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Skill Update Dec. 23. 2015


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#26 BloodyHalo

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Posted 28 December 2015 - 04:34 PM

If comy use STR vox set STR jewels and all enchants with resonating trh STR CON comy can have 3.3k on cap with sin scad and bl more and still 40k +HP, Mages whivh hits 3.4k whats best atm they dont have full resist too or defense is to low. If you dont know how to play on battlefield ask drudru use stun imunne dash on players hush the radi or the best aoe class and kill if you got behind mystic or rad which got heals on you comy cant die. I think you dont play enough battlefield 

 

^ Lol


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#27 BloodyHalo

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Posted 28 December 2015 - 04:40 PM

1, its resist down skill you all said 4k now 3.8k? 3.8k maybe saker with elem bliss bl and sin scad buff
2. i didnt wrote its 1v1 but comy is for only 1v1 not tank battlefields if you want tank it change to prot
3. maybe you not me! i dont see where i QQ i wanna be stronger its not same casters are for farming with AOE
all class can be good when you play good! the problem is you both are pay2win players and never farmed just want to be stronger
4. its resist down skill,

leave drama go farm or make char with you can easy make contrib on foc/tb and afk what you want!



Why change to protector? So you can last 3 seconds instead of 2? (1 second if you have full dmg gear)

Also if you're comparing a commander with all trh enchants and perfect gear, then compare it to a mage of the same level/gear, who will have orn/gear for resist, as well as cap defense when need be. I live on the battlefield, and regardless of rush/retreat strategy it doesn't matter when several people are hitting for 3k+ on their pew pews. Step in an aoe and forget about it.

That said, commander is for tanking, at least off tanking, the devs have even stated it as so. What the hell's my shield for if not tanking? Decoration? I guess technically you're right since it works barely better than the mage version.

All classes can be decent when played well. But common now. Avenger/Mystic? Defiler/Anything? Balanced?

Edited by BloodyHalo, 28 December 2015 - 08:11 PM.

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#28 NorrinRadd

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Posted 28 December 2015 - 05:36 PM

tbh im a little confused why shield doesnt block magic damage as well

i actually think that would balance it out quite a lot.

 

especially if commie and prot both get increased shield damage block

 

yeah prot and commie are quite sad in foc/union

i know a few commies who do alright, but considering how much they spent on their gear, they should be doing much better.

 

lets just put it this way, i was using a saker with 20k hp and 1k defense, and managed to get 29-1 in foc.

swapping to a commie with 5k defense, cap resist all, and 40k+ hp i got 5-9 best case.

swapping to a prot with cap defense, cap resist, 55k hp, best case was 11-3 and thats cuz i had a 5 minute pb.

 

im not saying a prot should have massive kills, but jesus i shouldnt have to play like a rad. or avoid nearly everything with commie.


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#29 BloodyHalo

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Posted 28 December 2015 - 08:19 PM

tbh im a little confused why shield doesnt block magic damage as well
i actually think that would balance it out quite a lot.

especially if commie and prot both get increased shield damage block

yeah prot and commie are quite sad in foc/union
i know a few commies who do alright, but considering how much they spent on their gear, they should be doing much better.

lets just put it this way, i was using a saker with 20k hp and 1k defense, and managed to get 29-1 in foc.
swapping to a commie with 5k defense, cap resist all, and 40k+ hp i got 5-9 best case.
swapping to a prot with cap defense, cap resist, 55k hp, best case was 11-3 and thats cuz i had a 5 minute pb.

im not saying a prot should have massive kills, but jesus i shouldnt have to play like a rad. or avoid nearly everything with commie.

Yea...I like to pretend my gear costed a couple hundred dollars...

It really depends who is in an foc. If you have decent heals and a good dpser commanders can do alright(with costly gear) and mop up some kills, but if there are any decent people on the other side pfft. Youre dead before you can do anything.

With over 40k hp and even 160% res (in case of debuffs) I still exploded in under 5 seconds. But those 20-2 focs are fun, they just dont happen as much no more with all the mdc junk.

Protectors are just lol. Lol is all I can think to say at this point. Sad that one of my favorite classes has been reduced to a needless class.

Edited by BloodyHalo, 28 December 2015 - 11:12 PM.

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#30 Ninnghizhidda

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Posted 28 December 2015 - 08:58 PM

Why change to protector? So you can last 3 seconds instead of 2? (1 second if you have full dmg gear)

Also if you're comparing a commander with all trh enchants and perfect gear, then compare it to a mage of the same level/gear, who will have orn/gear for resist, as well as cap defense when need be. I live on the battlefield, and regardless of rush/retreat strategy it doesn't matter when several people are hitting for 3k+ on their pew pews. Step in an aoe and forget about it.

That said, commander is for tanking, at least off tanking, the devs have even stated it as so. What the hell's my shield for if not tanking? Decoration? I guess technically you're right since it works barely better than the mage version.

All classes can be decent when played well. But common now. Avenger/Mystic? Defiler/Anything? Balanced?

 

In a few words: yes indeed, shields have almost ornament value only now, and Commanders are an ornamental class (or would say clown class, in an attempt to copy the Master Clowns running the fail circus).

