Well, some MVP cards are just plain useless these days since the effect is so lame. Guess we need to rework them so they can be more appealing and have better marketabiity.
Baphomet Card
Old effect: 3x3 splash damage on normal attacks
New effect: 3x3 splash damage on normal attacks, at +9 the splash becomes 5x5, at +14 the splash becomes 7x7
Doppelganger Card
Old effect: ASPD+10%
New effect: ASPD+10%, extra 5% ASPD at +9, extra 5% ASPD at +14
Moonlight flower Card
old effect: increase movement speed by 25%
new effect: increase movement speed by 100% (speed potion effect)
Osiris card
Old effect: grants full HP and SP when ressurected
new effect: grants full HP and SP when resurrected. buff and debuff lasts 25% longer
Lady Tanee card
Old effect: Max SP+50%, Max HP-40%. banana recovery + 100%
new effect: Max SP+50%, Max HP-40%, banana recovery + 2000%, reduces 10% ranged attack damage taken
Stormy Knight card
Old effect: 2% chance to cast storm gust level 1 when attacking. 20% to freeze enemies when attacking.
new effect: 2% chance to cast storm gust level 1 when attacking. 20% to freeze enemies when attacking. Storm gust autocast chance increases 1% per 2 refine levels.
Lord of the dead
Old effect: 5% chance to cast stun, curse, poison, bleeding, silence on melee attack, 0,01% to cast coma on physical attack
new effect: 5% chance to cast stun, curse, poison, bleeding, silence, sleep, frozen, chaos, blind, level 1 slow cast, level 1 decrease agi, level 1 critical wound, level 1 hell's judgement when melee attacking. 0,01% to cast come on physical attack, add 0,01% chance per refine levels.
Leak card
old effect: str+3, when doing physical or magical damage, 5% autocasting chaos
new effect: str+3, when doing physical damage, magical damage, getting hit by physical damage, magical damage. there is 5% chance to cast confusion rule (11x11 chaos aoe).
RSX 0806 card
old effect: vit+3, armor is unbreakable and cant be knocked back
new effect: vit+3, armor is unbreakable, cant be knocked back, 10% resist from every race, 10% chance to destroy enemy's weapon when melee attacked.
Evil snake lord card
old effect: int+3, immune to curse and blind
new effect: int+3, immune to curse and blind. when doing physical damage, magical damage, getting hit by physical damage, magical damage. there is 5% chance to cast 11x11 curse aoe
Atroce card
old effect: atk+25, 0,5% chance to get max aspd for 10 seconds when physically attacking
new effect: atk+30, 0,5% chance to get max aspd for 10 seconds when physically attacking, 0,5% chance to get +100 critical for 10 seconds when physically attacking, 0,5% chance to get atk+100 for 10 seconds when physically attacking
Queen scaraba
old effect: 30% more physical damage to scarabas, chance to get scaraba mercenary scroll
new effect: 30% more physical damage to insect and earth elemental monsters, chance to get scaraba mercenary scroll
gold queen scaraba
old effect: int+3 10% insect resist, 5% more if refined to +9
new effect: 10% insect resist, 5% more if refined to +9. add 10% chance to activate stone skin level 5 for 5 seconds when getting hit by physical damage
Ifrit card
old effect: increase base atk and critical by job level/10. 1% chance to cast level 10 earthquake when getting hit by physical damage.
new effect: increase base atk by job level/2, critical by job level/5. 3% chance to cast level 10 earthquake when getting hit by physical damage.
Assassin cross card
old effect: enable use of cloaking level 3
new effect: enable use of cloaking level 3. Critical damage +25%
High priest card
old effect: 5% chance to cast assumptio level 1 when attacked by physical or magical attack
new effect: 10% chance to cast safety wall level 10 when melee physically attacked, 10% chance to cast pneuma when ranged attacked, 10% chance to cast magic mirror for 5 seconds when magically attacked
Some other MVPs and instance bosses that deserves cards
Boitata (of defender)
20% autocast defending aura when ranged attacked. slot: shield
Gopinich (of royal assassin)
ignores 30% defense of boss monsters (physical version of vesper card). slot: headgear
Wandering Purple Dragon (lost)
Atk + 50, Matk + 50. Slot: weapon
Doyen Irene card (of pugilist)
When inserted on knuckle type weapon: Atk+20, crit+10, aspd+5%, hit+20. extra atk+10, crit+5, hit+10 if refined to +14. slot: weapon
Evil fanatic card (evil slayer)
10% physical and magical damage to demon and undead monster, extra 5% if headgear upgraded to +9. Slot: headgear
torturous redeemer card (saint)
holy elemental resistance +30%, flee+5. slot: garment
Captain Fellock card (of potential)
All stat+2. If equipped by swordsman class: Max HP+5% for every 3 refine level. If equipped by mage and acolyte class: MATK+10 for every 3 refine levels. if equipped by thief and ninja class: ASPD+3% for every 3 refine levels. if equipped by archer and gunslinger class: ranged attack damage +3% for every 3 refine levels. if equipped by acolyte class: Max SP+5% for every 3 refine levels. If equipped by merchant and taekwon class: ATK+10 per 3 refine levels. If equipped by novice class: all stat+2 for every 3 refine levels. slot: shoes
Faceworm queen (of mother's fury)
When doing physical attack, there is 1% chance to transform into faceworm queen for 5 seconds, when transforming there is 20% chance to autocast level 1 earthquake while melee attacking (basically FQL but for all weapon). slot: weapon
Grim reaper ankou card (of darkness)
when physically attacking, there's 10% chance to cast level 10 dark cross. when physically attacked, there is 5% chance to cast level 10 dark grand cross. slot: shoes
Morroc necromancer card (of genius)
when magically attacking, there is 5% chance to cast level 1 recognized spell. slot: shoes
Wounded morroc card (of numb)
30% chance to nullify every physical attack taken (physical version of GTB card). slot: shield
thoughts?
Edited by fuyukikun, 27 April 2016 - 05:50 AM.