Some items increase the attack range
Indeed, there is a script to increase attack speed for ca. 30%
Consider the ping and delay of both player
If you know about this "script" feel free to send it to me for investigation.
What the staff could do: "hire" (hahaha) people who know all classes very well and know how to pvp.
Don't you see? Dat flub want it so much he even take his time to post stuff! #toomuchegotopostothertopics
We are developers. You won't find any company where a developer needs to be a PvP or PvE player generally. Alteris plays many PvP games - including DS - and he knows about the good and bad things. I am a PvE player and I know about PvE stuff. However, in first place I am a developer working on the game to implement things which need to be implemented and fixed and all that development stuff.
As for the time we need to do things - we are not slow - we are just a small company. We are working with a 100K part puzzle and have to clean up all the mess the former devs did to the game, like leaving bugs in-game for years and building new content on top of them which results in even more bugs.
Imagine a big AAA title company - they need 2~4 years to build a new game from scratch - no need to dig through a lot of messed up code, with a team size of 80+ (80 has been considered as a small team by a big AAA title development company - original quote: We had only a small team of 80 men). And I bet you know we don't of a "small team" of 80 men.
We are trying our very best to do what we can - you players want: Balancing, no Cheating, Content, a stable game, bug fixes, support, events - and this is totally okay, because this is what also WE, the developers, want. But we can do it only step by step. As Alteris already said, the main focus is to mitigate the cheating (that's for PvP), also to fix the lot of small and bigger bugs (for PvP and PvE) that are in the game for ages.
I think it's a good idea if the players who prefer to play PvP would stick together and work on suggestions how to make PvP a better place. You can separate PvP and PvE in your thoughts. I personally think separating PvP and PvE would be a good idea at least as a basis for ideas. I would like to split it, because we all know from the past that balancing in PvP can affect PvE in a negative way and vice versa.
Anyways, please know that it is important not to think only about your own preferred class or playing style. We need balanced classes, especially when it comes to PvP. No game is really able to balance PvP 100%, but we can at least try to get as close as possible to it.
Also I can't promise that everything you may suggest will be implemented this way. Finally there are adjustments needed here and there or idea have to be discarded completely for whatever reason. About the element system, we are aware that a real PvP balancing is not possible as long as we have this messed up element system. There are ideas how to change it, but since they're only ideas and nothing more I won't present them to you yet. Ideas for element system balancing are appreciated also ideas how to handle all the duped socket cards in-game. I don't want that you're thinking we do not know about this problem or are ignoring it, but handling this issue is not as easy as it may look.
If you want to discuss about such things - and I mean discuss, not accuse each other, not flame, not argue, not insult each other - please open a new topic. Keep your topics clean. Continue posting discussions about it here makes this topic messed up and it's hard for us to look over the ideas and suggestions which takes even more time.
The last thing I would like to ask everyone for is to be patient. We know about the situation this game has for years now, but - and this is not meant vicious - we are only humans and not magicians.