Topic Title
Monk need to get better
Severity:
Moderate
Problem:
There are currently 3 tank classes,
Knights are very versatile, Good defense with great DPS capability. Free to spam AoE
BeastMaster with their amazing max HP. Also free to spam AoE
And there's Monk, Strong defense, but.... Pretty much everything is on cooldown
compared to Brutal Strike / Shield Canon + Shield Bash, Monk's skill took forever
Yes, we can do it twice.. But after that, we're pretty much useless.
Steps to Reproduce:
Monk lameness are really easy to reproduce
Suggestion:
- Lower or Remove Lightning Crush cooldown
- Lower Guillotine Fist cooldown, this skill needs to be more PvE friendly
Maybe Lower the damage % to compensate?
- No need to raise Monk base damage, they're a tanking class.
Maybe raise Heavy tackle damage (If Guillotine Fist are considered fine as it is now)
- Internal Would from Heavy Tackle need better % chance.
I often play my monk doing DWU daily quest. And boy, do i feel sorry for myself..
Monster #1
Throw Spirit Sphere - Lightning Walk - Raging Blow
Fury Explosion - Guillotine Fist - Summon Spirit Sphere
Back up few steps - Lightning Walk - Guillotine Fist
Raging Blow & Heavy Tackle till the monster is dead
OK, next monster...
Monster #2
Throw spirit sphere - Lightning walk - Raging Blow & Heavy Tackle till the monster is dead.
(Everything still on cooldown)
Monster #3
Throw Spirit Sphere - Lightning Walk - Raging Blow
Fury Explosion - Guillotine Fist - Nope, summon spirit sphere still on cooldown
Raging Blow & Heavy Tackle till the monster is dead.
This.. Is pathetic...
Some might say, Monk are already doing great in PvP, these changes would make them OP
Nope, in colosseum, even a Thief can do well.
I'll even settle for weaker Guillotine Fist (In exchange for lower cooldown)
Edited by freakygin, 23 May 2016 - 10:39 PM.