Venom, Somersault Kick, Sonic Boom, Judge Dread, Battle Hit, Caused Bomber, Fire Grenade, not even going to list about 20 Twin/Summoner skills, and so many more.
How many times have you used these skills as your respective class? Have you ever put your points into them willingly?
What exactly is the purpose of these skills? People who know the game will probably skip those if they can (tsk tsk useless prerequesites for good skills). At this moment, they only exist as a new player trap, and as a skill point drain (prerequesites).
This just occurred to me because Dragon Saga launched on Steam recently and a lot of new players have started playing. I'm concerned that they will have to waste their Skill Resets over things like these.
A quick but not so good solution would be to remove skills that are absolutely certainly useless, like Thieves' Venom for example. This skills has an incredibly long, noncancelable animation, that deals little to no damage over time at all levels.
A good but hard solution would be to change them up, so you actually open a choice rather than a set skill build that if you don't follow, you're playing the game wrong. For instance, make Venom have a much bearable animation and make the DoT scale with your physical damage. That is all the skill needs to be viable.
I don't know what to do with Somersault Kick, just remove it lol.
Sonic boom. It is a boomerang, right? It makes no sense because it only goes one way. You know already what I'm going for here.
Judge Dread is an alright skill, it just needs some quality of life changes. For instance, make it be castable by pressing Z after the end of Aerial Combo.
Caused Bomber needs not to have a variable apply rate, and some number tweakings. And actually to be castable in air as the description already says.
Fire Grenade would look really awesome if instead of applying a burn, it leaves an area in fire for X seconds, dealing damage in it every second.
This post isn't an urge to fix these things immediately at all costs. This is a suggestion for a far future, just some things that eventually need to happen if you want to revive this game. Playstyle diversity is an factor of the utmost importance in any rpg, and the game as it is right now doesn't have a lot of it.
Feel free to post your suggestions on how should some of those frequently-not-(never)-used-skills change!
Edited by nullEssence, 24 December 2015 - 10:08 PM.