I really didn't want to keep going with this discussion further in the other thread because I felt that everyone stated their opinions, thoughts and examples and then it just became a back and forth that did nothing but get heated and convince nobody of anything.
Renewal happened for a reason, but we're also here playing pre-renewal for a reason. Most of us, especially the players that are still here and invested, want to play the pre-renewal mechanics. And the reduction change just hurts new players in a different way. It creates just as many problems as it solves, while also fundamentally changing the whole game which is something a lot of people do not want.
The problem is you can't balance the game by shifting all damage, everything that may or may not need it, all at once in one direction. The difference in damage output and survivability between those with mvps/gods/minis/even just expensive high end gear is too large, if you make it so people with megs and hibrams are tankable, people without hit like wet noodles and can't kill. If you make it so those with less defensive gear and builds can tank well, then very tanky characters and/or those with asprika/gtb/tao/dr/gr/etc. are absurdly hard to kill. All the situations and anecdotes shared are just specific examples of this general trend.
At least with normal/less reductions, players without megs and hibrams can hope to hit back with reasonable damage and kill in return. People with the OP gear (especially megs and hibrams) still kill under this redux while being even tankier, and those without have way more trouble. New players need to also be effective, not just survive a little longer. And no matter how much the server matures in terms of god and mvp saturation, new players will not have those items. I have had a couple people tell me in game that they also agree with that assessment, but didn't want to post for fear of making more drama.
Like I said, my issues with this server are related to illegit activity and harassment, not the mechanics. 50% has felt alright in general likely because classics extra headgear/consumable damage roughly balances it out in a lot of cases. My point now and before was don't change the whole game, if X is causing a huge problem, adjust X either directly or indirectly through new gear/and or gear availability.
Personally, I'm a fan of leaving it mostly alone at this point, focus should be on rule enforcement, content expansion, and TE woe and other woe changes like castle reductions. I don't think megs need a nerf, they are mostly a buff to LKs and sinx which is fine by me. On well-geared champs they are overkill for the majority of targets. Hibram idk, the fact that its a huge damage buff and it's effectiveness is aoe is a concern, if it got toned down I wouldn't be surprised and think it's probably appropriate, if it didn't for me it's not the end of the world but some people feel more or less strongly about that. Most pservers nerf it even if they make minimal other changes, I think that says something. Even at like 20% instead of 50% it's still a very powerful card. This may be them taking my advice from the last paragraph, so I'd like to at least see how it goes.
People can agree to disagree on changes and what the server needs, like me and xellie basically have at this point, but my personal hope is that they will see all this feedback and decide against changing reductions. As for hibram well, it sounds like the majority of voices on either side are going to be pointing at the other side screaming bias, so I think it's gonna be the staffs call at the end. Might mean you shouldn't boycott and at least try it so your feedback can be seen as genuine. Even with how much I abhor last weeks changes I at least came around to logging in and messing around with it to confirm my opinions.
Edited by rojoky113, 22 December 2015 - 02:33 PM.