 

As for tanking, this word lost its meaning in Requiem a long time ago. And thus the tank classes became just clowns, or if you prefer, fodder meat.


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#31 Kazara

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Posted 29 December 2015 - 02:31 AM

So much talk, wait the changes lol.


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#32 BloodyHalo

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Posted 29 December 2015 - 07:45 AM

So much talk, wait the changes lol.

When supposed skill changes are over a year later it gives consumers the right/need to vent about it on forums.

And sucker I know YOU did not just accuse people of talking alot >_>

Edited by BloodyHalo, 29 December 2015 - 07:46 AM.

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#33 Kazara

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Posted 29 December 2015 - 01:06 PM

Alteris post something and then do all the opposite. And that's only part of the changes...who knows, maybe u guys will have the white zerk u all want, that's why I'm saying you should wait. The amount of -_- above is incredible btw.


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#34 Kazara

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Posted 30 December 2015 - 04:22 AM

Alteris post something and then do all the opposite.

I'm always right seems :P http://www.playrequi...om/notice/75581

No new skills for commander, maybe just changes? lol


Edited by Kazara, 30 December 2015 - 04:25 AM.

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#35 TheNanny

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Posted 30 December 2015 - 04:36 AM

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL i will quit requiem after this update.


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#36 NorrinRadd

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Posted 30 December 2015 - 05:44 AM

oh god

new skills for elem and druid

because clearly having 100 skills isnt enough, the class needs more.

 

what a disaster


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#37 Kazara

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Posted 30 December 2015 - 05:53 AM

New skills for elementalist....I m crying...


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#38 Vernon

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Posted 30 December 2015 - 06:53 AM

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL i will quit requiem after this update.

 

I know how you feel :( No new skills for commy? It's a shame...it should have been 5-6 new skills...but, i say, let's wait. Let's see how skills will change. Commy still can be better than before!


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#39 S3Ke

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Posted 30 December 2015 - 07:27 AM

Here we go again ...helium fvcks up everything again...instead of improving commie and protector ..they gonna improve the already way too OP eles omfg....he always gonna do opposite of the feedback we keep providing ...once again he shows that he doesnt give a fvck ...we were complaining that eles are too OP ? wait to see after this sh1t ...what was the point of the class reps again ? because this is clearly the opposite of what the class reps been working on ..sorry to say this Helium ...but you clearly have no clue what your doing man ...


Edited by S3Ke, 30 December 2015 - 07:30 AM.

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#40 Kazara

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Posted 30 December 2015 - 07:42 AM

.instead of improving commie and protector ..

And Dominator  :heh:


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#41 Kazara

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Posted 30 December 2015 - 07:47 AM

Oh well, I hope in the various changes there is something for domi...at least the ennon to a decent level lol <_<


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#42 jebac098

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Posted 30 December 2015 - 08:48 AM

Wkwkw go go go helium retard hope your gonna nerf that elfs hhhhhh......new skill(kill yourself)
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#43 BioElesis

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Posted 30 December 2015 - 10:09 AM

it must be a typo, the uptade should be for Commy not Druild/Elem, lets wait till the end.  :heh:


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#44 BloodyHalo

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Posted 30 December 2015 - 10:33 AM

Cmon Guys listen. From what Ive gathered elementals have it hard. You know they cant hit you for 7k. They have to debuff you and THEN they can hit you for 7k, so ofc they needed more op skills. And they only have aoes, stuns, and dashes plus a lame pew pew that simply tickles at 3k+ on cap. Oh and that reflect that was just about as useless as the past zerks.

Frankly I say this update was long overdue. In fact Alt/Helium Attack of curse sucks it needs a stun property and more leech amounts.

- War

Edited by BloodyHalo, 30 December 2015 - 10:34 AM.

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#45 BioElesis

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Posted 30 December 2015 - 06:05 PM

In my opinion this is a failure, no changes for Prot/Commy and Rangers only got 1 skill moved lol


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#46 Kazara

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Posted 02 January 2016 - 11:09 AM

I agree with war, to balance Elem with Defiler, attack of curse need a 1 second stun too (that stun bosses too), and for pve, more leech as suggested, since elems with their drain healing over 7k , too unfair for Attack of Curse! Hahahaha :D Then add a dash and a reflect and balance is done :D

 


Edited by Kazara, 02 January 2016 - 11:12 AM.

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#47 ARKILIUS

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Posted 04 January 2016 - 10:34 AM

1, its resist down skill you all said 4k now 3.8k? 3.8k maybe saker with elem bliss bl and sin scad buff

2. i didnt wrote its 1v1 but comy is for only 1v1 not tank battlefields if you want tank it change to prot

3. maybe you not me! i dont see where i QQ i wanna be stronger its not same casters are for farming with AOE 

    all class can be good when you play good! the problem is you both are pay2win players and never farmed just want to be stronger

4. its resist down skill, 

 

leave drama go farm or make char with you can easy make contrib on foc/tb and afk what you want!

Lol. Googo. nonsense . really : try to play a prot. No. at this point not all classes can be good even when playing good. but yes , it SHOULD like back "then".

