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[kRO] Class Specialized Shadow Gear (Feb 3rd, 2016)


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#76 spikexp

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Posted 04 February 2016 - 08:06 AM

aspd-based spammable dark illusion is OP
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#77 Necrohealiac

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Posted 04 February 2016 - 08:10 AM

aspd-based spammable dark illusion is OP awesome


fixt
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#78 Ashuckel

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Posted 04 February 2016 - 08:11 AM

Aka flying kick
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#79 spikexp

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Posted 04 February 2016 - 08:12 AM

but but but
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#80 CharAznable

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Posted 04 February 2016 - 08:20 AM

Gx gone all illusionist with his Dark movement


Edited by CharAznable, 04 February 2016 - 08:20 AM.

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#81 Ashuckel

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Posted 04 February 2016 - 08:40 AM

God why
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#82 Necrohealiac

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Posted 04 February 2016 - 08:43 AM

ash is facefisting
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#83 Riakuta

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Posted 04 February 2016 - 09:57 AM

  • Sorcerer Shadow Weapon
Diamond Dust Cooldown -1 sec
-0.3 sec per refinement level
 
If only this was Cast Delay!

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#84 Ashuckel

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Posted 04 February 2016 - 10:08 AM

Why
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#85 Riakuta

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Posted 04 February 2016 - 10:17 AM

Why

 

I'm a Sorcerer why shouldn't I get my own version of Dragon Breath QQ!!!
 


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#86 CharAznable

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Posted 04 February 2016 - 10:21 AM

So that it becomes "Human Breath?" EWWWWWW


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#87 Havenn

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Posted 04 February 2016 - 10:23 AM

TOMATOOOOOOOOOOO


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#88 Ashuckel

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Posted 04 February 2016 - 10:29 AM

Medi?
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#89 Riakuta

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Posted 04 February 2016 - 10:43 AM

So that it becomes "Human Breath?" EWWWWWW

 

At least its "cool" to the touch!

https://tse1.mm.bing...id=1.9&rs=0&p=0


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#90 Kadelia

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Posted 13 February 2016 - 06:16 PM

I am convinced kRO business managers are misogynists and cannot be persuaded that wanderers do not "want shafting" by a Korean businessman such as themselves.


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#91 asperatus

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Posted 14 February 2016 - 02:48 PM

Maybe we could also receive these while we're at it

 

 

Knight Shadow Shoes
Increase damage of Pierce by 20%.
Further increase damage of Pierce by 5% per refine rate.
Knight Shadow Armor
Reduce SP consumption of Bowling Bash by 20%.
Further reduce SP consumption of Bowling Bash by 3% per refine rate.
When equipped with Knight Shadow Shoes,
Reduce SP consumption of Pierce by 20%.
Increase damage of Bowling Bash by 20%.

Crusader Shadow Shoes
Reduce SP consumption of Holy Cross by 20%
Further reduce SP consumption Holy Cross by 3% per refine rate.
Crusader Shadow Armor
Increase damage of Grand Cross by 20%.
Further increase damage of Grand Cross by 5% per refine rate.
When equipped with Crusader Shadow Shoes,
Increase damage of Holy Cross by 20%.
Reduce SP consumption of Grand Cross by 20%

Blacksmith Shadow Shoes
Reduce SP consumption of Hammer Fall and Adrenaline Rush by 20%
Further reduce SP consumption Hammer Fall and Adrenaline Rush by 5% per refine rate.
Blacksmith Shadow Armor
When using Weapon Perfection, increase damage against all size monsters by 5% for 50 seconds
Each refine rate beyond 6 further increase damage by 1% per refine rate.
When equipped with Blacksmith Shadow Shoes,
When equipped by Blacksmith classes, increase damage against all size monsters by 3%.
Reduce SP consumption of Weapon Perfection by 20%.

Alchemist Shadow Shoes
When equipped by Alchemist classes, increases heal effectiveness by 30%.
Further increase heal effectiveness by 7% per refine rate.
Alchemist Shadow Armor
Increase Atk equal to level of Potion Research user has learnt.
Each refine rate above 6 further increase Atk equal to level of Potion Research user has learnt per refine rate.
When equipped with Alchemist Shadow Shoes,
When equipped by Alchemist classes, enable to use Adrenaline Rush lv.3.

