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WoE Sura Help


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#1 idkDave123

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Posted 29 December 2015 - 02:26 AM

Santa reset my sura and looking to make a GoH WoE Sura. Can I get some advice in the direction I should be aiming for?

 

This is what I'm thinking so far:

 

Stats

 

120 Str

40 Agi

120 Vit

94 Int

82 Dex

8 Luk

 

Skills:

 

http://irowiki.org/~...sNeAGAjQabdnIn1

 

Currently what I have to work with:

 

Gears:

 

+9 Cat Ear Beret - clean

MayaP Sunnies/ Fantasm Sunnies

Umbala Spirit/P.dagger

Glorious Suit/Unfrozen WoE Robe

+9 Glorious Morning Star

+9 Immune Shield/Valk Immune

+9 Immune Nid/+9 HBP DR/Immune WoE Muff

RWC 2 sets clean/2x Glorious ring/ 2x MoH Aco/2x Diabolus clean


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#2 ka10

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Posted 29 December 2015 - 09:33 AM

are you ever going to use gear that makes use of 120 base STR? (ex. STR temp boots, glove of shura, wakwak card);
if not, you can lower STR to 110/105/100 and be able to spend more points on AGI/LUK
recommended to have around 185 ASPD if you want to be very mobile and able to chain skills faster
the more ASPD gears/consumables you use, the less AGI you actually need (about 60 AGI is enough if you use AR scrolls) though a good amount of AGI (and some LUK) is still nice for masq resist anyways;
if you want the minimum amount of base AGI for a certain ASPD goal (ex. 184), you can figure it out on your own based on your gears/foods/buffs/bonuses and adjust the other stats (INT/DEX/LUK) accordingly;
you could switch INT and DEX; if you have GFist gears (ATK/SP) that you can switch into, then no need for that much INT

a bit more DEX allows for (very) slightly faster GoH/windmill/TC casts (you could switch into a spell FAW occasionally at the cost of breaking the WoE set; in any case just try to get into strings if possible)

 

your skill build link shows 11 unused points (use 1 point for GT-cure) with job 60

if you have no plans to use TC at all, with 10 leftover points, you can go either CE-5 & LW-2 or CE-2 & LW-5

CE-5 is 100% activation, 7 sec duration (can be recast every 5 sec so possible to activate CE twice with timing);

CE-2 is 90% activation chance, 4 sec duration (so no double activation - but chances are the attacker dies in 1 CE anyways)

your chances of surviving itself can be slim (its much better w/ tao though); if you know those (CS RKs, EB RGs) that can actually one shot you, you could just root if there are allies nearby to kill/disable it (root doesn't remove their CS/EB buff so don't just quadruple blow your way out); otherwise just avoid getting poked by them;

LW is a nice 1-time active pneuma (95% activation chance, 9 sec duration at max lvl)), though pneuma is more reliable;

personally prefer CE over LW; some shura who would melee GoH you at low HP or those that have weak TC/GFist will just end up killing themselves (same goes for weak EB/CS and strong GX CI)

btw, TC isn't too hopeless (another option is to go TC-10 & CE-2 or TC-10 & LW-5 or TC-10 & GoH-7 & CE-5) - just snap into a precast and manual combo TC (preferably a weak target) - the damage would be like a normally casted tao-ed TC)

 

card for CEB (ideally +12): bungisngis (more HP: survivability, GoH/TC damage) or KK (faster GoHs);

spell FAW and RWC pendants are nice for spamming quick GoHs (lvl1-4), though you could go for a more HP-focused setup if under strings

if you have at least the spell FAW, would just recommend bungisngis

 

handkerchief in mouth for more reducs

would recommend replacing immune woe muff with a noxious one

you do have +9 superior woe shoes to complete the set right?

