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[Suggestion] Removing Points System from Castle Ownership


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#26 Greven79

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Posted 09 February 2016 - 10:41 AM

 I agree, there is no good solution at this point of the game! We can change all the tracks we want and how we want them to be but we can't change the horses running them.

 About the guild-based blood point system, it seems to me to be a good idea, fun to play and it might work (the gameplay would change a bit and i don't know if it fits in Gravity's definition of what WoE is supposed to be) but a similar exploit to what was told earlier in the thread can arise of one dummy guild being there to give easy kills to another, main guild. A bit like what sometimes happens in colosseum where someone sacrifices himself in loop for the other to get the kills and win.

 

Sure, there is the possibility of exploits. But that can be solved if the system is a combination of a ranking and a point-redistribution. That means, a player who is killed will lose a rank and the one who killed him collects points according to that (and might gain a rank). These points could then be either personal Blood Points or relevant for an overall "guild performance" reward at the end of the game. The same way, a defending guild might gain fewer points, depending on how many gates, emps or guardians they've lost. And due to the fact that Siege Weapons might already have a BP cost, destroying them would just be a redistribution of the invested points.

 

All in all, a bit like Colo. So it shouldn't take years to develop it.


Edited by Greven79, 09 February 2016 - 10:47 AM.

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#27 Varitas

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Posted 10 February 2016 - 01:29 PM

As a reminder, please keep posts integral to the forum topic. 


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#28 zhuzhu8376

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Posted 25 February 2016 - 04:02 PM

WOE is never fair in the first place no matter what u remove or add , guild which are bigger and got more manpower will overpower the smaller guild in the first place,

this happen not just in RO2 this is from RO1 so complaining this and that change this and that dun really help much .

 

 


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