Priest Shadow Shoes
Reduce SP consumption of Kyrie Eleison and Lex Aeterna by 20%.
Further reduce SP consumption Kyrie Eleison and Lex Aeterna by 3% per refine rate.
Priest Shadow Armor
Increase damage of Magnus Exorcismus by 20%.
Further increase damage of Magnus Exorcismus by 5% per refine rate.
When equipped with Priest Shadow Shoes,
When equipped by Priest classes, Matk + 3%.
Reduce variable casting time of Magnus Exorcismus by 40%.

Monk Shadow Shoes
Increase damage of Raging Quadruple Blow by 20%.
Further increase damage of Raging Quadruple Blow by 5% per refine rate.
Monk Shadow Armor
Increase damage of Throw Spirit Sphere and Occult Impaction by 20%.
Further increase damage of Throw Spirit Sphere and Occult Impaction by 5% per refine rate.
When equipped with Monk Shadow Shoes,
Reduce SP consumption of Raging Quadruple Blow, Throw Spirit Sphere and Occult Impaction by 20%.

Assassin Shadow Shoes
Increase damage of Grimtooth by 20%.
Further increase damage of Grimtooth by 5% per refine rate.
Assassin Shadow Armor
Reduce SP consumption of Sonic Blow by 20%.
Further reduce SP consumption of Sonic Blow by 3% per refine rate.
When equipped with Assassin Shadow Shoes,
Reduce SP consumption of Grimtooth by 20%.
Increase damage of Sonic Blow by 20%.

Rogue Shadow Shoes
Increase Atk equal to level of Sword Mastery user has learnt.
Each refine rate above 6 further increase Atk equal to level of Sword Mastery user has learnt per refine rate.
Rogue Shadow Armor
Increase damage of Sightless Mind by 20%.
Further increase damage of Sightless Mind by 5% per refine rate.
When equipped with Rogue Shadow Shoes,
When equipped by Rogue classes, increase damage against all size monsters by 3%.
Reduce SP consumption of Sightless Mind by 20%.

Wizard Shadow Shoes
Reduce variable casting time of Meteor Storm, Lord of Vermilion and Storm Gust by 20%.
Further reduce variable casting time of Meteor Storm, Lord of Vermilion and Storm Gust by 3% per refine rate.
Wizard Shadow Armor
Increase damage of Jupitel Thunder by 20%.
Further increase damage of Jupitel Thunder by 5% per refine rate.
When equipped with Wizard Shadow Shoes,
Increase damage of Meteor Storm, Lord of Vermilion and Storm Gust by 20%.
Reduce variable casting time of Jupitel Thunder by 40%.

Sage Shadow Shoes
Increase damage of Heaven’s Drive by 20%.
Further increase damage of Heaven’s Drive by 5% per refine rate.
Sage Shadow Armor
When using Hindsight, increase attack speed as percent equal to refine rate for 50 seconds.
If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Hindsight.
If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Hindsight.
When equipped with Sage Shadow Shoes,
Reduce variable casting time of Heaven’s Drive by 40%.
When equipped by Sage classes, Matk + 3%.

Hunter Shadow Shoes
Increase damage of Blitz Beat by 20%.
Further increase damage of Blitz Beat by 5% per refine rate.
Hunter Shadow Armor
Increase damage of Claymore Trap and Land mine by 20%.
Further increase damage of Claymore Trap and Land mine by 5% per refine rate.
When equipped with Hunter Shadow Shoes,
When equipped by Hunter classes, increase damage against all size monsters by 3%.
Reduce SP consumption of Claymore Trap and Land mine by 20%.

Bard Shadow Shoes
Increase Atk equal to level of Music Lessons user has learnt.
Each refine rate above 6 further increase Atk equal to level of Music Lessons user has learnt per refine rate.
Bard Shadow Armor
When using Bard skills, recover 5 SP per 5 seconds for 30 seconds.
Further increase SP recovery by 1 per refine rate.
*Bard skills: Unchained Serenade, Magic Strings, Impressive Riff, Song of Lutie, Perfect Tablature*
When equipped with Bard Shadow Shoes,
When using Amp, greatly increase attack speed and movement speed for 5 soconds.

