Hello guys i wanted to give some suggestion.
it's between I and Husher. We would suggest to make some calculation (average) for the boss dungeon's level to make some possibility to drop loots. Something like F7 Level Difference Calculation will be good for this community dungeon. It's all about the level difference to drop the loot at all, For example, the boss is lv 70 and all the players is lv 85. There wouldn't be a loot for all the players.
if it isn't calculated, no one will get any "loots" (uhm i mean there is no fun if there is no loots at all)
Hope you can review our suggestion to make the dungeon really fun for the community as well.
And don't forget to give more suggestion about this dungeon so we can get more fun to be a DragonSaga Community.
edit : Made some points about the argument.
Another Argument. Example : 15 players lv 50 + 15 players with random lv (above them / 80+). We should make some possibility for lv 50 to hit the boss or it may be miss miss and miss. So, there must be a separated range of level to make some possibility for each player to hit the boss as well.
conclusion for second argument :
we would make some separated range for the dungeon
50~59 : Normal
60~69 : Rare
70~79 : Hero
80~85 : Legend
Note for this one : You may change the difficulty name, but make sure that it fits with the separated range of the level.
Edited by fransniko, 29 January 2016 - 07:56 PM.