melee short range class need a boost in hp and move speed to run over tens of aoes and have a chance to survive .
i like inferno speed ,stun imune.
i think left only a rush like comies and stealth like sins.
this make druids more actractive
if u wanna magic dmg change to element
the whole BM tree is magic damage so i dont think taking out the magic damage would work. druid is amazing because of its flexibility.
stealth would just turn druids into Wow feral druids
stun immune doesnt fit the class tbh
slow immunity would work
spell reflect taken from elems and given to inferno would work too possibly but that would possibly make aa druids too OP in pvp
a swift legs would be more than welcome coming back but it would require a sacrifice of a defensive skill so it would have a trade off.
the bleed is super lack luster when ppl have 30-40k hp maybe make it a defensive debuff or a spammable skill (- bleed + base damage) would work better for SS builds
if they were to make it so you could go to any form it would open up all kinds of builds and build paths making more skills viable depending on whether you want to pvp or pve. i.e. vilovy gravity up doom guard aoe stun xenoa dash away. could be used as a team initiator for foc. another example would be dash in doom guard aoe stun, inferno AA, kill a few mobs aoe stun, AA
idk its just my 2 cents
i still love my druid and will continue to play her but a quality of life buff to inferno would be much appreciated. they have their hands full with all the new stuff at gravity so i dont expect anything like this to happen soon
but maybe it will give them some ideas to go on