer of god-  a lot of seconds to cast about 10, reducible by cranial or ranged. Aoe 5x5. 5 fixed cast. Has Some variable cast is indeed there. Not 100% stun. Can hit targets of the screen. Bypasses Cicada Skin Shed. Can be endowed with a element. [Taken from Ser Roseblood's post] (need more testing.)~  Rifle

 

Binding Trap – Deals damage based on the Hp of the target.(need help with this). Slows down target. only one trap by the Rebel can be active. Higher lvls can put multiple targets into one trap.~ Alloy Trap

 

Vanishing buster- Aoe 5x5 removes buffs, Literally removed frenzy as well. Did NOT remove RK Runes 1 variable cast time, 3 fixed.~ Shotgun

 

Shattering storm-  Aoe 5x5 destroys equips at low chance.~ Shotgun

 

Mass Spiral = affected by after cast delay stuff so can be reduced, can cause bleeding. Affected by def ~Rifle  

 

Fire Rain- doesn’t take away ground targeted skills Takes away these skills List -> Land protection ( sage) , Ice Wall ( Wizard ) , Firewall ( Wizard ) , Warmer ( sorcerer )

Killing Cloud ( Sorcerer ) , Extreme Vacuum ( sorcerer ) , Fiber Lock ( professor ) , Blinding Mist ( Professor) ,
Deluge ( professor ) , Violent Gale ( professor ) , Volcano ( professor ) , Quagmire ( wizard )
Gravitation Field ( high wizard) , Magnus Exorcismus ( Priest ) , Thorn Trap (generic )
Thorn Wall (generic) , Crazy Weed ( generic) , Demonic Fire (generic) , Hells plant ( generic) .
Bio Cannibalize ( Alchemist) , Poison Smoke ( guillotine cross) , venom dust ( assassin )
Malestorm ( shadow chaser ) , Man hole ( shadow chaser )
Dimension Door ( shadow chaser ) Graffiti ( rouge) , Land Mine ( Hunter )
Blast mine ( hunter ) sandman ( hunter ) , Shockwave Trap ( Hunter ), 1
Skid Trap ( hunter ) , Ankle Snare ( hunter ) , Claymore Trap ( hunter )
Talkie Box ( hunter ) , Freezing Trap ( hunter ) , Verdure trap ( ranger )
ice bound trap ( ranger ) , firing trap ( ranger ) , Electric shocker ( ranger )
Dissonance ( bard / dancer ) , Roki 's Weil ( bard ) , Eternal chaos ( bard / dancer)

Deals damage based on dex. ~Gatling  (Rip for people with animation DC) Taken from Hiss X hiss posts.

 

Anti material- fixed 2 delay and may give target 50% reduc on neutral atk. Last for 10 seconds ( need more testing) ~Rifle

 

Heat barrel- increase aspd and atk.  Hit does not go down as we know of flee does get reduced by 50. With rifle increase by 3x and pistols too, not sure . Only applies to autoattacking. Does not reduce cast as of right now.(Reduces cast time of Hog by 2 seconds when you use max coins.) The Time period where you can't hit or use items is around 7 seconds. Switching weapons will make you penalized with the time debuff. Cannot be used with last stand. Uses all coins.

 

Platinum Alter- does  increase atk atm (100) and does not allow chain action to work properly. Can’t use with heat barrel. Increases skill damage by quite a bit for Hog but not sure on others. (need Clarification.) 

 

Rich man’s coins-Gets all the coins but is technically spheres. Sura can take away said spheres but only gives up to 5 with power implantation. When you have this skill you don't lose any coins on flip coin. Uses 100z

 

Round Trip – 7x7 aoe around user, pushes back targets that are hit,  if near wall deals additional damage. Dex affects damage & so does ranged mods. ~Gatling

 

Fallen Angel- No info other then it cast highest lvl desperado and snaps you to target. Decreases cast time & delay with higher lvl. ~ Pistol

 

Howling mine- hits target as soon as you cast it intital damage. After hitting before 15 seconds pass and you press flicker it'll explode to deal damage. Wait longer then 15 seconds and it'll be gone. Cannot place multiple mines on same target but can place multiple mines on different targets. The first part is Neutral, the second part when it explodes is fire element. Can be triggered by hitting the target- (need more testing) ~ Grenade Launcher

