Yo! I've finally gotten back to my gear proposals and while most of what I have in mind are yet to take shape, allow me to share what I've come up with thus far. The following gears are, for the most part, created to buff the weak and less-favored builds and are designed to aesthetically match Gravity's design for 3rd classes (original or dyed). Do note that most of my proposed headgears are either loosely or largely based on the existing in-game headgears in iRO. With regards to visuals, here I have provided the proposed Headgear Designs as well as how these headgears would look like when worn, to facilitate the understanding of the designs and their dimensions.
Adama [1]
Lv160
Maestro Only
Top Only
Weight: 20
Def: 10
A fancy hat of a fabled musician. It is said to be a symbol of dexterity and longevity.
Dex+3 Vit+3 Mdef+5
Increases Atk by 1% for every refine level
Reduces Fixed Cast Time of [Great Echo] by 30% and increases aspd by 10%
When refined to +7, every 10 base Vit of the wearer increases [Reverberation] and [Great Echo] damage by 2%
When refined to +9, reduces Fixed Cast Time of [Great Echo] by 20% and increases aspd by 8%
When refined to +12, reduces SP Consumption of [Frigg’s Song] and [Reverberation] by 25%
Rationale: Main purpose is to "popularize" the neglected performer skills and to establish the Maestro as the certified "Physical Performer".
Swan Crown [1]
Lv 160
Wanderer Only
Top Only
Weight: 20
Def: 10
An ornamental crown worn by a mesmerizing songstress. It grants the wearer vocal prowess that soothes both heaven and earth.
Int+6 Mdef+5
Increases Matk by 1% for every refine level
Reduces Fixed Cast Time of [Deep Sleep Lullaby] and Magic Spells from [Improvised Song] by 30%
When refined to +7, every 10 base Int of the wearer increases magic damage by 2%
When refined to +9, reduces Fixed Cast Time of [Deep Sleep Lullaby] and Magic Spells from [Improvised Song] by 20%
When refined to +12, increases success rate of [Deep Sleep Lullaby] by 25% and increases [Deep Sleep] status duration by 4 secs
Rationale: Main purpose is to "popularize" the neglected performer skills; ensure the maximum damage output of Metallic Sound thru Deep Sleep Lullaby; and establish the Wanderer as the certified "Magic Performer".
Ranger’s Goggles [1]
Lv160
Ranger Only
Top Only
Weight: 20
Def: 10
These goggles allow for better calculation of distance and range of impact as well as the degree of damage of placed traps. It also gives an irresistible urge to place traps everywhere and makes the sound of explosions a sweet music to the ears of the wearer.
Dex+3 Int+3 Mdef+5
Increases Ranger Trap Range by 2*
When refined to +7, each refine level increases Atk by 1
When refined to +9, each refine levels increases Int, Dex, and Vit by 1
When refined to +12, increases maximum number of traps place-able at once by 1
*Ranger Traps that deal no damage gain no range increase
Rationale: Main purpose is to make Trap Rangers, to some degree, as attracting as Arrow Storm Rangers in terms of AoE killing.
Papal Mitre [1]
LV160
Arch Bishop Only
Top Only
Weight: 20
Def: 10
The hat that commands veneration. It blesses the wearer with the restorative power of the heavens.
Int+3 Vit+3 Mdef+5
Increases [Renovatio] skill duration by 90 secs and [Epiclesis] skill duration by 30 secs
When refined to +7, each refine level increases effectiveness of Healing skills by 1%
When refined to +9, each refine level decreases Floating and Fixed Cast Time by 1%
When refined to +12, reduces Cooldown of [Epiclesis] and [Prefatio] by 25%
Rationale: Main purpose is to prolong the annoyingly short durations of the featured skills to make Arch Bishops fare more efficiently in self and party support.
Magic Stone Crown [1]
Lv160
Warlock Only
Top Only
Weight: 20
Def:10
The objectified glory of the Archmage of the New World. An immense magical power surges through the body of the wearer, granting him the power to wreak havoc at a whim.
Int+6 Mdef+5 Max SP+10%
Increases Magic Damage by 20% and reduces Fixed Cast Time of skills by 30%
When refined to +7, each 2 refine level increases Mdef Bypass and Matk by 1%
When refined to +9, each refine level decreases Floating Cast Time by 1%
When refined to +12, increases damage of [Jack Frost] and [Comet] by 25%
Rationale:Main purpose is for Warlocks to reclaim their title as strongest AoE. At present, Jack Frost damage is a joke and Comet damage is quite nothing compared to AS.
Stay tuned. Weapon Proposals will come soon then a new batch of gears for the other classes.
Other Suggestions:
- Performer: Reverberation damage shouldn't splash/split among multiple targets.
- Performer: Waterball should not be forced lv5 even at higher levels of Improvised Song. Lv5 Improvised Song should yield Lv9 Waterball. It should act as the "trump card" of the skill similar to the Death Card of Tarot Card of Fate.
- Performer: Change Siren's Voice to Chaos' Voice for Maestros. SV looks so girly and I think it's the improved version of Sexy Wink. So since Maestros have Pang Voice which confuses a target, why not make an improved (AoE) version of it to replace Siren's Voice. Consequently add an icon/emoticon replacing the heart emoticon to indicate if the enemy has been affected by the skill.
- Performer: Active Buff of 2nd class Songs/Dances should be given a buff icon in the "Buffs window" for the affected characters.
- General: Update Weapon and Shield Sprites.
Unaddressed Bugs:
- Performer: Improvised Song doesn't deal damage while performing 2nd class song/dance even with Lv5+ Lesson.
Feedback from the community is most welcome and highly appreciated. But, please, remain constructive.
That's all for now folks. ^^
Old Version of Gear Proposals
Edited by ROCKheir, 22 December 2016 - 08:59 PM.