are you ever going to use gear that makes use of 120 base STR? (ex. STR temp boots, glove of shura, wakwak card);
if not, you can lower STR to 110/105/100 and be able to spend more points on AGI/LUK
recommended to have around 185 ASPD if you want to be very mobile and able to chain skills faster
the more ASPD gears/consumables you use, the less AGI you actually need (about 60 AGI is enough if you use AR scrolls) though a good amount of AGI (and some LUK) is still nice for masq resist anyways;
if you want the minimum amount of base AGI for a certain ASPD goal (ex. 184), you can figure it out on your own based on your gears/foods/buffs/bonuses and adjust the other stats (INT/DEX/LUK) accordingly;
you could switch INT and DEX; if you have GFist gears (ATK/SP) that you can switch into, then no need for that much INT
a bit more DEX allows for (very) slightly faster GoH/windmill/TC casts (you could switch into a spell FAW occasionally at the cost of breaking the WoE set; in any case just try to get into strings if possible)
your skill build link shows 11 unused points (use 1 point for GT-cure) with job 60
if you have no plans to use TC at all, with 10 leftover points, you can go either CE-5 & LW-2 or CE-2 & LW-5
CE-5 is 100% activation, 7 sec duration (can be recast every 5 sec so possible to activate CE twice with timing);
CE-2 is 90% activation chance, 4 sec duration (so no double activation - but chances are the attacker dies in 1 CE anyways)
your chances of surviving itself can be slim (its much better w/ tao though); if you know those (CS RKs, EB RGs) that can actually one shot you, you could just root if there are allies nearby to kill/disable it (root doesn't remove their CS/EB buff so don't just quadruple blow your way out); otherwise just avoid getting poked by them;
LW is a nice 1-time active pneuma (95% activation chance, 9 sec duration at max lvl)), though pneuma is more reliable;
personally prefer CE over LW; some shura who would melee GoH you at low HP or those that have weak TC/GFist will just end up killing themselves (same goes for weak EB/CS and strong GX CI)
btw, TC isn't too hopeless (another option is to go TC-10 & CE-2 or TC-10 & LW-5 or TC-10 & GoH-7 & CE-5) - just snap into a precast and manual combo TC (preferably a weak target) - the damage would be like a normally casted tao-ed TC)
card for CEB (ideally +12): bungisngis (more HP: survivability, GoH/TC damage) or KK (faster GoHs);
spell FAW and RWC pendants are nice for spamming quick GoHs (lvl1-4), though you could go for a more HP-focused setup if under strings
if you have at least the spell FAW, would just recommend bungisngis
handkerchief in mouth for more reducs
would recommend replacing immune woe muff with a noxious one
you do have +9 superior woe shoes to complete the set right?
STR/VIT+3, FS3/ATK+3%, gold scaraba for RWC rings;
STR/VIT+3, spell3 for RWC pendants (card choices, 2x KBC, smokie - or have whisper pet instead of smokie)
RWC enchanting, gold scarabas, and KBC are quite expensive so can just stick with 2x MoH or MoH+GRing for the meantime;
costumes: VIT/HP/ATK+1% head enchants; physical set; hard shadow armor; vital shadow shoes/champion shoes; cranial shield shadow)
for GFist gears try to get as close to Havenn's list here (if you really want to punch hard) - just stick with your glorious morning star for weapon
banshee master kiss for lower and mangkukulam d.robe for armor; head costumes (cake hat upper, SP+1% or ATK+1% mid, SP+10 lower)
Edited by ka10, 29 December 2015 - 09:57 AM.