 

Slug Shot - The skill may miss depending on accuracy, it does drop but not sure on how many cells reduce. 2 seconds of fixed Cast time. Bypasses Cicada Skin Shed (Need more Info) ~ Shotgun

 

Eternal Chain - Does chain action on said weapon and increase in lvl by how many coins you had before using it. [EX. 10 coins - lvl 10 chain action] (need some clarification if works with grenades and Shotgun)

 

Crimson Marker - Place on target to activate Dragon Tail, Hog, and Quick draw shot. Reduces flee by 30. Can't overlap with other Rebels Crimson Markers and cannot rebuff enemy with skill. Can see enemies that are cloaking with icon. Shows as a red dot on the map regardless of hiding or not.

 

Quick Draw Shot- When doing chain action with auto-attack deals additional damage if you press the button ( or spam it). Crimson marker may be needed, or it just gets a bit stronger with it. Highest amount spammed atm would be 5 in one go.

 

Flicker - Activates Binding Trap as of now.

 

Fire dance-  No clue other then it's spam-able like Desperado. Larger range then Desperado, about 2-3 cells larger. Bypasses Cicada Skin Shed~ Pistols

 

As you can see a lot of stuff but not enough information, please help with this. Not the best writer but will update. Might organize into gun section not sure. Not all are bugs. Could've tested more but death by the unforeseen random characters who's names I shall not post delayed it.

 

Special thanks to Ser Roseblood/ Hissis x Hiss / Rebellious (something)/ Ishtaria/ Tammi who helped with testing and some other random dudes who kill me in pvp for no reason than for lolz, seriously thank you very much...psyche.

 


Edited by Kaiomanz, 10 December 2015 - 05:37 PM.

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#2 BlkWidowAlchemis

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Posted 24 November 2015 - 04:33 AM

"Platnium Alter- does increase atk atm (100) and does not allow chain action to work properly....." Platnium alter works perfectly fine with eternal chain/chain action.

(My apologies for the miscommunication)

 

Mass Spiral is used with a rifle~

 

For quick draw shot, as long as you are not continuously auto attacking you are able to pull off multiple shots. So far my max amount is ~5 with 115 dex.

 

Edit: Hammer of God has its cast time reduced significantly by both sacra and fenrir as well it can hit targets off screen.

 

 

If anyone wants help testing something feel free to let me know!~

 


Edited by BlkWidowAlchemis, 24 November 2015 - 06:13 AM.

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#3 Kaiomanz

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Posted 24 November 2015 - 06:04 AM

Thank you for the information! Updated it a bit.

 

Btw what do you mean with quick draw shot? if your not auto attacking then you can put off multiple shots?


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#4 BlkWidowAlchemis

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Posted 24 November 2015 - 06:17 AM

According to divine pride quick draw shot does a set amount (manual button presses) of hits based on the players dex. While auto attacking with 190+ aspd I was only able to visibly see one quick draw shot activate off of chain action. After I have auto attack off and single clicking on a target, I can use upwards of 5 (maybe more) quick draw shots after just one chain action proc.


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#5 Ashuckel

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Posted 24 November 2015 - 06:26 AM

the lower your aspd, the more interval between attacks you have to proc quick draw with more ease. This still generates lower DPS and high aspd is adviced


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#6 Lucentos

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Posted 24 November 2015 - 08:38 AM

What damage MassSpiral can produce?


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#7 Hissis

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Posted 24 November 2015 - 03:10 PM

HoG,Slug Shot and Fire Dance bypass CSS


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#8 BlkWidowAlchemis

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Posted 25 November 2015 - 04:31 AM

Hammer of God: Did some testing to see if it adds elemental damage, and it does. My average using a +7 double kingbird color scope is 119,309 (after 3 casts)

Testing against a fire armor with a water converter I was doing 140-160k damage.

Testing against fire armor with a fire converter my damage was about 60k

 


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#9 beaupoem

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Posted 03 December 2015 - 10:17 AM

 

good info. wanna help update the wiki?


