So far it seems the further you are from the server and the lower your ping the harder you are to kill, I've had to aim so far ahead that I'm not even shooting the player model anymore. As for people with 5 bars it seems getting hit registers just fine, it feels quite unfair. Honestly tired of getting in games where I watch people take sniper headshots, direct hit rockets, grenades to the face, clips of assault rifle shots, 3 shotgun hits point blank. It looks down right like somebody is in god mode when they lag, what can you guys do about this? Everyone takes it as "oh just get better at PVP", how do you get better at shooting Casper the Ghost?
(Feedback) Ping and how it affects gameplay.
#1
Posted 08 March 2016 - 04:11 PM
#2
Posted 08 March 2016 - 04:22 PM
#3
Posted 08 March 2016 - 05:51 PM
While I can understand the frustration, there's not much we can do about ping for everyone, because it's not within our control what the hundreds of player's locations are or how their ISP routs their connection to our servers. While in the future, we can review the potential to open other servers in different locations globally, to help with ping times for different regions, there will always be the physical issue of connecting player to server location. Because Metal Assault is such a high paced action shooter, a low ping time means your reactions transmit quicker to the server, and for other players that reaction has to be transmitted to them as well. While the server controls what's going on, reactions from each player are taken in to consideration and time wise, it judges who's actions impact the other and, well it gets complicated. But it's safe to say, we'll always do our best to make sure that any latency on our end is looked in to, to make playing the best we can possibly make it.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users