And trust me : i am a farmer. i farm the hard way with my main , my prot , for YEARS. won't change FACT. there is 0 way to match certains casters even half geared compared to me. and by "matching" i don't even mean "win" but just "survive" long enough or escape.

 

A TANK as you said it shouldn't be an easy dead meat like it is for so many casters now. Or nerf drastically casters 's hp , def and block and let's talk again...pfff c'mon.

 

Why change to protector? So you can last 3 seconds instead of 2? (1 second if you have full dmg gear)

Also if you're comparing a commander with all trh enchants and perfect gear, then compare it to a mage of the same level/gear, who will have orn/gear for resist, as well as cap defense when need be. I live on the battlefield, and regardless of rush/retreat strategy it doesn't matter when several people are hitting for 3k+ on their pew pews. Step in an aoe and forget about it.

That said, commander is for tanking, at least off tanking, the devs have even stated it as so. What the hell's my shield for if not tanking? Decoration? I guess technically you're right since it works barely better than the mage version.

All classes can be decent when played well. But common now. Avenger/Mystic? Defiler/Anything? Balanced?

that. totally that.

 

tbh im a little confused why shield doesnt block magic damage as well

i actually think that would balance it out quite a lot.

 

especially if commie and prot both get increased shield damage block

 

yeah prot and commie are quite sad in foc/union

i know a few commies who do alright, but considering how much they spent on their gear, they should be doing much better.

 

lets just put it this way, i was using a saker with 20k hp and 1k defense, and managed to get 29-1 in foc.

swapping to a commie with 5k defense, cap resist all, and 40k+ hp i got 5-9 best case.

swapping to a prot with cap defense, cap resist, 55k hp, best case was 11-3 and thats cuz i had a 5 minute pb.

 

im not saying a prot should have massive kills, but jesus i shouldnt have to play like a rad. or avoid nearly everything with commie.

 

if you remember i asked for that too months ago. But we all know that is useless asks... improve the specific aspect of shield wearers... just same old dumb skills. cause they just matter for casters as somebody (bloody ? can't remember) said somewhere else.

Yea...I like to pretend my gear costed a couple hundred dollars...

It really depends who is in an foc. If you have decent heals and a good dpser commanders can do alright(with costly gear) and mop up some kills, but if there are any decent people on the other side pfft. Youre dead before you can do anything.

With over 40k hp and even 160% res (in case of debuffs) I still exploded in under 5 seconds. But those 20-2 focs are fun, they just dont happen as much no more with all the mdc junk.

Protectors are just lol. Lol is all I can think to say at this point. Sad that one of my favorite classes has been reduced to a needless class.

yup they turned us in an utterly joke ...no resist and no heals can balance dps. cause theses guys forget to mention an important aspect except pure damage ( and "leech" for you know what ) : the COOL DOWN and the RANGE. with the same speed running and a poor 3 sec stuns you can't manage a pew pewer moving with a machine gun speed . and that was BEFORE the DEF BUFF. now they don't even have to flee . they leech faster than you damage them.

 

You will say : well , prot is not defi chaser. i am TOTALLY agree . ever been. but point is : it's not about hunting them. it's about not tanking anything at all anymore while THEY turn tank because of leech and def. Can't imagine somebody sane in mind say that is legit.

 

And back in years we could at least manage zerks , sins , domis and else . not it's a hard task for perma crowd with zerk and a domi i know don't even have to pay total attention to the fight for an easy win :wave: ...c'mon !

 

Ok , sins that are our usual "baits" are still possible to manage despite crazy MDC duals dps. But we could consider the speed of their dps still too high for a good blocker after all if we consider it's the only specificity that remain to us on the pvp aspect.

 

won't talk about SR , avenger , ranger and commie : they have the same disease as us. forgotten by devs.

 

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL i will quit requiem after this update.

 

sad to say . But what did you expected seriously ? back from my xmas "forced" afk since one week and i had no mood to connect on game on such a period. they broke our hopes EACH TIME for two years now. maybe more , can't even remember. The last move that prevent me from the will of coming back this last week is the number of points needed for thier weapon enchants while we are not even sure they are working good and can match with the classic ones. Even if i still know i didn't reach my objectives at all and theorically still want to, it's really not attractive to log in again when i follow forums topics that revealed what happen there... :puppyeye:

I agree with war, to balance Elem with Defiler, attack of curse need a 1 second stun too (that stun bosses too), and for pve, more leech as suggested, since elems with their drain healing over 7k , too unfair for Attack of Curse! Hahahaha :D Then add a dash and a reflect and balance is done :D

LMFAO. Nerf magic krux and magic xenoa. problem solved :p_devil: :no1:


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#48 NorrinRadd

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Posted 04 January 2016 - 12:48 PM

The saddest part is that it is so easy to balance out the game.
It would literally take 1 week for me to balance out the skills
And then another month to add new ones
And then another month adding cool animations

And that's only because my graphics skills are utter -_-.

Anyways. We won't get anything fixed ever as long as helitard is in charge of the game. He is about as useful as a retarded monkey high on cocaine.
No, that's an insult to the monkey, because that would at least be entertaining
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