Good thread, i just hope explanations and discussions would be civilized and all guild/personal related issues are cast off for a moment.
Reply here as an ARTIST. If you wish to include personal grudges against a certain forumer, feel free to pm the person or do so in iRO1 discussion thread where everyone could grab popcorn.
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1. Format and deadlines should be properly indicated. This is to avoid squishing the artwork for loading screens and for easier compilation for whoever handles this in the iRO team. When I first came here in the forums, this is the first thing i looked at. Not every contest rules have these. With my experience on hosting an event on our previous forum, this is very important because it helps to know whether the participant adhered to the rules -- even just the teensy bit part of the rule.
I have no qualms though on the deadlines, its usually properly indicated in the mechanics that i've seen so far (and dug so far).
While i understand not everyone has photoshop or photo editing softwares or people doing traditional works, it is highly recommended to have someone as a helper/ volunteer for that event to take care of resizing/ placing the artwork in the properly sized canvas.
as for format we could have it something like this (for digital)
Resolution/ Canvas size: (width x length of canvas size) 1280 px x 960 px 4:3 aspect ratio png file
source: Fier's Christmas Event 2015
considering this is to be viewed on computer screens and not printed, we could have 72 dpi as resolution for that. I personally feel bad if artworks especially traditional ones get squished. Please work on a landscape canvas (you could probably convert pixel size to inches which you could draw lines using ruler as guideline when doing your artwork traditionally.
2. Stick to the theme. While I do not know of the traditions/events celebrated in the iRO community, please have just 1 theme for the contest (unless you would like 2 then please state it before hand). If you feel you'd like to have 2 themes in that particular contest, but you've already published the mechanics and theme then I suggest making another contest for that or scrapping that latter theme instead. This way we could avoid having confusion among the participants.
3. Don't allow commissioned works to be entered. Why? Contests are a test of skill. While you could credit the artist for doing that artwork, it doesn't really help you in improving your art skills. Concept yes, but not the drawing, painting skills, etc. I'd understand more if it was a collaboration work knowing people have specialties. Not everyone could do background art, or character art. Also its like disrespecting other participants who made their own artworks from scratch.
4. Collaborations should be properly credited. Because we don't want to assume you stole or used someone's art without their permission.
5. The use of official Ragnarok online art/ assets is allowed as long as its credited. I actually want a limit on this rule. For example the use backgrounds are allowed since I can see almost everyone draws character art. Sprite artworks however is good too, though it would be nice if you'd still edit those things to fit the theme (I get my sprites from Angevon-- i don't know though if he still releases those stuff).
6. Mechanics should be stated beforehand. If you're accepting traditional and digital art pieces in a contest then provide 2 mechanics at least (or indicate if you just wanna use 1 set of mechanics for both categories)
7. Categories should be expanded. Its about time we do this. Lately we've got digital and traditional art entries and yet both mediums par with one another whereas both mediums are not equal. There are people skilled in traditional art yet their skill could not par with the winning digital piece because they could not render traditionally some effects achievable only on digital art.
we could have:
Best in Traditional Art
Best in Digital Art
+
Best in Composition
Best in Chibi art
etc.
Its still up to the host what to use for the categories. As long as its properly indicated in the mechanics.
8. Create a panel of judges for every contest. Event host included or not, we need this to avoid problems in the winning entries. This balances out the decision made and the feedback for every artwork.
"Beauty is in the eye of the beholder"
while you may find a certain entry beautiful, to the other judges, it might not be. These judges represent the community as well and it will help discern if the artwork is worth the prize or not. Their feedback helps too and it would be nice if after contest the feedback will be indicated as well-- or pm to the winner if you think you wanna include that so that they could improve on those points (maybe just hide the judge names to judge no.1, 2, 3, and so forth). Choose a panel of judges carefully, probably people who are in the art industry or someone who has an eye for good art or known to be critical on judging. It highly depends on the host!
9. Participant eligibility should be discussed forehand. I agree sometimes its tiring to see the same people winning everytime but we couldn't blame them don't we? They're skilled at it. They can't downgrade their skill just because they want others to win. That would be unfair to others. But If you wish to expand more and gain participants then this should be indicated in the mechanics. Its friggin important! We don't wanna waste people's time do we?
There are artists skipping certain contests because they won on the previous contest-- let them be. Probably its because they wanna rest and do something else that month or they just wanna skip. There are people joining again and again because they wanna improve through this. Probably the adrenaline rush of the contest helps them on their process.
IMO, There's no right or wrong here. As long as you indicated the eligibility in the mechanics then participants will respect the host's decision. That's how we roll outside the community either. (e.g. 1st degree family members/ relatives are disqualified from entering the contest.)
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Go through the contest rules once you've drafted it. Reread and have someone from iRO team/ authorized event hosts check it. Don't change the rules just because the community said so. Thorough checking is a must!
Bottomline here is as long as rules are properly indicated and explained, participants will follow. It also helps a lot in eliminating pieces that do not follow the rules and in judging-- therefore avoiding confusions.
If you have the discipline to follow the rules and regulations then you are deemed fit to enter.
The fun is only taken away when there's too much nagging due to poorly constructed mechanics/ contest rules. I would like to highlight this last few sentences because there are people who pm'd me about the last event expressing their feelings about the turnout. A newbie got discouraged thanks to the nagging (but i must say she shouldn't be-- and i'm still convincing her to continue drawing and to not let that get to her) but even so I am particularly disappointed with how people reacted on the previous event and I hope my feedback/suggestions would help in any way they could.
Edited by kokeshicat, 04 February 2016 - 08:26 PM.