Someone please review sentinel's Wire action skill, for the benefit of those who dont play sentinel, it is the red claw skill to pull enemies to you and inflict a stun. Would like to talk about 2 pointers regarding this skill.
1- Bug? This skill doesnt work effectively 90% of the time from what I observed. Whether it is a bug or part of the skill's setback i dont know. Most of the time when I do manage to land my hook and pull the enemy towards me, they don't get stunned. This is an issue because the stun (when it works) takes a few seconds to work after being pulled, so naturally, when I pull the enemy successfully, I wait there for the stun and it doesnt happen and I end up getting hit redundantly cus of this bug?
2- This wire action skill has a very very slow cast time, even with stuff like galaxy expert medal and unity set. I tested it out with mage's Casting Acceleration skill, the change is pretty negligible from what I observed. However, from observation and testing, using this wire action skill outside pvp seems to have a relatively decent cast time, while not very fast too, but its a lot more logical in a sense that it has potential to catch with that cast time. However in pvp, the cast time is a lot slower it seems. Whether or not this is the lag that is causing the animation to be slow or not, I cant be sure, but one thing for sure, if its just animation problem, I would still be able to catch if I time it correctly right?
Overall, my second point is just something that could be improved on to make wire action a little more useful and also to clarify my experience with it whether or not it is something other sentinels face or just me.
My main concern for this post is my first point. ADMINS please look into it, thank you!