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Incorrect player position and animation


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#1 bergjasper

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Posted 03 May 2016 - 10:59 AM

Hi,

 

I've noticed this bug before but it's happening quite a lot now so I figured I'd make a thread about it. What happens is whenever a player's mspd changes (e.g. by using tab or slowing down a player's movement by debuffs) the player's position and animation isn't updated correctly anymore from that moment. This way it happens a lot that I see a player at a total different position standing still (with standing or running animation) far away from me but in reality is hiting me from closeby.

 

Has anyone else experienced this? I couldn't find a thread about it but I hope this gets fixed soon because it's a pretty mayor bug that could be abused in PVP mostly.

Best regards


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#2 KatsuraKujo

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Posted 03 May 2016 - 05:29 PM

Pretty sure it has been reported and I think the devs are aware of the bug. If not well, good that you're the 1st :v

but yeah, nearly everyone in the game knows this bug

Just be patient =3


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#3 Feuer

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Posted 03 May 2016 - 08:18 PM

There's a change on Pegasus that addresses one of the causes of this when using ranged weaponry and a costume with a different range setting. 

 

However not all instances are fully addressed, but hopefully it will continue to be worked on over time. 


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