Hello to all, i would just like to know what is the damage slaughter percentage damage difference between +12 and +14 glorious katars
KVM katars
#1
Posted 29 December 2015 - 02:54 PM
#2
Posted 29 December 2015 - 04:44 PM
10 squared(100) minus 8 squared(64) is 36.
around 36% more damage to demi-human and 28 atk from refine? or so.
Edited by 4853121207141913140, 29 December 2015 - 04:45 PM.
#3
Posted 29 December 2015 - 05:57 PM
SO the formula is still the same here in iRO? cause ive read somewhere that it only increases at increments of 5%
#4
Posted 30 December 2015 - 07:55 AM
#5
Posted 30 December 2015 - 10:36 AM
Pls tell me where D:
#6
Posted 30 December 2015 - 10:45 AM
Ué...
#7
Posted 31 December 2015 - 01:47 AM
https://forums.warpp...effectformulas/
Not sure if i misunderstood this part...
Old Weapon Upgrade Lv & % damage table:
+10 [Slaughter] Lv 1 = (10-4)^2 = +36% vs Demi-human damage
+11 [Slaughter] Lv 1 = (11-4)^2 = +49% vs Demi-human damage
+12 [Slaughter] Lv 1 = (12-4)^2 = +64% vs Demi-Human damage
+13 [Slaughter] Lv 1 = (13-4)^2 = +81% vs Demi-Human damage
+14 [Slaughter] Lv 1 = (14-4)^2 = +100% vs Demi-Human damage
New Weapon Upgrade Lv & % damage table:
+10 = +30% vs Demi-Human damage
+11 = +35% vs Demi-Human damage
+12 = +40% vs Demi-Human damage
+13 = +45% vs Demi-Human damage
+14 = +50% vs Demi-Human damage
#8
Posted 31 December 2015 - 03:26 AM
2012's thread? rily?
#9
Posted 31 December 2015 - 03:44 AM
2012's thread? rily?
If change was made at that point of the game, it doesnt make it obsolete even if it was dated 2010, that's why im asking here what it means
#10
Posted 04 January 2016 - 12:20 AM
#11
Posted 04 January 2016 - 02:50 PM
- [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
#12
Posted 04 January 2016 - 03:28 PM
Then Camp said something about capping Thors KVMs to their bonus maximum at +15 and we have no idea what it really is, you should test your +12, then +14 it and let us know =D
#13
Posted 04 January 2016 - 03:33 PM
not really needed, can just do the calculation assuming both formulas ans see wich one matches with reality.
I'd do that IF, i wasn't bored of RO this week
#14
Posted 04 January 2016 - 05:15 PM
please do!!!
#15
Posted 22 January 2016 - 08:16 PM
Any updates?
#16
Posted 23 January 2016 - 06:45 PM
These are the effects
+10 [Slaughter] Lv 1 = (10-4)^2 = +36% vs Demi-human damage
+11 [Slaughter] Lv 1 = (11-4)^2 = +49% vs Demi-human damage
+12 [Slaughter] Lv 1 = (12-4)^2 = +64% vs Demi-Human damage
+13 [Slaughter] Lv 1 = (13-4)^2 = +81% vs Demi-Human damage
+14 [Slaughter] Lv 1 = (14-4)^2 = +100% vs Demi-Human damage
Tested it with a friend, didnt mind to take screenies since difference in damage was way too obvious.
(In the end i answered my own question... well thanks)
#17
Posted 25 January 2016 - 01:27 AM
Edited by DeadIntern, 25 January 2016 - 01:27 AM.
#18
Posted 28 January 2016 - 04:39 PM
Thanks!
#19
Posted 04 February 2016 - 05:49 AM
#20
Posted 04 February 2016 - 09:00 PM
please let those +15s be...
for godsake it's impossible for us to catch up by then since 14~15 is bank breaking ><''
#21
Posted 04 February 2016 - 09:29 PM
#22
Posted 05 February 2016 - 02:40 AM
Then Camp said something about capping Thors KVMs to their bonus maximum at +15 and we have no idea what it really is, you should test your +12, then +14 it and let us know =D
I kinda meant this....
#23
Posted 05 February 2016 - 03:06 AM
#24
Posted 05 February 2016 - 05:38 AM
the reason for lots of RK's to exist in pRO was the existence of a lot of triple SK Mailbreaker/triple SK Mastersmith Mace and msh kiel and kiel mid
...welp atleast from a point of view of someone who gets rekt by a large guild's ecall a lot on a weekly basis xD
Since.... In pRO= +11 VR Drake VF ish gud nuff for CS
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