This is the updated version! Check to for the old version: http://forums.warppo...-early-i-think/
The purpose of this remake is to improve Cleric's build flexibility. We can now have many options as a cleric, as they can be one or mixed of the following:
1. Healer
2. Buffer
3. Offensive
4. Defensive
5. Summoner
Even with these different paths or build, any of those clerics can still have full access to basic healing and basic buffing.
The reason for this skill proposal is to improve the flexibility of building a Cleric as well as grouping them in two or 3 types of cleric: Buff-Specialist, Heal-Specialist, and Battle Cleric.
All other classes splits their path. Champions into 3, Two-Hander Sword, Spear, and Axe type. Knights into One-Handed Weapon and Crossbows (I still think this needs more). Raiders into 2, Katar and Dual Weapons. Mages into 3, Water, Fire, and Wind. Bourg into 2, Gun and Launcher. Artisans into 3, CON-craft, SEN-craft, and Battle Artisans. Scouts into 2, Bow and Crossbows. Currently,
While in the current meta, Clerics can only be FS. It can be Battle Cleric but somehow loses the essence of a support class.
In this proposal, Clerics split into 3:
Battle Clerics. These are clerics with basic party buffs and basic healing but at the same time, has the capability to deal damage. They are offensive clerics that can semi-support team in terms of buffs and heal, at the same time supports into dealing damage, both in PvP and PvM.
Heal-Specialist Clerics. These are clerics with basic party buffs and advance healing abilities. They have special healing skills that required to be spammed to keep the healing and its stack up and effective (Sanctuary) and can remove party's debuffs (Salvation). Additionally, they can also keep their flame summons up for additional sustain such as MP and HP.
Buff-Specialist Clerics. These are clerics with basic healing and advance party buffs. They can choose to stack party buffs depending on what the situation needed. If the Buff-Specialist Clerics feel the need to keep the team's survival, they can stack defensive buffs and keep them up. If the party needs to kill faster, they can stack offensive buffs. Stackable party buffs are buffs that stacks, but needed to be spammed to increase stack count and has shorter duration.
Clerics can also have additional builds depending on what they needed. They can learn Crowd-control abilities, Defensive passives, and Summoning skills and mix these additional builds with the type of Cleric they have chosen.
It is possible to take 2 out of the 3 types of Cleric but in practice, it is not possible. Battle Clerics must use their melee attacks to support offensively. While doing it, they cannot spam healing stacks and buffing stacks. Being a Buff-Cleric and Heal-Cleric is possible in terms of SP cost. But while you can spam your heal, you cannot spam your buffs and vice versa. You will not reach the peak of your ability's stacks.
NEW! As CHARM stat affects buffs and debuffs more than INTELLIGENCE stat does, INTELLIGENCE stat will now affect healing more than CHARM stat does!
Common (No change)
Offensive:
Support:
Core Group of Skills:
- Offensive Wand Passive (70)
- Blessing Buffs (55)
- Heals and Cleanse (20)
- Divine Storm (60)
- Buff-Specialist Core Passive (40)
- Buff-Specialist Full Passive (60)
- Heal-Specialist Core Passive (40)
- Heal-Specialist Full Passive (60)
- Sleep and Mute (15)
- Special Charms (75)
- Full Chants (100)
- Special Heals (25)
- Summoning Heals (30, 25 if other core group has Party Heal)
- One-Path Offensive Summoning (50)
- Full Offensive Summoning (65)
- One-Path Defensive Passive (50)
Edited by cyb3rhackdotr, 17 March 2016 - 07:24 PM.