Dancer Shadow Shoes
Increase Atk equal to level of Dance Lessons user has learnt.
Each refine rate above 6 further increase Atk equal to level of Dance Lessons user has learnt per refine rate.
Dancer Shadow Armor
When using Dancer skills, recover 5 SP per 5 seconds for 30 seconds.
Further increase SP recovery by 1 per refine rate.
*Dancer skills: Slow Grace, Gypsy's Kiss, Lady Luck, Focus Ballet, Hip Shaker*
When equipped with Dancer Shadow Shoes,
When using Amp, greatly increase attack speed and movement speed for 5 soconds.

 


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#92 Ashuckel

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Posted 14 February 2016 - 03:08 PM

assuming those work for every further ramification, yay more atk for genetics!


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#93 Sigma1

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Posted 02 March 2016 - 07:13 AM

Not sure where's CharAznable. But I will finish what he started.

 

KRO added the last piece of class-exclusive shadow set.

 

Rune Knight Shadow Shield

When using Enchant Blade, increase attack speed as percent equal to refine rate for 50 seconds.
If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Enchant Blade.
If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Enchant Blade.

[Rune Knight Shadow Shield + Rune Knight Shadow Weapon]

Reduce SP consumption of Sonic Wave by 20%. Has a chance to cast Ignition Break lv.3 when dealing physical damage.

 

 

Royal Guard Shadow Shield

Increase damage of Earth Drive by 20%.
Further increase damage of Earth Drive by 5% per refine rate.

[Royal Guard Shadow Shield + Royal Guard Shadow Weapon]

Reduce SP consumption of Cannon Spear by 20%. Enable to use Chemical Protection (Shield) lv.3

 

 

Mechanic Shadow Shield

Increase damage of Flame Laucher by 20%.
Further increase damage of Flame Laucher by 5% per refine rate.

[Mechanic Shadow Shield + Mechanic Shadow Weapon]

Increase damage of Vulcan Arm by 20%. Reduce SP consumption of Flame Laucher by 20%

 

 

Genetic Shadow Shield

MaxHP + 3%
Increase Def by Refinement Level x (Total Skill Level of Cart Skills)
Cart Skills : Cart Cannon, Cart Tornado, Cart Boost.

[Genetic Shadow Shield + Genetic Shadow Weapon]

Reduce cooldown of Cart Tornado by 1 second. MaxHP + 2%,\. Reduce variable casting time of Cart Boost by 100%.

 

 

Archbishop Shadow Shield

Increase damage of Adoramus by 20%.
Further increase damage of Adoramus by 5% per refine rate.

[Archbishop Shadow Shield + Archbishop Shadow Weapon]

Increase damage of Duple Light by 20%. Reduce cooldown of Adoramus by 1 second.

 

 

Sura Shadow Shield

Increase damage of Sky Blow by 20%.
Further increase damage of Sky Blow by 5% per refine rate.

[Sura Shadow Shield + Sura Shadow Weapon]

Increase damage of Rampage Blast by 20%. Reduce SP consumption of Sky Blow by 20%.

 

 

Guillotine Cross Shadow Shield

Reduce cooldown of Dark Claw by 10 seconds.

Further reduce cooldown of Dark Claw by 2 seconds every refine rate.

[Guillotine Cross Shadow Shield + Guillotine Cross Shadow Weapon]

Increase damage of Dark Illusion by 20%. Has a chance to cast Dark Claw lv.1 when dealing physical damage.

 

 

Shadow Chaser Shadow Shield

When using Shadow Spell, increase attack speed as percent equal to refine rate for 50 seconds.
If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Shadow Spell.
If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Shadow Spell.

[Shadow Chaser Shadow Shield + Shadow Chaser Shadow Weapon]

Increase damage of Triangle Shot by 20%. Atk + 2%, Matk + 2%, Increase long-ranged physical damage by 2%.

 

 

Warlock Shadow Shield

Increase damage of Earth Strain by 20%.
Further increase damage of Earth Strain by 5% per refine rate.

[Warlock Shadow Shield + Warlock Shadow Weapon]

Reduce cooldown of Dran Life by 1 second. Reduce cooldown of Earth Strain by 4 seconds.

