I'm with Xellie, whats the point of making Seal Power 2 even rarer and not worth it compared to rolling the seals twice but not just removing it. Double creations just straight up don't need to happen, it's been a problem that has already been allowed to exist for far too long when item saturation is a concern. Leaving it in like that is just asking for potential problems. Of all the things posted, dealing with seal power 2 is the one that actually touches on classics actual big problems so it'd be nice to get it taken care of properly.
Castle loot overhaul would definitely be cool, but it's tricky to get the balance right between being useful/rewarding and not being too much winners-get-stronger-losers-get-screwed in terms of being woe competitiveness so new loots need to be chosen carefully.
Huge status spam sounds pretty bad tbh, there are already classes and skills that do a good job of spreading status and introducing status weapons significantly more powerful than current weapons kinda craps all over a lot of mvp cards and other gear people currently use (still to good effect). I think statuses are in a pretty good place in the game, I'd approach this idea with a LOT of caution if you even do it at all.
Janeway stuff is cool but doesn't do much if people don't want to actually play on the server anymore, and really what needs to happen in that regard is fencer scroll leveling needs to be nerfed and the new janeway needs to not be just an easy fasttrack to 70. You need to reintroduce actually playing the game and engage in development to make that more fun/rewarding, not just revamp the mechanics that have everyone skipping over the first 70 levels of gameplay in a somewhat different way. This also removes some of the ease of abusing janeway/fencers to spam seals, instances, quests/events, etc. I don't know exactly how the new janeway works but I would be surprised if it changed the overall status quo much at all in terms of low-mid level pvm.
Honestly a lot of these things seem to be avoiding a lot of the real problems classic has so I'm not sure how I should feel about it really. How goes things in tackling classics actual big issues, like the cheating/duping/RMTing/certain websites, woe issues, item saturation, lack of new content that gives players incentives to continue playing the game (and playing the game together), etc. People have posted a LOT of ideas about expanding the pvm turn in system, vanilla woe, castle reduction, econ control, stuff like that. I know you've tried with the new BG and I hope it's not dead in the water, but I mean if you can't get it working you can't get it working. Are we basically waiting for kRO to swoop in and save us on all the real issues though? After all this time, all the discussions, and all the ideas/solutions that have been proposed, this just seems a little bit underwhelming overall. It's not that these things aren't good, are unneeded or shouldn't be worked on, but it kinda seems akin to going out to the garage to do some maintenance on your car while your house is on fire behind you.
Edited by rojoky113, 23 April 2016 - 08:25 AM.