Enchanting & Soulcrafting Questions - FAQ & Guides - WarpPortal Community Forums

Jump to content


Photo

Enchanting & Soulcrafting Questions


  • Please log in to reply
8 replies to this topic

#1 Vansir

Vansir

    I made it Off Topic

  • Members
  • 44 posts
  • Playing:Dragon Saga
  • Server:that first one

Posted 12 January 2016 - 07:37 AM

First of all I would like to ask if there is any complete guide about enchanting and soulcrafting on the forum? Couldn't find any but it's possible i wasn't looking good enoug :P

 

If there is not such thing here, I would like to ask about few things.

 

How ppl can afford crafting cheap +20 legends. I mean that i bought zauch legend +20 for 13k 2 weeks ago. I bet that some1 who made it also made some gold in whole process so he payed less than 13k for it. Now I wonder: am I doing something wrong?

 

I remember that when i was playing gpotato dragonica, I spent over 80k and end up with +18 legend zauch (was creating it from scratch, buying iss for gold and stuff). Ofc things were a bit mroe expensive there then here but still.

 

So could u tell me whats the secret? How can i make +20 legend with reasonable ammount of gold, if I cannot actually join guild that got 1 or 2 stars? What is best possible gear and medal to wear during both ench and soul process? Should I use these stones that increase % succes rate?

 

I found these 2 wiki articles but i wonder if they are still correct?

http://ds.irowiki.or...Crafting_System

http://ds.irowiki.or...hantment_System

 

Also if i have full best unity set and pirate balloon which gives me 8,5% more chance for soulcraft, then crafting from Artifact to Legend (base chance % is 2) will be 10,5% chance or 2,17%? I guess that second one... But then enchanting weapon from +19 to +20 have 0,17% chance according to that ds wiki so even if we increase it by 10% (cuz 8,5% + 1,5% more from ench medal) its only 0,187%. That mean even if we will enchant +19 weapon 200 times our chance to get +20 is 31%. At 1000 attempts it's almost 85% so still chance (15%) we end up with nothing. Here is calculator that i was using to check this:

http://www.engadget....ce-probability/

It's for drop probability but works the same (drop/ench w/e)

 

Could anybody help me understand this then? I will ench and soulcraft anyway but just want to know as much as I can so I won't waste any gold in stupid way since gold takes lot of time to farm. Any help, experiences, ammounts of gold spent will be much appreciated.

 

Here is poor doge pic :Emo_21:

499e4f5e6eb91764df97aa81bc581b85.jpg


Edited by Vansir, 12 January 2016 - 07:44 AM.

  • 0

#2 Agitodesu

Agitodesu

    Too Legit To Quit

  • Members
  • 1978 posts
  • Playing:Nothing
  • Server:None

Posted 12 January 2016 - 07:51 AM

Just do it so the chances look low, that's the correct one. If you have 10% Enchant bonus from medals/IM and whatever. 2.00% x 10% = 2.20%. Never will you always have a flat 10% bonus +2% base = 12% total, heck with those rates I wouldn't have to spend as much gold and money to stack characters.

 

The amount of gold you spend differs with the level of the item and the type of equipment, weapons are more expensive than armor.

So usually I am always guaranteed to get something to +20 with at least 1-2 stacks of dust, 5000 gold, and at most 100+ ins and 100 rins.

This is from me stacking numerous characters in 7 years. I know my luck and If I see something that I need +20 legend for an amount cheaper than I normally spend, I buy that over using my luck.

 

And my luck for soul crafting is so bad that I usually don't soul craft my own equipment anymore if it is tradeable, I let other people do it for me. I have spent on average at least 50-100 soul stacks to legend something on numerous occasions and I don't like the odds.


Edited by Agitodesu, 12 January 2016 - 07:56 AM.

  • 1

#3 Homurasan

Homurasan

    Too Legit To Quit

  • Banned
  • 1116 posts
  • Playing:Dragon Saga
  • Server:You can guess.

Posted 12 January 2016 - 08:10 AM

As for the enchanting process, I never heard of anyone who had as much trouble enchanting a weapon as to need 2.000 enchant insurance scrolls, as the numbers on the wiki would suggest. This is yet another issue I'd need to tackle since Popcorn said these were the exact rates although a large scale experiment seems to prove otherwise.


  • 1

#4 Precrush

Precrush

    Too Legit To Quit

  • Members
  • 1652 posts
  • Playing:Dragon Saga

Posted 12 January 2016 - 08:48 AM

Knowing the exact rates or at least having an idea would indeed be very useful in such a chance dependent game. The truth about those rates is that they are wrong (the ones in the wiki).