 

 

Sorcerer Cross Shadow Shield

Reduce cooldown of Earth Grave by 1 second.

Further reduce cooldown of Earth Grave by 0.3 second per 1 refine rate.

[Sorcerer Shadow Shield + Sorcerer Shadow Weapon]

Increase damage of Diamond Dust and Earth Grave by 20%

 

 

Ranger Shadow Shield

Reduce SP consumption of Aimed Bolt by 20%.
Further reduce SP consumption of Aimed Bolt by 5% per refine rate.

[Ranger Shadow Shield + Ranger Shadow Weapon]

Increase damage of Aimed Bolt and Bomb Cluster by 20%.

 

 

Maestro Shadow Shield
MaxSP + 3%
Increase Mdef by Refinement Level x ((Total Skill Level of Maestro's Music Skills) / 5 )
Maestro's Music Skills : Echo Song, Harmonize, Windmill Rush
[Maestro Shadow Shield + Maestro Shadow Weapon]
MaxHP + 2%, MaxSP + 2%,increase long-ranged physical damage by 1% for every 2 level of Voice Lessons you learned.

 

 

Wanderer Shadow Shield
MaxSP + 3%
Increase Mdef by Refinement Level x ((Total Skill Level of Wanderer's Music Skills) / 5 )
Wanderer's Music Skills : Moonlight Serenade, Swing Dance, Lover Symphony
[Wanderer Shadow Shield + Wanderer Shadow Weapon]
MaxHP + 2%, MaxSP + 2%,increase long-ranged physical damage by 1% for every 2 level of Voice Lessons you learned.

 

 

All third class sets have additional options when equipped with first and second class sets as following.

 

[First Class set] + [Second Class set] + [Thrid Class set]

All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignore defense and magic defense of normal monsters by 50%.

 

First class sets info

Second class sets info


Edited by Sigma1, 02 March 2016 - 07:17 AM.

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#94 Ashuckel

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Posted 02 March 2016 - 07:46 AM

Finally some love for gxes
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#95 Ashuckel

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Posted 02 March 2016 - 07:50 AM

Waiting on kaddy

Edited by Ashuckel, 02 March 2016 - 08:06 AM.

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#96 RaveMaster

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Posted 02 March 2016 - 07:53 AM

Rune Knight Shadow Shield

When using Enchant Blade, increase attack speed as percent equal to refine rate for 50 seconds.
If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Enchant Blade.
If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Enchant Blade.

[Rune Knight Shadow Shield + Rune Knight Shadow Weapon]

Reduce SP consumption of Sonic Wave by 20%. Has a chance to cast Ignition Break lv.3 when dealing physical damage.

 

 

Royal Guard Shadow Shield

Increase damage of Earth Drive by 20%.
Further increase damage of Earth Drive by 5% per refine rate.

[Royal Guard Shadow Shield + Royal Guard Shadow Weapon]

Reduce SP consumption of Cannon Spear by 20%. Enable to use Chemical Protection (Shield) lv.3

 

1392756109000-DanielBryan-WWESummerSlam-


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#97 Kadelia

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Posted 02 March 2016 - 08:07 AM

wanderer +3 mdef and +5% ranged damage so gud

 

meanwhile sorcerer and guillotine cross get weak stuff like reducing the cooldown on their strongest offensive skills by full seconds at a time

 

yep.


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#98 Ashuckel

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Posted 02 March 2016 - 08:13 AM

+10mdef per maxed skill*

Its kinda usefull on woe :v
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#99 Kadelia

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Posted 02 March 2016 - 08:17 AM

no its 1 mdef per maxed skill, of which only 1 is good. even if its all 3 skills, that's 24 more mdef than normal... but why? glorious destruction and whatnot pierce the crap out of mdef. And 100 mdef for freeze immunity isn't needed anymore, what with unfreezing shadow set =/


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#100 Ashuckel

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Posted 02 March 2016 - 08:22 AM

(Refinement lvl × total lvl of music skills(5+5+5)) / 5
Assuming +10 : 10x (5+5+5) = 150/5 = 30 or 10 per maxed song

Edited by Ashuckel, 02 March 2016 - 08:23 AM.

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