Hopefully this could be fixed cause at the rate it fires every other arrow will miss.
Posted 02 May 2016 - 11:26 AM
Hopefully this could be fixed cause at the rate it fires every other arrow will miss.
Posted 02 May 2016 - 12:53 PM
That's what could be seen long ago.
Making its arrows able to hit mid-air might make it look like Specialist's Sniping, but Sharpshooting only has a linear range and, as it is right now, has a steady firing rate unlike Sniping; but it seems from the image that it's too fast to actually see efficiency in this Skill.
The problem to me here is Sharpshooting's purpose.
Sure, I really would like it to be useful on a PvE 1v1~5, but what if it was like that only for a "knock several by several" thing?
Sharpshooting being able to hit up to 5 ennemies, whatever is the probability that during the shooting sequence there are still ennemies standing because they weren't in range, they will anyway come in (if "lucky" enough XD) and the next shot should hit.
I had wasted neurons on that theory, yet I would still want Sharpshooting to be remade XD
Edited by Rainnowx, 02 May 2016 - 12:54 PM.
Posted 03 May 2016 - 06:43 PM
+1 to this.
It's basically a horrible Sniping mimic. This skill could definitely use some love; the damage is also lacking pretty heavily...
This is one of those skills that simply isn't worth using in any scenario. Making the skill scale with attack speed and hit airborn enemies, like you guys have suggested, would make it leagues better than it currently is.... but even then, is it worth investing in without a damage buff? Not sure. Another thing to keep in mind, though, is the abundance of useful skills the Sentinel path trees have in comparison to Destroyers. Honestly, I don't really think this is a class that needs buffing.
Edited by Bustincaps, 03 May 2016 - 06:47 PM.
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