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#10 AllenR

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Posted 04 December 2015 - 05:05 AM

Heat Barrel affects HoG's cast time about 2 secs. and increases slight damage. Heat Barrel are meant for auto atks, it will incease auto atk dmg by 2.5x and adds 4aspd.

 

Platinum Alter adds a big damage for HoG. (Need more testing)

Question > How effective Fire Rain is?? (You can use shift + Fire Rain if you want an easy life using it)


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#11 DemliekCake

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Posted 04 December 2015 - 08:14 AM

slug shot is kinda weak. Its damage is really good, but you can miss (quite a lot) even on Academy egg with 478 hit when you cast it from max range...

Howling mine first part is neutral i guess, but the 2nd part (the one that you active) is fire property, since it will deal less damage to fire egg compare to neutral egg.

and binding trap is basically a broken skill  :Emo_13:


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#12 Ashuckel

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Posted 04 December 2015 - 08:22 AM

Just slug shot from melee range.
With clean weapon i've got 560k already at lvl124
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#13 DemliekCake

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Posted 04 December 2015 - 08:26 AM

binding trap is based on current hp, can be lex, but cant be endow. Guess it is forced neutral


Edited by DemliekCake, 04 December 2015 - 08:49 AM.

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#14 DemliekCake

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Posted 04 December 2015 - 08:27 AM

Just slug shot from melee range.
With clean weapon i've got 560k already at lvl124

i was thinking about pvp or woe... there is no way you can survive and pull that off in pvp or woe. Dragon tail might be better.


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#15 Ashuckel

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Posted 04 December 2015 - 08:38 AM

Dragon tail should be perfect for pvp, hit n run, hit hard btw
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#16 AllenR

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Posted 04 December 2015 - 09:38 AM

Where can I find Academy Eggs? where I can test all of that craps


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#17 Ashuckel

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Posted 04 December 2015 - 09:39 AM

Criatura Academy, in izlude
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#18 AllenR

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Posted 04 December 2015 - 09:45 AM

a little help pls... step by step, its my first time.. sorry


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#19 Hissis

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Posted 04 December 2015 - 10:50 AM

i was thinking about pvp or woe... there is no way you can survive and pull that off in pvp or woe. Dragon tail might be better.

hohoho

 

i love when someone say ''impossible/no way''

 

I'll try to get 160 as fast as possible and recorde some woe/pvp action

 

 

But yeah,dragon tail is better for pvp,but u cant one shot some classes with dragon tail.

 

@blinding trap

 

it drains HP,30% if im not wrong.


Edited by Hissis, 04 December 2015 - 10:50 AM.

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#20 Lapphy

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Posted 04 December 2015 - 10:57 AM

I have a question about the tempest gatling weapon.

 

I read on some sites that it has one slot. the one being vended has none. Is that intended?


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#21 DemliekCake

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Posted 04 December 2015 - 11:00 AM

it is possible to fast cast it with high dex+int. But you will need to drop your shield, stand infront of somebody just to cast it. 

with <20k hp with 120 vit, you will die most of the time.


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#22 Ashuckel

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Posted 04 December 2015 - 01:55 PM

680k slug shot, not even trying lol
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#23 Lucentos

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Posted 04 December 2015 - 02:50 PM

What Mass Spiral can do in the terms of PvM and PvP damage?


Edited by Lucentos, 04 December 2015 - 02:51 PM.

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#24 Silvianna

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Posted 04 December 2015 - 02:52 PM

Slug Shot is fast cast, i did a lot PvP in sakray before, sum it up, it's possible to pvp/woe with it, unless you're using wrong build and wrong stats

 

Just like Hissis said there, it's true, but Dragon Tail cant 1 shot people while Slug Shot is 1 shot 1 kill ,

remember when in sakray we got less variable and more fixed cast, now is opposite 1 sec fixed cast and 9 secs var

means that 9 secs is easily reduced by gears

 

"Heat Barrel affects HoG's cast time about 2 secs. and increases slight damage."

it affects ALL , max your coins first then use it 


Edited by Silvianna, 04 December 2015 - 03:10 PM.

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#25 Ashuckel

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Posted 04 December 2015 - 04:46 PM

So, heat barrel reduces aproximately 4% fix cast per coin you have when you cast it it seems. Idk about the damage per coin.
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