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KVM katars


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#1 CadburyChocolate

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Posted 29 December 2015 - 02:54 PM

Hello to all, i would just like to know what is the damage slaughter percentage damage difference between +12 and +14 glorious katars


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#2 4853121207141913140

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Posted 29 December 2015 - 04:44 PM

10 squared(100) minus 8 squared(64) is 36.

 

around 36% more damage to demi-human and 28 atk from refine? or so.


Edited by 4853121207141913140, 29 December 2015 - 04:45 PM.

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#3 CadburyChocolate

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Posted 29 December 2015 - 05:57 PM

SO the formula is still the same here in iRO? cause ive read somewhere that it only increases at increments of 5%


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#4 Necrohealiac

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Posted 30 December 2015 - 07:55 AM

where'd u read that
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#5 Ashuckel

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Posted 30 December 2015 - 10:36 AM

Pls tell me where D:


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#6 tshin23

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Posted 30 December 2015 - 10:45 AM

Ué...


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#7 CadburyChocolate

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Posted 31 December 2015 - 01:47 AM

https://forums.warpp...effectformulas/

 

Not sure if i misunderstood this part...

 

Old Weapon Upgrade Lv & % damage table:
+10 [Slaughter] Lv 1 = (10-4)^2 = +36% vs Demi-human damage
+11 [Slaughter] Lv 1 = (11-4)^2 = +49% vs Demi-human damage
+12 [Slaughter] Lv 1 = (12-4)^2 = +64% vs Demi-Human damage
+13 [Slaughter] Lv 1 = (13-4)^2 = +81% vs Demi-Human damage
+14 [Slaughter] Lv 1 = (14-4)^2 = +100% vs Demi-Human damage

New Weapon Upgrade Lv & % damage table:
+10 = +30% vs Demi-Human damage
+11 = +35% vs Demi-Human damage
+12 = +40% vs Demi-Human damage
+13 = +45% vs Demi-Human damage
+14 = +50% vs Demi-Human damage

 

 


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#8 Wolfie777

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Posted 31 December 2015 - 03:26 AM

2012's thread? rily?


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#9 CadburyChocolate

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Posted 31 December 2015 - 03:44 AM

2012's thread? rily?

 

If change was made at that point of the game, it doesnt make it obsolete even if it was dated 2010, that's why im asking here what it means 


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#10 ShinobiEX3

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Posted 04 January 2016 - 12:20 AM

So no answer yet eh
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#11 29140916192629647

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Posted 04 January 2016 - 02:50 PM

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.

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#12 Havenn

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Posted 04 January 2016 - 03:28 PM

Then Camp said something about capping Thors KVMs to their bonus maximum at +15 and we have no idea what it really is, you should test your +12, then +14 it and let us know =D


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#13 Ashuckel

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Posted 04 January 2016 - 03:33 PM

not really needed, can just do the calculation assuming both formulas ans see wich one matches with reality. 

I'd do that IF, i wasn't bored of RO this week :)


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#14 CadburyChocolate

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Posted 04 January 2016 - 05:15 PM

please do!!!


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#15 Mikael31

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Posted 22 January 2016 - 08:16 PM

Any updates?


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#16 CadburyChocolate

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Posted 23 January 2016 - 06:45 PM

These are the effects

 

+10 [Slaughter] Lv 1 = (10-4)^2 = +36% vs Demi-human damage
+11 [Slaughter] Lv 1 = (11-4)^2 = +49% vs Demi-human damage
+12 [Slaughter] Lv 1 = (12-4)^2 = +64% vs Demi-Human damage
+13 [Slaughter] Lv 1 = (13-4)^2 = +81% vs Demi-Human damage
+14 [Slaughter] Lv 1 = (14-4)^2 = +100% vs Demi-Human damage

 

Tested it with a friend, didnt mind to take screenies since difference in damage was way too obvious.

(In the end i answered my own question... well thanks)


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#17 DeadIntern

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Posted 25 January 2016 - 01:27 AM

Wthomg too OP! Nerf it! :P

Edited by DeadIntern, 25 January 2016 - 01:27 AM.

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#18 Mikael31

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Posted 28 January 2016 - 04:39 PM

Thanks!


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#19 ShinobiEX3

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Posted 04 February 2016 - 05:49 AM

I wish it was op lol
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#20 lorenz1375

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Posted 04 February 2016 - 09:00 PM

please let those +15s be...

 

for godsake it's impossible for us to catch up by then since 14~15 is bank breaking ><''


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#21 ShinobiEX3

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Posted 04 February 2016 - 09:29 PM

Even if u make it +15 the slaughter effect will only max out at 14. All u get a +15 is waht? 7 more damage added? Not really worth it unless u just want to show off. Pluss with all the effects on this weapon u do about 4-8k damage on anyone in woe with woe set reducts, shield etc etc
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#22 lorenz1375

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Posted 05 February 2016 - 02:40 AM

Then Camp said something about capping Thors KVMs to their bonus maximum at +15 and we have no idea what it really is, you should test your +12, then +14 it and let us know =D


I kinda meant this....
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#23 Ashuckel

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Posted 05 February 2016 - 03:06 AM

The only class that really benefits for +15 and above kvms is RKs due to Crush Strike formula(more powerfull the higher the upgrade), reason why there were sooo many RKs ij pRO/Thor lol
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#24 lorenz1375

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Posted 05 February 2016 - 05:38 AM

..hmmm

the reason for lots of RK's to exist in pRO was the existence of a lot of triple SK Mailbreaker/triple SK Mastersmith Mace and msh kiel and kiel mid

...welp atleast from a point of view of someone who gets rekt by a large guild's ecall a lot on a weekly basis xD

Since.... In pRO= +11 VR Drake VF ish gud nuff for CS
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