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Rework those MVP cards!


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#1 fuyukikun

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Posted 27 April 2016 - 04:46 AM

Well, some MVP cards are just plain useless these days since the effect is so lame. Guess we need to rework them so they can be more appealing and have better marketabiity.

 

Baphomet Card

Old effect: 3x3 splash damage on normal attacks

New effect: 3x3 splash damage on normal attacks, at +9 the splash becomes 5x5, at +14 the splash becomes 7x7

 

Doppelganger Card

Old effect: ASPD+10%

New effect: ASPD+10%, extra 5% ASPD at +9, extra 5% ASPD at +14

 

Moonlight flower Card

old effect: increase movement speed by 25%

new effect: increase movement speed by 100% (speed potion effect)

 

Osiris card

Old effect: grants full HP and SP when ressurected

new effect: grants full HP and SP when resurrected. buff and debuff lasts 25% longer

 

Lady Tanee card

Old effect: Max SP+50%, Max HP-40%. banana recovery + 100%

new effect: Max SP+50%, Max HP-40%, banana recovery + 2000%, reduces 10% ranged attack damage taken

 

Stormy Knight card

Old effect: 2% chance to cast storm gust level 1 when attacking. 20% to freeze enemies when attacking.

new effect: 2% chance to cast storm gust level 1 when attacking. 20% to freeze enemies when attacking. Storm gust autocast chance increases 1% per 2 refine levels.

 

Lord of the dead

Old effect: 5% chance to cast stun, curse, poison, bleeding, silence on melee attack, 0,01% to cast coma on physical attack

new effect: 5% chance to cast stun, curse, poison, bleeding, silence, sleep, frozen, chaos, blind, level 1 slow cast, level 1 decrease agi, level 1 critical wound, level 1 hell's judgement when melee attacking. 0,01% to cast come on physical attack, add 0,01% chance per refine levels.

 

Leak card

old effect: str+3, when doing physical or magical damage, 5% autocasting chaos

new effect: str+3, when doing physical damage, magical damage, getting hit by physical damage, magical damage. there is 5% chance to cast confusion rule (11x11 chaos aoe). 

 

RSX 0806 card

old effect: vit+3, armor is unbreakable and cant be knocked back

new effect: vit+3, armor is unbreakable, cant be knocked back, 10% resist from every race, 10% chance to destroy enemy's weapon when melee attacked.

 

Evil snake lord card

old effect: int+3, immune to curse and blind

new effect: int+3, immune to curse and blind. when doing physical damage, magical damage, getting hit by physical damage, magical damage. there is 5% chance to cast 11x11 curse aoe

 

Atroce card

old effect: atk+25, 0,5% chance to get max aspd for 10 seconds when physically attacking

new effect: atk+30, 0,5% chance to get max aspd for 10 seconds when physically attacking, 0,5% chance to get +100 critical for 10 seconds when physically attacking, 0,5% chance to get atk+100 for 10 seconds when physically attacking

 

Queen scaraba

old effect: 30% more physical damage to scarabas, chance to get scaraba mercenary scroll

new effect: 30% more physical damage to insect and earth elemental monsters, chance to get scaraba mercenary scroll

 

gold queen scaraba

old effect: int+3 10% insect resist, 5% more if refined to +9

new effect: 10% insect resist, 5% more if refined to +9. add 10% chance to activate stone skin level 5 for 5 seconds when getting hit by physical damage

 

Ifrit card

old effect: increase base atk and critical by job level/10. 1% chance to cast level 10 earthquake when getting hit by physical damage.

new effect: increase base atk by job level/2, critical by job level/5. 3% chance to cast level 10 earthquake when getting hit by physical damage.