STR/VIT+3, FS3/ATK+3%, gold scaraba for RWC rings;

STR/VIT+3, spell3 for RWC pendants (card choices, 2x KBC, smokie - or have whisper pet instead of smokie)

RWC enchanting, gold scarabas, and KBC are quite expensive so can just stick with 2x MoH or MoH+GRing for the meantime;

costumes: VIT/HP/ATK+1% head enchants; physical set; hard shadow armor; vital shadow shoes/champion shoes; cranial shield shadow)

 

for GFist gears try to get as close to Havenn's list here (if you really want to punch hard) - just stick with your glorious morning star for weapon

banshee master kiss for lower and mangkukulam d.robe for armor; head costumes (cake hat upper, SP+1% or ATK+1% mid, SP+10 lower)


Edited by ka10, 29 December 2015 - 09:57 AM.

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#3 idkDave123

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Posted 29 December 2015 - 06:41 PM

Stats: 

 

I was only giving myself the option of Temp Str Boots/Sura Glove, wasn't locked into a stat build yet. I do have Havenn's set up minus FAW and the Mangkuklam d.robe you mentioned, but I was sadly a bit disappointed with the damg output I was hitting (bless/convert/VIP foods only = around 550k) so I think I should just take him in a different direction. Maybe I was expecting a little too much without further investment in the gears?

 

I see the benifits of Agi for skill chaining and I like how it plays. From what I am understanding, I just need to hit certain ASPD thresholds to be more efficient with skill chaining correct?

 

If I were to lower Int and boosting Dex, is there an ideal number I should be aiming for or is it all just to reduce the amount of cast time on GoH/TC?

 

Skills:

 

I intentionally left skills points out of my build in the above link to add them in after getting a better sense of direction I should be going with my sura. The only problem I was having was that I can't have both TC and GoH 10 (unless I miss counted). I also feel unsure of the damg output I would be doing with TC, I have checked other threads and see that others have said its only useful when back with a Tao. My only experience with TC was through FC and that was just for lvling with it and a stats/gears aimed to maxing it out (non god/mvp), but I was finding myself really outclassed by other TC users that where to my knowledge using a Tao. (My damg = around 90-100k / Others damg = 180k+ min) If that's not the case, I just need to learn to manually combo TC?

 

CE does interest me but its just to take someone out with me if I'm already going down correct?

 

Gears:

 

Currently I only have 1 CEB atm, but I imagine I can get a hold of another. I can also get together a Nox WoE muff to go along with the handkerchief. (they are +9 Sup WoE Shoes) I already have the mentioned shadow gears just forgot to add above.


Edited by idkDave123, 29 December 2015 - 06:42 PM.

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#4 ka10

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Posted 30 December 2015 - 06:21 AM

your shura is max level and has 120 STR? the refine of the KvM mace would be one factor (+12 is +39% more slaughter bonus vs +9)

btw, your GT convert is from an alt shura (and with suitable stats)? in any case GT revit should be the one for WoE;

there's also SP increase large and vitata500 (and mental potion, though quite expensive)

you shoudn't be GFisting too much anyways (only for ground control vs targets that really need to die ASAP, and ideally if there's another shura in your team as backup for CCing) so that's one thing to consider before investing more into GFist gear (i mean you could if you really wanted the most damage you can get; or you could also just GFist if the target is lexed);

 

see if you can get 183 ASPD at least; it's mostly reflected into snap speeds; make you harder to chase / make chasing easier for you

 

you could just switch your listed INT and DEX; DEX is twice as effective for reducing variable cast time but you don’t want to lower INT too much if you’re worried about GFist losing some potency; though low-medium INT builds are viable if you have a bryn to switch into;

 

getting both GoH-10 & TC-10 is possible since the job 60 update;

manual combo basically doubles your TC damage; you could get a bit more damage with a pure offense setup but that could get you killed more often; so it’s best to just stick with the WoE set and pot as you combo to make sure you live through it (best to CC first and let your team soften them a bit if possible before TCing); also, this is where a good amount of AGI & DEX (not ASPD) comes into play for faster combo timing;

builds for this would be GoH-10, TC-10, CE-2 (or LW-5); or GoH-7, TC-10, CE-5

this is if you’re willing to manually combo anyways; otherwise you’ll just be killing players with low mHP and/or bad reducs – which could just translate into not using TC at all;

if you still somewhat think you want to only use TC on a few occasions (ex. vs a bunch you know that dies easy); another option is to go: GoH-10, TC-6 (for 5x5 AoE), CE-5, LW-1 ;

