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Capping levels? PvE Invoker hints? Zodiac dungeons?


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#1 5748160205081324217

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Posted 12 February 2016 - 02:17 AM

Hey guys.

 

Still pretty new here. I have seen some posts that for PvE the enemys won't drop stuff if you are xx level higher than the enemy. Is that the reason? I am playing an soon to be Invoker and don't know if I should level it to max or if i should stay at a lower level to farm the most valuable/interesting things. Any answer is welcome!

 

Btw, if you have any usefull tips for an endgame PvE Invoker or you know a usefull thread, I would appreciate if you could share it with me. The forum is flooded with different informations on that and I am a little bit confused. What stats should i focus on? What sets are good? Should I skill Int/Hlt/Agi after leveling up? And the biggest confusion: is DF or DS better for PvE farming. Atm I don't see any difference between these too. It feels like DF is better.

 

What do I have to do to enter the zodiac dungeons. Maybe really noobish, but I have no clue :P.

 

Thanks a lot for everyone answering my nooby questions ;).

 

 


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#2 VModChimichanga

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Posted 12 February 2016 - 02:31 AM

Hello there, and welcome to the community.

Capping. You can level your character to any level you wish. Find the content you like and enjoy it. I'm personally alright for maxing my characters.

If you choose to go endgame, gear yourself up with some health, agi/crit rate, and crit damage for Elga.

DS or DF? Do you mean difussion cannon or double shot?
Double shot for groups of monsters, difussion cannon tor single targets.

For the galaxia dungeons, the quests appear from... I think Steven Jr, or Vincent in Port of the Wind at level 50. Once you do the few pre-requisite quests, you'll receive the items to enter Aries on Monday.

Sorry I can't help you more, but I'm sure our awesome community can be of assistance.

Edit: this guide seems to be the most up to date. https://forums.warpp...e-a-pve-invoker

Edited by VModChimichanga, 12 February 2016 - 02:33 AM.

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#3 5748160205081324217

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Posted 12 February 2016 - 04:41 AM

Thanks for the quick response, I really appreciate it :). Yeah sorry i meant DC and DS :P

 

So does it make sense to skill both of them and use DS and switch the skill for the boss to DC? Since there will be a cooldown for the other after the boss is down. For map bosses it might be hindering in terms of runs per time?

 

So you would say i should put my pints into agi when leveling up? Is it because of the bonus on crit rate i will get?

 

Again thanks :)


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#4 VModChimichanga

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Posted 12 February 2016 - 05:48 AM

It depends on how long the fight will be. For early game fights (lavalon, bone Dragon, etc) I would switch. For things like mission maps. Meh.

I personally put all my points into health. Remember your heals are based on your max hp
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#5 StormHaven

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Posted 12 February 2016 - 05:59 AM

Thanks for the quick response, I really appreciate it :). Yeah sorry i meant DC and DS :P

 

So does it make sense to skill both of them and use DS and switch the skill for the boss to DC? Since there will be a cooldown for the other after the boss is down. For map bosses it might be hindering in terms of runs per time?

 

So you would say i should put my pints into agi when leveling up? Is it because of the bonus on crit rate i will get?

 

Again thanks :)

 

Depends Agi will increase your damage out put greatly thanks to increase to Crit rate( Since each orb of DS and DC can crit). But Health will increase your healing skills/survivability.

 

personal opinion stick with Agi until you hit/come close to the Crit rate cap then focus everything into Health.

 

As for capping. 60-65 is pretty much where all the fun/farmable content is beyond that you might as well go straight for 85 since you'll be out of range to farm anything other than Paris/Elga as efficiently as a 60-65 would.


Edited by StormHaven, 12 February 2016 - 06:04 AM.

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#6 5748160205081324217

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Posted 12 February 2016 - 06:03 AM

And again thanks a lot guys :).


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#7 djsoda19

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Posted 12 February 2016 - 02:07 PM


personal opinion stick with Agi until you hit/come close to the Crit rate cap then focus everything into Health.


Whats the crit rate cap?
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#8 Nobbye

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Posted 12 February 2016 - 02:19 PM

Whats the crit rate cap?


40% (final crit rate)
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#9 Usolando

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Posted 13 February 2016 - 03:37 PM

The cap in critical rate (the higher number of the two) is around 4.400 for Magicians, Summoners, Warriors as far as I can tell. It allows a 20% final critical rate with only critical rate.

This cap is something around 24.000 for Archers, Thieves, and maybe Twin fighter, and allows a 40% final critical with only critical rate. Which is the maximum.

 

It indeed is meant as a clear advantage in DPS capabilities.


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