 

The % change items and other things are not hugely important the higher up you go, they'll save you some gold in the long run but not too much. At +19-+20 the true % chance you get from those items is minimal. So really, it's mostly about getting the items you need as cheap as possible and then having the luck to back that up

 

I think emporia was 20% more enchants chance if I'm not mistaken, that number is already significant of course. Together with all the other items that'll come up to somewhere around 30%. A nice way to think about these bonuses is that for example, this 30% bonus translates to 30% less tries at enchanting on average, which means 30% less cost. So if an item would have taken you say, 10k to +20 before, with these effects it is now only 7k. The math doesn't quite work like that but it's a simple and easy way to think about it, and it's close enough.


  • 1

#5 Coolsam

Coolsam

    Too Legit To Quit

  • Members
  • 4997 posts
  • LocationHiding from my Subscribers
  • Playing:Dragon Saga
  • Server:revreS

Posted 12 January 2016 - 08:30 PM

Enchanting is actually expensive considering the insurance and powders needed to +20 successfully.

Soul crafting it depends on the item. Endgame weapons generally take the most to Legend grade; 3400ish souls a try plus gold and insurance for arti>legend. Armor is oy slightly cheaper with less of a soul cost.

Enchanting bonuses do not add a flat increase to the overall chance to succeed. If it's 5% chance normally and you wear the max possible bonuses from equips/medals (Unity set+Baloon+Unity Rose+Medal) it'll be that % of 5% added to the 5%.
  • 1

#6 Vansir

Vansir

    I made it Off Topic

  • Members
  • 44 posts
  • Playing:Dragon Saga
  • Server:that first one

Posted 13 January 2016 - 06:01 AM

Thanks for ur response friendly human beings :p_love:

From what i see in ur posts enchanting is actually a bit easier and cheaper than i expected. Thats good. Still I will continue what you proposed me and what i do now: buy as much enchanted and soulcrafted stuff as i can instead of trusting in my luck. There will be pos set and wep for me to craft myself but well that would be too easy and boring if we could buy everything ready from guys that won emporia right? I hope i'll get lucky but still it will be like few thousands of gold to farm.

 

Last question is about these enchant stones that increase succes rate by some %. Have you ever used them? I wonder if they are worth buying. From pure calculations i think nah but maybe they actually work better than math says?


  • 0

#7 Agitodesu

Agitodesu

    Too Legit To Quit

  • Members
  • 1978 posts
  • Playing:Nothing
  • Server:None

Posted 13 January 2016 - 06:50 AM

Ok Whatever you do, DO NOT BUY THOSE STONES. Those were the worst things I have ever bought in my life. I'm being dead serious no one has ever experienced good things from those except probably maybe 0.00001 % of those who even bought it and managed to get a lucky enchant and thought it works. You are much better off selling IM that you would have used on those, or buy more ins/rins to enchant.

 

Another thing to add is that they are really op. No pun intended, Its over priced for what little it even does.


Edited by Agitodesu, 13 January 2016 - 06:52 AM.

  • 2

#8 Precrush

Precrush

    Too Legit To Quit

  • Members
  • 1652 posts
  • Playing:Dragon Saga

Posted 13 January 2016 - 06:54 AM

I don't believe we have been told how much those stones better your chances exactly, which is information that would be required to asses if they are worth buying or not. It is thought that they are not worth it, but I think that is based on people's experiences (mine too) and not any solid fact or calculation. You would think they wouldn't be in the game if they weren't worth it, but once you see what other ridiculous things the old devs put in this game, you'll think it is a very possible. 


  • 1

#9 SoulSight

SoulSight

    Too Legit To Quit

  • Banned
  • 1644 posts
  • LocationWarpPortal forums
  • Playing:Dragon Saga
  • Server:What is server?

Posted 13 January 2016 - 07:08 AM

The key to enchant and soulcraft is having a lot of money, soul, dust, insurance scrolls and good F1 button! JK

If I remember correctly, Popcorn said that there is nothing to increases final rate so far and that also means to the stones!
The medal, unity set and the balloon combination does not make significant change, it just makes more "luxurious". However, it's better than nothing.

Via my experience, when you success enchanting, hit F1 quickly, it's lucky moment that RNG gives you.

Edited by SoulSight, 13 January 2016 - 07:13 AM.

  • 1




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users