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zulie drop directly in inventar


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#1 littlekami

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Posted 30 April 2016 - 04:25 AM

why not let the droping zulie going in inventar directly insteed of pick them up from the ground.

 

ever..(rly ever) ima get a lil angry..if i run dg´s ( even more if there is a drop event ) and need to pick the zulie drops. its not that i dun want the zulie...i want them. but..focused on dropruns (i ever run in dropset) and/or dropevents / Clanskill for drop...it would be way easier and faster to pick the more important drops without picking the massiv zulie drops on the ground.

sometimes there isnt even enough time to pick all the drops.

I know.. i also could just lure less mobs then i would have less drops and enough time to pick all. but no one will loose time when running for drops( drop event/clanskill/dropset).

 

whatever.. i think the zulie should go in ur inventory ( like when doing quest).

 

hope all understand what im talking about..:P

 

so.. what u all think..?


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#2 Feuer

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Posted 30 April 2016 - 07:13 AM

I brought this issue up in my Lisent U farming threads. Running Passives, Drop Modifiers, Premium and Medallions makes for SOOO many drops, literally tens of thousands, that you spend more time looting that killing for the drops. [effectively wasting medal time by not killing to use their effects]. It's like a soft-cap ceiling. Once you go so high, you might as well stop or you're just wasting profits. 


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#3 DarkSideOfMoon

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Posted 30 April 2016 - 09:28 PM

Great idea!

Maybe take off Zuly drops in Dungeon completely and reward a specific amount of Zuly at the end of the DG, after it was finished successfully.

Or make Zuly a part of the DG quests, so you get valor and Zuly as a reward.


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#4 KatsuraKujo

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Posted 01 May 2016 - 12:07 AM

Great idea!

Maybe take off Zuly drops in Dungeon completely and reward a specific amount of Zuly at the end of the DG, after it was finished successfully.

Or make Zuly a part of the DG quests, so you get valor and Zuly as a reward.

 

sorry to shoot you but, please come up with a more economical suggestion, this might increase the currency and make inflation worse in the market in junon :v

 

just saying (for the sake of newbies)


Edited by KatsuraKujo, 01 May 2016 - 12:08 AM.

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#5 Feuer

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Posted 01 May 2016 - 04:33 AM

Actually controlling exactly how much money is generated each time allows for greater control of inflation.

 

Because the amount is know precisely how much is being given, and can be accommodated for with things like repair costs, storage fee's and refine costs. 

It's when you have a free for all, non-controlled system [like we have] that you can only make a 'best guess' at how much is generated [unless you log every single zulie drop in game and the amount that was dropped] but that would tax the server immensely. 

 

But I think the proposition deviated. I think it's perfectly acceptable to have ALL drops automatically store into your char's inventory, and if your bag is full to have it deposit into an 'over-flow' storage that can only have items removed. After 'x' time designated by DEV's, the items not removed will simply be deleted [probably a week or so?]

 

But that's my personal opinion. 


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#6 Dragonlark

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Posted 02 May 2016 - 02:26 PM

For dungeons specifically, it may be possible to have Zulie automatically distribute equally to the party during the dungeon run, and then have the rewards automatically distribute into the groups inventories after the boss is defeated. The ROSE Team could look into doing something like this in the future. What do you guys think?


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#7 Feuer

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Posted 02 May 2016 - 02:30 PM

Sounds good to me. Just don't forget that there might not always BE room in the inventory. I've played a few games where they handle this by either having an 'overflow tab' of storage that these items go to, and can only be removed from. OR the games with a mail system simply 'mail' them to your chars inbox, and if not retrieved after 'x' time are deleted. But we don't have mail-boxes [yet?] 

 

Either way, it would be great to see this addressed. I know on a personal level, I stopped buying medals because of this issue with too many drops halting farming time. 


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#8 DarkSideOfMoon

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Posted 03 May 2016 - 02:37 AM

When I understand Dragonlark correct, her proposal addresses the distribution of Zuly, being equally shared and after defeating the boss, given into the players inventory.

There should not be an issue with overflow, considered the amount that can be earned :wink: and btw there should not be an issue with inflation either  :handshake:

I think it is a wonderful idea!


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#9 littlekami

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Posted 03 May 2016 - 05:28 AM

ya like that idea.

 

 


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#10 Feuer

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Posted 03 May 2016 - 08:00 AM

For dungeons specifically, it may be possible to have Zulie automatically distribute equally to the party during the dungeon run, and then have the rewards* automatically distribute into the groups inventories after the boss is defeated. 

 

I guess they way it was worded threw me off. She made a clear distinction between how zulie is distributed, then described how the rewards would be given at the end. The differentiating distinction between the two is why I read it as her addressing both Zulie distribution and item distribution. 

 

At either rate, something should be investigated, it is proving to be an issue for players and customers alike. 


Edited by Feuer, 03 May 2016 - 08:01 AM.

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#11 littlekami

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Posted 03 May 2016 - 10:03 AM

if its meant both. then i like it even more.

 

may include a special " drop/dungeon inventory " to the exist account inventory..maybe getting from premium or with a special scroll frim IM..like the storage expansion ones.

 

or as a side effekt of drop medals/clan passiv drop/ drop equipment ... but..hmm.. i dunno :P

 

i also like feuers idea for the mail system.. knowing from WoW. would be nice ..ya


Edited by littlekami, 03 May 2016 - 10:06 AM.

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#12 thetrangdamvn

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Posted 03 May 2016 - 07:00 PM

The other official ROSE does this very very well.

You can youtube some of their running dungeons videos to see how zulie is obtained automatically.


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#13 8768160424095718987

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Posted 11 May 2016 - 06:18 AM

I hope Zullies just go directly to the character and distributed evenly to the party up to a certain level and stop at higher level. just at thought

 


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