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[Complete] Patch Notes 03/09/2016


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#1 Dragonlark

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Posted 08 March 2016 - 02:15 PM

DSPatchNotes.png


 
Maintenance Notes
Patch Version 0.4.50

 

Server Maintenance
2016-03-09, 15:00 Server Time

 

Note: Patch notes are subject to change.

 

DS-Changes.png

 

IM Accessories will be soulcraftable and enchantable

The following IM Accessories will be made soulcraftable/enchantable (belts and bracelets):

New Origin Series, Unity Accessory Series, Cherry Blossom Series (Normal and Chaos), New Cherry Blossom Series, Lovely Silver/Gold Series, Easter Lily Series

 

Removed Restrictions

Restrictions will be removed from the Heirloom Back Items (Capes, Mufflers, Wings, Quivers)

 

Skill Fix

The Thunderbreak skill is now working correctly again.

 

Cutscenes can be skipped
The following cutscenes can be skipped now by pressing ESC: Van Cliff Entry Cutscene, Drakos Tower Entry Cutscene, Akanai Boss Entry Cutscene, Fire Element Dungeon Lavalon

 

Additionally after Akanai Reward Boxes the exit appears now immediately instead of waiting for the cutscene with the arrows on the floor to finsh.

 

More skipable cutscenes will follow step by step.

 

Dungeon Reward Boxes
Dungeon reward boxes will no longer contain the event world drop items.

 

Love Message Card
The Love Message Cards now displays [Love Message] instead of [Sys.] in the chat window.

 

UI Enhancements

The EXP bar tooltip (shown by hovering the mouse cursor over the EXP bar) now shows the amount of EXP needed to level up

EXPBar.jpg

 

The pet description now shows which type of food the particular pet needs

 

FoodType.jpg

 

After entering a shop in the open market the title bar of the market window now shows the shop name (and the owner name if it's different from the market name)

 

Market.jpg

 

The Quest Dialog now shows the EXP in % you get for completion in the level your character is

 

Quest.jpg

 

Additional Fixes

The PvE Community Dungeon Monsters now are dropping again.

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#2 5143121023173906760

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Posted 08 March 2016 - 02:32 PM

It can't be ! :Emo_18:
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#3 Popcorn

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Posted 08 March 2016 - 02:33 PM

It can't be ! :Emo_18:

 

What? :)


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#4 5143121023173906760

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Posted 08 March 2016 - 02:34 PM

What? :)

This is not Dragon Saga anymore, too many changes.

By the way, wouldn't it be better to show the pet type instead of the pet food type needed ? (I know it's just a detail ;) )

Edited by 5143121023173906760, 08 March 2016 - 02:40 PM.

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#5 VinylDorayaki

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Posted 08 March 2016 - 02:35 PM

So many good updates  :heh:  :p_laugh:  Cutscene skipping in Elga will be available too soon no ?


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#6 Popcorn

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Posted 08 March 2016 - 02:36 PM

This is not Dragon Saga anymore, too much changes.

By the way, wouldn't it be better to show the pet type instead of the pet food type needed ? (I know it's just a detail ;) )

 

We can add the pet type too. We added the food type because many players don't know that the "growing pets" which are no mounts need mount food.

 

 

 

This is not Dragon Saga anymore, too much changes.

 

I hope this is meant as a joke. 

It is becoming Dragon Saga, but it might not be Dragonica anymore.  :p_laugh:


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#7 5143121023173906760

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Posted 08 March 2016 - 02:39 PM

We can add the pet type too. We added the food type because many players don't know that the "growing pets" which are no mounts need mount food.


I hope this is meant as a joke.
It is becoming Dragon Saga, but it might not be Dragonica anymore. :p_laugh:


Hm...

Then what about changing the pet food's name ? :p_idea:
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#8 Popcorn

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Posted 08 March 2016 - 02:41 PM

Hm...

Then what about changing the pet food's name ? :p_idea:

 

I thought about it, because the original planned name for mount food was "Advanced Pet Food", but the players are so used to the "Mount Food". And I don't think that displaying the needed food type is disturbing, is it?