 

Assassin cross card

old effect: enable use of cloaking level 3

new effect: enable use of cloaking level 3. Critical damage +25%

 

High priest card

old effect: 5% chance to cast assumptio level 1 when attacked by physical or magical attack

new effect: 10% chance to cast safety wall level 10 when melee physically attacked, 10% chance to cast pneuma when ranged attacked, 10% chance to cast magic mirror for 5 seconds when magically attacked

 

Some other MVPs and instance bosses that deserves cards

 

Boitata (of defender)

20% autocast defending aura when ranged attacked. slot: shield

 

Gopinich (of royal assassin)

ignores 30% defense of boss monsters (physical version of vesper card). slot: headgear

 

Wandering Purple Dragon (lost)

Atk + 50, Matk + 50. Slot: weapon

 

Doyen Irene card (of pugilist)

When inserted on knuckle type weapon: Atk+20, crit+10, aspd+5%, hit+20. extra atk+10, crit+5, hit+10 if refined to +14. slot: weapon

 

Evil fanatic card (evil slayer)

10% physical and magical damage to demon and undead monster, extra 5% if headgear upgraded to +9. Slot: headgear

 

torturous redeemer card (saint)

holy elemental resistance +30%, flee+5. slot: garment

 

Captain Fellock card (of potential)

All stat+2. If equipped by swordsman class: Max HP+5% for every 3 refine level. If equipped by mage and acolyte class: MATK+10 for every 3 refine levels. if equipped by thief and ninja class: ASPD+3% for every 3 refine levels. if equipped by archer and gunslinger class: ranged attack damage +3% for every 3 refine levels. if equipped by acolyte class: Max SP+5% for every 3 refine levels. If equipped by merchant and taekwon class: ATK+10 per 3 refine levels. If equipped by novice class: all stat+2 for every 3 refine levels. slot: shoes

 

Faceworm queen (of mother's fury)

When doing physical attack, there is 1% chance to transform into faceworm queen for 5 seconds, when transforming there is 20% chance to autocast level 1 earthquake while melee attacking (basically FQL but for all weapon). slot: weapon

 

Grim reaper ankou card (of darkness)

when physically attacking, there's 10% chance to cast level 10 dark cross. when physically attacked, there is 5% chance to cast level 10 dark grand cross. slot: shoes

 

Morroc necromancer card (of genius)

when magically attacking, there is 5% chance to cast level 1 recognized spell. slot: shoes

 

Wounded morroc card (of numb)

30% chance to nullify every physical attack taken (physical version of GTB card). slot: shield

 

thoughts?


Edited by fuyukikun, 27 April 2016 - 05:50 AM.

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#2 sb120495

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Posted 27 April 2016 - 06:19 AM

They won't do that. Instead they'll release nightmare versions of old bosses with new card effects.


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#3 Ashuckel

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Posted 27 April 2016 - 09:25 AM

Some of those are waaay out of hand
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#4 cory

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Posted 27 April 2016 - 10:50 AM

This is what I think.

 

 


 

Baphomet Card

Old effect: 3x3 splash damage on normal attacks

New effect: 50% chance ignore magic. 3x3 splash damage on normal attacks, at +9 the splash becomes 5x5, at +14 the splash becomes 7x7

 

Doppelganger Card

Old effect: ASPD+10%

New effect: 50% chance ignore magic. ASPD+10%, extra 5% ASPD at +9, extra 5% ASPD at +14

 

Moonlight flower Card

old effect: increase movement speed by 25%

new effect: 50% chance ignore magic. increase movement speed by 100% (speed potion effect)

 

Osiris card

Old effect: grants full HP and SP when ressurected

new effect: 50% chance ignore magic. grants full HP and SP when resurrected. buff and debuff lasts 25% longer

 

Lady Tanee card

Old effect: Max SP+50%, Max HP-40%. banana recovery + 100%

new effect: 50% chance ignore magic. Max SP+50%, Max HP-40%, banana recovery + 2000%, reduces 10% ranged attack damage taken

 

Stormy Knight card

Old effect: 2% chance to cast storm gust level 1 when attacking. 20% to freeze enemies when attacking.

new effect: 50% chance ignore magic. 2% chance to cast storm gust level 1 when attacking. 20% to freeze enemies when attacking. Storm gust autocast chance increases 1% per 2 refine levels.

