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Patch Notes 04/13/2016


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#51 Agitodesu

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Posted 13 April 2016 - 11:15 PM

The cooldown probably resets if you use cross cut and broom jab then press x. If you press x in between each skill it will continue to go on.


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#52 Popcorn

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Posted 13 April 2016 - 11:18 PM

The cooldown probably resets if you use cross cut and broom jab then press x. If you press x in between each skill it will continue to go on.

 

Just to check if I understand you right:

 

You press X, then CrossCut (you let the whole animation run), then press X and the combo continues?

If this is the case this is not intended, a fully completed skill should reset the combo for sure. The combo code is that complicated that I might have missed something.

 


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#53 Agitodesu

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Posted 13 April 2016 - 11:21 PM

Yes It is exactly how I have said it. I can wait 5-6 seconds or more after the skill ends and still pull it off.


Edited by Agitodesu, 13 April 2016 - 11:30 PM.

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#54 Popcorn

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Posted 13 April 2016 - 11:24 PM

Yes It is exactly how I have said it.

 

Okay. Thanks for the info. This is an issue I look into. A completely done skill should cancel the animations.

Sorry that I needed to ask again, but it's not always easy to exactly understand if, for example, the skill animation is canceled.

I think the issue you described can be fixed. I will look at it just today.


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#55 Agitodesu

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Posted 13 April 2016 - 11:26 PM

Just another piece of information if helpful at all, the combo only resets, once you either finish the combo or get out of combat with this method. Moving around prior to getting out of combat does not reset as well.

 

This is in general so it affects pve as well.


Edited by Agitodesu, 13 April 2016 - 11:28 PM.

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#56 Popcorn

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Posted 13 April 2016 - 11:31 PM

Just another piece of information if helpful at all, the combo only resets, once you either finish the combo or get out of combat with this method. Moving around prior to getting out of combat does not reset as well.

 

This is in general so it affects pve as well.

 

Just checked myself - not meant that I don't believe what you're saying, I just needed to see myself - and I can confirm that issue.

It will be looked into and hopefully fixed rather quick.

 

Thanks for the infos.


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#57 Kristof3195

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Posted 14 April 2016 - 12:57 AM

Could we please get a soulbond remover in the cash shop with the quantity of 1x and not 3x? 


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#58 VModChimichanga

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Posted 14 April 2016 - 01:39 AM

Could we please get a soulbond remover in the cash shop with the quantity of 1x and not 3x?


ptcmpb.jpg

Passed along. :)
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#59 Agitodesu

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Posted 14 April 2016 - 01:42 AM

Better be 1/3rd the price if not slightly more so the bundle is cheaper :)


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#60 Precrush

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Posted 14 April 2016 - 01:45 AM

Well I don't think there needs to be a 3 scroll bundle really, ain't much difference from 1 to 3. So it could simply be replaced. Maybe there could be like a 7 or 6 scroll bundle instead that'd be a bit cheaper, for the times you'd want to unbound a whole set.


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#61 Agitodesu

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Posted 14 April 2016 - 01:47 AM

I think a 1 scroll and 6 scroll bundle option would be nice for that reason.


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#62 Popcorn

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Posted 14 April 2016 - 02:09 AM

I support your request and forward it.

 


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#63 VModChimichanga

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Posted 14 April 2016 - 03:36 AM

Looks like we have a case of the missing puff tower.

 

You can puff to a blank space near the Black Claw Nest Outpost, but not from it.

I know a few players who might have stolen it, I'll get on the case!

 

(Issue has been passed along)


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#64 ManItsMike

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Posted 14 April 2016 - 04:04 AM

Looks like we have a case of the missing puff tower.

You can puff to a blank space near the Black Claw Nest Outpost, but not from it.
I know a few players who might have stolen it, I'll get on the case!

(Issue has been passed along)

That was me! You'll never take me alive!!
https://youtu.be/KwkwokxJeOw (yeah, I'm linking this again)
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#65 VModChimichanga

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Posted 14 April 2016 - 06:45 AM

I'm in that weird part of the forums again!
Anyone else admitting to Crimes against the continent of Chaos? XD
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#66 Fliederduft78

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Posted 14 April 2016 - 07:02 AM

Darki, spit it out!

 

"nothing happens"

 

Well, I tried.......

 

Puff tower still lost me thinks.


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#67 VModChimichanga

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Posted 14 April 2016 - 08:04 AM

Detective.png?cb=e8fb364e648b7dee86bdfab

No update on the case of the missing puff tower. I heard a player scream like a cartoon character, and I heard crunching that sounded like a dark flip eating something.
I also found a nice little Italian restaurant downtown, very nice pasta.

I have now devoted all of my energy to finding this lost puff tower! Heylookacookie!

Edited by VModChimichanga, 14 April 2016 - 08:05 AM.

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#68 Popcorn

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Posted 14 April 2016 - 10:20 AM

I have been informed that Chimi found that lost puff tower! Mr. Puff was about to escape from the Edge of the World because he was scared of all these dangerous monsters there, but he didn't realize that he could fall down from the edge. So he was hanging there and Chimi was able to rescue him. We will bring him back to his location. Give Mr. Puff some hugs, he's really shocked now.

 


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#69 Rainnowx

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Posted 14 April 2016 - 10:31 AM

So basically, it was a runaway under "panic bad status"?

 

 

EDIT: The bug about "Chain Combo + Standard Skill continuity" goes for (maybe*) all Classes and their 'on-ground' Skills.

 

*Not tested with Shaman, Knight, Gladiator and Infiltrator.

 

 

The most weird part is about Monk/Priest and Wizard/Warlock: once pressing W, then using a Skill, and trying to continue the W-Combo, that second or third press on W is considered as X attack.

Like this:

-W > Skill > X (though W was pressed) > X or W by myself

-W > W > Skill > X (same) > W

-W > W > W > Skill > X (same and forced, as it's either X or W at this Combo's end)


Edited by Rainnowx, 14 April 2016 - 11:58 AM.

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#70 Popcorn

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Posted 14 April 2016 - 11:56 AM

This should be fixed after the today's maintenance.

 


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