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Suggestions : multiclient/account small solution


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#1 ZiGanG

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Posted 27 February 2016 - 10:01 PM

hi,

 

we know why people will go open new account because that is no point that 1 account only can play 1 character.. u need switch the character to play other main character to level up.. 

I have a suggestions that what if we could reward for player have more than 1 max level character in their account?

like more exp bonus for next new character?? or something...

 

(sorry for my broken english xD)

 

my dream change in future:

we could switch our character in game without log out the map while we still farming.. <--- i think that this will too hard for developer 

 


Edited by ZiGanG, 27 February 2016 - 10:02 PM.

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#2 Popcorn

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Posted 28 February 2016 - 02:49 AM

Hello,

 

no need to apologize for your English. 

 

The first idea, getting more EXP for the next chars when having a max level char on the account might be not bad. I'll bring it up to the staff.

 

About changing between chars without leaving the map, I don't think this is a good idea, because everyone would play a lower level to gain EXP in Dungeons and then always switch to the highest one for the end boss. This is not what the game is about in my opinion. I will bring this up to the staff too, but I wouldn't expect this to happen. Sorry to disappoint you.

 


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#3 Usolando

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Posted 01 March 2016 - 03:11 AM

Dragon Nest for one provides a 5% exp increase to any character on an account, for each max level character on said account. That being said, it is extremely easier to level up in Dragon Nest than in Dragon Saga, plus one can have up to 12 characters on one DN account compared to 8 on a DS account.

 

Which makes me think that this bonus, should it come to existence, would have to be either higher in terms of received experience, or provide something else that is not a plain experience bonus, maybe as an added property. A slight production fatigue increase, or a decrease in the amount of fatigue needed in order to craft secondary materials and / or consumable items, may seem reasonable.

Bonus to the rarity of loot or amount of gold dropping, ont the other hand, are in no case an option.

 

 

Oh, and please keep in mind that stating anything about multiclienting had some users suspended. Mind your words, as I would not like to see a user with rich and useful ideas be treated as a baddie. No offence meant to anyone.


Edited by Usolando, 01 March 2016 - 03:15 AM.

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#4 Precrush

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Posted 01 March 2016 - 04:48 AM

So I can't say blocking multiclienting was not necessary, was in many respects unfair and changed nothing for the better? Dang it!

 

I agree, playing alts on the same account shouldn't be less effective then playing them on another one! Currently you get more room for bank chars, potential event rewards, more fatigue which is a big one, openers for ele dungeons and potential for more markets. Those at least, I guess there's more.

 

One thing I think would be nice is changing it so that it's not a character that joins a guild, but in a way his account did. Or that characters from the same account only took 1 space in guild. Or just way more guild space so you can actually have alts in the guild.


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