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All descriptions of skills are broken, description DNAs broken, all broken.


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#1 reqbugkiller

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Posted 06 April 2016 - 01:39 AM

Dear administration. How can we play with the broken DNA and descriptions of abilities? Randomly teach?
Discharges of skill in the game is not free, we have only one attempt to correct all learn.
When the NPC standing free professions change, then it was okay, but now one error in the description of the skills and character is broken.

Please correct the description, or npc put us to change profession.
Play and do not know what you teach is simply impossible.

Here is an example of skill and DNA.

 

e24ce72.jpg3024df1.jpg


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#2 sonemere

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Posted 06 April 2016 - 02:01 AM

they also changed all the skills so they put u in a combat state while buffing ^^.  IT WAS NOT LIKE THAT B4

no targets on skills either.

the whole skill mess is a cluster (jellybeans)

 

(CM Varitas - Edited)


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#3 reqbugkiller

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Posted 06 April 2016 - 03:24 AM

Varitas, answer, what should we do ?


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#4 Kazara

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Posted 06 April 2016 - 04:23 AM

Yep current skill texts are wrong and sucks.


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#5 reqbugkiller

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Posted 06 April 2016 - 10:45 AM

Varitas ? Helium ?


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#6 Kazara

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Posted 06 April 2016 - 11:59 AM

They know about it and varitas told to helium.


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#7 reqbugkiller

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Posted 06 April 2016 - 12:15 PM

They know about it and varitas told to helium.

Good. They know. And what are we to do? Skills already learned is not correct, the DNA is not learned correctly.
Will the skill reset ? Or will be free professions change in NovaLux ?

I am interested in these issues.


 


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#8 Kazara

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Posted 06 April 2016 - 12:47 PM

 

Good. They know. And what are we to do? Skills already learned is not correct, the DNA is not learned correctly.
Will the skill reset ? Or will be free professions change in NovaLux ?

I am interested in these issues.

 

 

 

You have to wait.
 


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#9 sonemere

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Posted 06 April 2016 - 01:22 PM

what about the bug with buff skills now...

 

u are in a combat state while buffing. sometimes it will not go away. which means mounts dont work when they are supposed to


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#10 Cleffy

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Posted 06 April 2016 - 03:07 PM

There is a positive outlook on this. They may be making skill texts more dynamic. Notice the [36] and so on. May be database placeholders. From a developer standpoint, does it make sense to have 10 different strings per skill level of a skill specifying their values and manually editing each one to update? Or does it make more sense to have a Skill Class (programmer term) that has a method displayDescription which pulls from the database?


Edited by Cleffy, 06 April 2016 - 03:12 PM.

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#11 sonemere

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Posted 06 April 2016 - 03:49 PM

korean translatoret


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#12 ElfLord

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Posted 06 April 2016 - 03:59 PM

There is a positive outlook on this. They may be making skill texts more dynamic. Notice the [36] and so on. May be database placeholders. From a developer standpoint, does it make sense to have 10 different strings per skill level of a skill specifying their values and manually editing each one to update? Or does it make more sense to have a Skill Class (programmer term) that has a method displayDescription which pulls from the database?

this is helium we are talking about

you really think that was his intention.

guaranteed this was accidental and he has no idea how to fix


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#13 Empyro

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Posted 06 April 2016 - 06:07 PM

Oh thats negative...better remove that...remember staying positive makes requiem soooo much better


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#14 Empyro

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Posted 06 April 2016 - 06:09 PM

U know what the truth is...Alteris stuck his dirty fingers on their code and screwed things up... TRUTH BE TOLD!!


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