Hey guys, I recently started playing again and was hoping for some help getting to know sorcerer skills better. Essentially, which skills are worthwhile or considered useless. With that in mind, here are my goals.
PVM
MVP
I have no interest in PVP or WoE.
In terms of gear, I have reasonably good gear (No MVPS or Gods). I plan on reaching 100% variable cast time reduction with gears.
With that in mind, here are some questions I'm hoping to get answered. I also have some comments for some of them. Please let me know if that is still applicable to today's RO. A lot has changed since I last played.
1. With 100% var. cast time reductions in gear, is dex still necessary? I know temporal dex boots are nice for the .5 fixed reduction, but for me, I am wondering if getting more of the other stats would work much better. For instance, 120 int, 100 vit, 70+ luk, and then agi for fleeing stuff(reduced cast animation as well). It'd help keep me alive especially with blinding mist.
2. Is Earth's Grave useful for pvm and mvp?
3. Is Diamond Dust useful for pvm and mvp?
4. Do sorces generally max Call Ventus? I've seen some skill builds only get lvl 2.
5. Is Electric/Fire Walk useful?
6. Is Firewall still nice to have on a sorc?
7. Does increase sp recovery effect how much sp items give you sp? I was considering getting firewall and safety wall, but that'd mean getting less on sp recovery.
8. Is Killing Cloud or Poison Burst useful for pvm or mvp?
9. Do sorces ever get the elemental insignia? I've nvr seen a sorc use one.
10. Is Varetyr Spear worth maxing?
11. How good is Striking? Is this a skill I should consider getting just for the party buff?
I think that's all for now. I know it's a lot of questions, just new to sorc and want to make something decent and enjoyable to party with.
P.S. If anyone has a pvm/mvp skill build on hand, I'd love to see it, just to get a sense of what sorces tend to get skill wise.
Thanks again and happy huntings!