 

it’s not like every single RK/RG/shura can one shot you anyways; if you casted CE and survived a melee attack with even 50~75% HP left, chances are the attacker dies (which could be an easier (and faster) way to bring down certain players, as opposed to direct confrontation which could prolong into a stalemate and waste of supplies)

part of having CE is to make them hesitate to try any strong melee attack on you (think brinksmanship);

it forces them to use a weaker attack to remove your CE, in which case you can just react by snapping away and recasting (easier if CE is maxed); this is where double CE activation (CE lvl 4&5 only) plays where they think they removed the CE with their weak attack but you just recast it as they use their strong attack; laying down pneuma(s) is good as it forces the attacker to rely on melee attacks (note: non-targeted physical AoE doesn’t activate CE (ex: windmill, magnum break, RC) – CE works on TC even if it was someone beside you that was actually targeted);


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#5 idkDave123

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Posted 30 December 2015 - 02:56 PM

Before I santa reset, yes I was 175/60 with 120 Str/84 Dex (Convert was from original sura, mistake?). If I was looking at the correct formula, Str/Dex/Lvl are the only factors correct? (Attack Bonus Formula: (Caster's [Str/2] + [Dex/4]) * SkillLv/5 ) Adding in more consumables was something I could have added. Adding in Lex would have helped the most, but I would imagine I would have lost the MvP to comp if I did that. (solo mvping)

 

Stats:

 

183 ASPD is the minimum of what I should be aiming for to take advantage of ASPD it seems. 

 

110 Str

65 Agi

120 Vit

89 Int

92 Dex

21 Luk

(9 points left)

 

Seems like with this set I can hit 183 ASPD with Awakes+Celermine Juice and buffs. Should I still be aiming for 120 Vit?

 

Skills:

 

Now for a WoE setting, Revitalize does seem like a much better choice for what I am trying to do with my sura. I see that getting Revitalize is going to take a lot of skill points, it seems I might be getting a bit greedy with all the skills I am wanting to get. (GoH/TC/Rev) I can't imagine sacrificing other control skills (Windmill/CC) for everything correct? If I'm understanding this correctly, CE is a very short self buff? My only experience with "counter" skills in this game are from knight base classes which seemed to lock you in a motionless stance to be active. Does that mean you can put up CE and do other actions (skills/move) and not have the counter buff be removed? 


Edited by idkDave123, 30 December 2015 - 02:57 PM.

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#6 ka10

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Posted 30 December 2015 - 03:23 PM

try

110 STR

65 AGI

120 VIT

88 INT

93 DEX

23 LUK

for 0 leftovers

 

if you could already hit your ASPD goal with the above setup, then VIT could stay as it is;

if you do plan to actually use temp STR boots/shura glove/etc. for GFisting, then you could go 120 STR 110 VIT instead

but since your main focus is GoH (only using GFist occasionally), and WoE set is your default, then 120 VIT would be better; higher mHP increases survivability anyways;

 

revit does take a lot of skill points, which is why most just have it on an alt shura (doesn't have to be too high level, as long as it has decent stats for convert)

CC-5 is a must for WoE; windmill is also rather standard (good stalling skill);

CE-5 is a 7 sec buff, 5 sec cooldown; you are free to move and use skills after casting it; it's more like an active reflect buff;


Edited by ka10, 30 December 2015 - 03:29 PM.

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#7 idkDave123

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Posted 30 December 2015 - 06:38 PM

I like the way things are looking so far, but I do think I will leave Str/Vit both at 110 for now and do a few woes before I lock it in.


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