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Sentinel's [Wire Action] AKA Claw/Hook


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#1 rakionist

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Posted 08 January 2016 - 05:37 AM

Someone please review sentinel's Wire action skill, for the benefit of those who dont play sentinel, it is the red claw skill to pull enemies to you and inflict a stun. Would like to talk about 2 pointers regarding this skill.

 

1- Bug? This skill doesnt work effectively 90% of the time from what I observed. Whether it is a bug or part of the skill's setback i dont know. Most of the time when I do manage to land my hook and pull the enemy towards me, they don't get stunned. This is an issue because the stun (when it works) takes a few seconds to work after being pulled, so naturally, when I pull the enemy successfully, I wait there for the stun and it doesnt happen and I end up getting hit redundantly cus of this bug? 

 

2- This wire action skill has a very very slow cast time, even with stuff like galaxy expert medal and unity set. I tested it out with mage's Casting Acceleration skill, the change is pretty negligible from what I observed. However, from observation and testing, using this wire action skill outside pvp seems to have a relatively decent cast time, while not very fast too, but its a lot more logical in a sense that it has potential to catch with that cast time. However in pvp, the cast time is a lot slower it seems. Whether or not this is the lag that is causing the animation to be slow or not, I cant be sure, but one thing for sure, if its just animation problem, I would still be able to catch if I time it correctly right?

 

Overall, my second point is just something that could be improved on to make wire action a little more useful and also to clarify my experience with it whether or not it is something other sentinels face or just me.

My main concern for this post is my first point. ADMINS please look into it, thank you!


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#2 Agitodesu

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Posted 08 January 2016 - 06:02 AM

Your'e going to have to wait until the staffs decides to fix and balance classes after doing whatever that's more important first. There are lots of skills that I can name that have a problem with actual damage, delayed stun like hook, and other skills that are completely useless or have little significance compared to others (Dragoon passives) etc.

 

There is also a skill that overlords and savage uses Hook/death snatch. They also have delayed stuns after the animation and or damage goes off. People that pvp/pve cope with this and either use it or don't. It would be great to have it worked around, but it would probably take some effort or access to whatever to fix this kind of thing otherwise it would have been done a very long time ago.

 

Also balancing skills/pvp stuff isn't gonna work for a while until things settle down most likely.


Edited by Agitodesu, 08 January 2016 - 06:03 AM.

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#3 Coolsam

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Posted 08 January 2016 - 09:21 AM

One trick with Wire action, place a freeze and/or silence trap next to where it will drag. Or try to pull them in Telsa.

 

Skills like Death Snatch, Wire Action, and the savage one have these horrible delays before it tries to roll for the stun-chance. So you have to use something before they gain distance on you.


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#4 StormHaven

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Posted 08 January 2016 - 12:39 PM

There's nothing wrong with Wire Action other than occasionally it won't pull( and I'm not even sure if that's an issue with the skill or positional issues in the game)

 

At 5/5 the skill has a lvl3 stun which is a low % of success and duration. The skill itself was extremely powerful (prior to rise of elements) since it has a lot tricks and sentinel skills combo into it extremely well. All in all it's a High Risk- High Reward kind of deal.


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#5 rakionist

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Posted 09 January 2016 - 01:26 AM

One trick with Wire action, place a freeze and/or silence trap next to where it will drag. Yeah i do that combo nowadays now lol xD

Anyways while coping with it is inevitable before anything is done, I do hope that something is done about it. Why cope with it if there is a solution to it, all it takes is some effort to fix this bug.

"There's nothing wrong with Wire Action other than occasionally it won't pull" -StormHaven

Bruh theres obviously something wrong with it if it occassionally wont pull. Miss aside, it should successfully pull enemies everytime if it lands on an enemy. Not talkin about stun here now, just pulling effect.

"At 5/5 the skill has a lvl3 stun which is a low % of success and duration" < also to clarify this, it is suppose to be 100% stun rate if it hits, coming from the skill's description. only difference in level is duration of stun.

Again @Agitodesu , hopefully something is done about it. Dont like being too repetitive and naggy, but it seems I have to. I'd like something to be done to fix it, waiting for it to be fixed is fine, as long as something is indeed being done about it.


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#6 rakionist

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Posted 09 January 2016 - 01:32 AM

Atm, for sentinel its pretty difficult to really catch and do a proper stun to execute a combo. In pvp only can rely on one tiny  5mm ice trap to trap for combos... Map so big hoping for enemy to step on it is kinda tricky... Tried strategically placing it under their feet when they attacking, still difficult since it takes a few seconds for the trap to sink to the ground to work and by the time enemy is gone lol. the x down z combo works too but still tryna master it since theres literally no other way. 

And because of this, gotta use shotdown to catch easier. And when I do this, get labelled shotdown spammer zzz..

 

#LifeOfASentinel


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#7 Homurasan

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Posted 09 January 2016 - 01:55 AM

"There's nothing wrong with Wire Action other than occasionally it won't pull"

Indeed there's something wrong with it, rakionist : StormHaven said so, too.

 

As far as catching goes, I believe you can't do worse than a Sorcerer, but I can't think of any skill not working correctly for this class. Think of this delayed stun and random pulls as added difficulty for the ones brave enough to play and not simply smash a single key ! o/


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#8 StormHaven

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Posted 09 January 2016 - 02:08 AM

Like I said the pulling issue might have to do with lag/sync issues with the server and not the skill itself since I've never had it not pull in pve. No stun in the game is 100% the success rate of the stun is based on the stun's level, the skill is just worded poorly in that part.
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#9 rakionist

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Posted 09 January 2016 - 02:11 AM

Ye ok i read wrongly. Anyway i dont need this added difficulty lol. I dont see the logic behind adapting if its something that can be fixed. I just want the skill to work the way it SHOULD BE as stated in the description. If it doesnt follow the description then fix it..

While I agree that some classes are hard like what you mentioned sorcerror hard to catch, these r valid added difficulties as they are given that skillset when the creators made the character. But the things im pointing out are bugs. Whether its a bug or inaccurate misleading description, just fix it at least
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