 

Lord of the dead

Old effect: 5% chance to cast stun, curse, poison, bleeding, silence on melee attack, 0,01% to cast coma on physical attack

new effect: 50% chance ignore magic. 5% chance to cast stun, curse, poison, bleeding, silence, sleep, frozen, chaos, blind, level 1 slow cast, level 1 decrease agi, level 1 critical wound, level 1 hell's judgement when melee attacking. 0,01% to cast come on physical attack, add 0,01% chance per refine levels.

 

Leak card

old effect: str+3, when doing physical or magical damage, 5% autocasting chaos

new effect: 50% chance ignore magic. str+3, when doing physical damage, magical damage, getting hit by physical damage, magical damage. there is 5% chance to cast confusion rule (11x11 chaos aoe). 

 

RSX 0806 card

old effect: vit+3, armor is unbreakable and cant be knocked back

new effect: 50% chance ignore magic. vit+3, armor is unbreakable, cant be knocked back, 10% resist from every race, 10% chance to destroy enemy's weapon when melee attacked.

 

Evil snake lord card

old effect: int+3, immune to curse and blind

new effect: 50% chance ignore magic. int+3, immune to curse and blind. when doing physical damage, magical damage, getting hit by physical damage, magical damage. there is 5% chance to cast 11x11 curse aoe

 

Atroce card

old effect: atk+25, 0,5% chance to get max aspd for 10 seconds when physically attacking

new effect: 50% chance ignore magic. atk+30, 0,5% chance to get max aspd for 10 seconds when physically attacking, 0,5% chance to get +100 critical for 10 seconds when physically attacking, 0,5% chance to get atk+100 for 10 seconds when physically attacking

 

Queen scaraba

old effect: 30% more physical damage to scarabas, chance to get scaraba mercenary scroll

new effect: 50% chance ignore magic. 30% more physical damage to insect and earth elemental monsters, chance to get scaraba mercenary scroll

 

gold queen scaraba

old effect: int+3 10% insect resist, 5% more if refined to +9

new effect: 50% chance ignore magic. 10% insect resist, 5% more if refined to +9. add 10% chance to activate stone skin level 5 for 5 seconds when getting hit by physical damage

 

Ifrit card

old effect: increase base atk and critical by job level/10. 1% chance to cast level 10 earthquake when getting hit by physical damage.

new effect: 50% chance ignore magic. increase base atk by job level/2, critical by job level/5. 3% chance to cast level 10 earthquake when getting hit by physical damage.

 

Assassin cross card

old effect: enable use of cloaking level 3

new effect: 50% chance ignore magic. enable use of cloaking level 3. Critical damage +25%

 

High priest card

old effect: 5% chance to cast assumptio level 1 when attacked by physical or magical attack

new effect: 50% chance ignore magic. 10% chance to cast safety wall level 10 when melee physically attacked, 10% chance to cast pneuma when ranged attacked, 10% chance to cast magic mirror for 5 seconds when magically attacked

 

 

 

thoughts?


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#5 Ashuckel

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Posted 27 April 2016 - 12:45 PM

The only thing i think should work differently on baphomet card is that the splash damage should reflect exactly the dmg you dealt to the targeted mob, kinda like TC, affected by crit and all that.
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#6 scraps345

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Posted 28 April 2016 - 09:33 AM

Some cards would be better if placed into a different slot, for example

if Atroce went into headgear like Vanberk Card..

+25ATK (would be nice on headgear and replaces dark pinguicula)

and the chance to get 100% aspd without using up a weapon slot can mean any melee class can use it for leveling up.


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#7 Nirvanna21

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Posted 28 April 2016 - 08:47 PM

Why is Tanee on this list? That card already has a good purpose.


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#8 fuyukikun

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Posted 29 April 2016 - 01:03 AM

Why is Tanee on this list? That card already has a good purpose.

the banana effect is a troll, it is an eyesore


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#9 Nirvanna21

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Posted 29 April 2016 - 01:18 AM

the banana effect is a troll, it is an eyesore

 

True, but the card still does serve a useful purpose :D


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#10 fuyukikun

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Posted 29 April 2016 - 02:21 AM

yeah, great for gfist and suicide destruction
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#11 Kusanagisama

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Posted 01 September 2016 - 02:58 PM

Some Most of those are waaay out of hand

 

Fixed. Also, what Mike said.


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