Hello,
The title says it all :
How can we make the DOT (damage over time) mecanic better than it is right now ?
IT's clearly worthless and does not work the character's base damage statistic.
So instead of puting a lv effect that deals and does nothing AT ALL, why not nerfing the abilities dmg and therefore buff the dot for a flat amount of dmg + %of the character's dmg output ?
That'd be more fair since it could scale with the weapong and character dmg.
What do you guys think of that ?
Edited by ThePigKeeper, 25 November 2015 - 02:27 PM.