In this topic i would like to collect all wrong scaling skills of all classes to help fixing them. I will update it daily.
For this i need the help of others, i would recommend you to use a Protector of Stars weapon without element damage, any active buff skills and without a belt/ring etc that gives you physAttack/magicAttack.
Before you write anything check this start post what is still needed that you only post something again if you noticed a big difference.
If you can, test all skills you have skilled with your class against the monster at Nail Hill and note down the highest damage it does and write after that what the maximum damage should be if you would calculate it with your Physic/Magic attack shown in the character information "U".(example:Sword Dance 5/5 (100% dmg): ~30k -> ~50k)
Warrior:
Blow 1/5(15%+100):~26k->~7300;
Cutdown 1/5(18%+90):~27k->~8700;
Storm Blade 1/5(8%+50):~25.5k->~3900;
Air Combo Launch 1/5(16%+50):~26k->~7700;
Re-launch 1/5(20%+110):~25.5k->9700;
Sword Dance 2/5(43%+90):~27k->~20700;
Hammer Crush 1/5(30%+200):~27k->14600;
Icecold Heart 1/5(50%+300):~29k->24300;
Gladiator:
Dashing Blow 1/1(100%+150):~27.6k->~48150;
I'm Gone Bear! 4/5(72.5%+76):~7.2k x 8Hits->~34800 If it count for each hit; ~4350 if it count for the skill and not for each hit;
Aerial Blow 1/1(95%+130);~28k->45.7k;
Incoming Bear! 1/5(41.7%+166):~10.5k x 3Hits->~20200 If it count for each hit; ~6800 if it count for the skill and not for each hit;
Wrath of Earth 1/5(200%+1000):~35.3k->97k;
Myrmidon:
Gust Slash 5/5(260%+620):~40k x 3Hits->~125k If it count for each hit; ~42k if it count for the skill and not for each hit;
Magnum Break 1/5(200%+300):~33k->~96300;
Death Bound 3/5(270%+600):~40k->130k;
Wyvern Blade 5/5(130%+1100):~32k x 6Hits->63500 If it count for each hit; ~10500 if it count for the skill and not for each hit;
Whirlwind 1/5(75%+500):~25k x 5 Hits->~36500 If it count for each hit; ~7300 if it count for the skill and not for each hit;
Overlord:
Knight:
Paladin:
Dragooner:
Thief:
Ninja:
Savage:
Magician:
Invoker:
Donner Monk>invoker for skill calculation
Class info = POS weapon +20 Weapon
Weapon Physical power / min: 5589 Max 13284
Weapon Magic power / min: 7170 Max: 19302
Hero power Physical: 13673 / Magical powers 22158
Rain of Fire lv 5 = Weapon magic attack power 250% +350
Number of possible hit, not shoing for lv 5 but say 6 combo for the lv 6 so let say hit 5
Should do Min: 18275 – 48605
Damage shown 19700-33200
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Lighting strike lv 1 : Weapon magica attack power 75%+100
Should do 5477,5 – 14576,5
Damage shown: 18189 – 30015
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Diffusion canon: lv 5 : 78% + 50 of magical power
Should do ‘’I don’t know cause the skill description say only magical power so I don’t know the minimum and max I only got 1 number of average : 17333,24 (I will let popcorn check this one cause he got the real calculation formula)
Damage show 11357-20142
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Chain lightning: lv 5 70% magical power
Should do: I got the same text like the diffusion canon magical power so I got only a average number 15510
Damage show: 10085-18533
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Spark rock LV 5 : weapon magical attack power 67%+400
Number of possible hit don’t know not showing
Should do 5238,75 – 13428,85
Damage show : 15205-22870
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Wraith of heaventh lv 3 Weapon magical attack power 1000%
Number of possible hit 2
Should do : 71700 – 193020
Damage show : 39995 – 50392
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lighting storm lv 1 337.5% weapon magical attack power
Number of possible hit 20
Should do 24198,75-65144,25
Damage show : 8707-9781
Sorcerer:
Archer:
Destroyer:
Sentinel:
Earth Master:
Jumeaux:
Thanks to Rainnowx for giving this advice
It should be mentionned to enable "Damage" in the System Information window option; that should relieve players' brain when seeing the damage they have to keep in mind, before writing it anywhere. It also notifies when the damage is critical.
Edited by Vossel, 25 April 2016 - 05:34 AM.