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#9 5143121023173906760

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Posted 08 March 2016 - 02:44 PM

Not disturbing, just odd (at least for me it is since I've never seen that before. :heh:)

By the way, the screenshoots just made me thought about the description regarding the resting XP, it needs to be changed !
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#10 Popcorn

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Posted 08 March 2016 - 02:45 PM

Not disturbing, just odd (at least for me it is since I've never seen that before. :heh:)

By the way, the screenshoots just made me thought about the description regarding the resting XP, it needs to be changed !

 

Surely you haven't seen it before because it's new  :heh:

Yeah, changing the description might be a good idea.  :p_idea:


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#11 Agitodesu

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Posted 08 March 2016 - 02:58 PM

I like the UI update the most, especially the exp one.


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#12 ivey558

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Posted 08 March 2016 - 03:53 PM

I like the UI update the most, especially the exp one.

Besides the exp bar, what parts of the UI are also updated? :o


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#13 Makuron

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Posted 08 March 2016 - 04:21 PM

Woah, an army of nice little updates. Neato!


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#14 Starkespada1

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Posted 08 March 2016 - 04:27 PM

Will the Community Appreciation Ring also become soulcraftable ?


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#15 Coolsam

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Posted 08 March 2016 - 04:49 PM

I like the UI update the most, especially the exp one.

 

I dunno I feel like seeing how many digits 80+ level bars would be would feel demotivating.


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#16 5143121023173906760

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Posted 08 March 2016 - 06:01 PM

I dunno I feel like seeing how many digits 80+ level bars would be would feel demotivating.


On the opposite, it makes me very interested to being able to calculate how much time will I need to level up, as well as finding out the fastest way to grind !
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#17 VModChimichanga

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Posted 08 March 2016 - 06:05 PM

I must say, I really like them. Seeing the experience percentage that the quests give will be really convenient. Definitely a useful change.


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#18 Samu386

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Posted 08 March 2016 - 07:12 PM

Awesome work/job, DS team. So exciting changes! Thanks.
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#19 Popcorn

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Posted 08 March 2016 - 09:05 PM

Besides the exp bar, what parts of the UI are also updated? :o

 

The pet food type shown in the pet description, the shop (and owner name) in the market window title bar and the EXP percentage display in the quest dialog (like shown on the pictures in the initial post)

 

Will the Community Appreciation Ring also become soulcraftable ?

 

Yes. Just forgot to add it to the list of changes.


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#20 Trivious98

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Posted 08 March 2016 - 09:33 PM

Sorry..... But what does "Dungeon reward boxes will no longer contain the event world drop items." means??  :questionmark:  :questionmark: 


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#21 Coolsam

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Posted 08 March 2016 - 09:41 PM

Sorry..... But what does "Dungeon reward boxes will no longer contain the event world drop items." means??  :questionmark:  :questionmark: 

 

Dungeons like say Lavalon, Aram, Paris, etc with those 4 boxes at the end would often give those world event drops like coins and stickers. Waste of a potentially good drop slot.


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#22 RainbowRush

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Posted 08 March 2016 - 10:16 PM

So many awesome changes. Great work, Dragon Saga team. Toto, I've a feeling we're not in Kansas Dragonica anymore.

I particularly like the exp and dungeon reward box change.


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#23 Starkespada1

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Posted 08 March 2016 - 10:27 PM

Nice after this update we can put our OCD aside and achieve full Barney IM  


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#24 Zackx23

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Posted 08 March 2016 - 11:59 PM

Those are really nice updates. Finally IM accessory is craftable and enchantable.

 

And to know that you're working on further cutscenes to be skipable is also great. I hope this will also include elga some day (all cutscenes) and maybe the issue were you're not able to move your character for a few seconds after killing the boss in Drakos or VC (it's not a cutscene I know but it's still pretty time consuming if you sum it up).

 

Keep going this good work!


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#25 Fliederduft78

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Posted 09 March 2016 - 02:54 AM

Wow! That's a great patch this week! :p_laugh:

 

I love about all the changes you guys made. But especially I like that quests now show you the exp % you get and that finally after years the world drops are gone from the dungeon end reward boxes. Yay!

 

 

Great job Poppie!!!

Thanks for all the changes and improvements. :p_smile:


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