Renewal WoE Revitalization Project
Posted 09 May 2016 - 12:22 AM
Posted 09 May 2016 - 12:30 AM
Because that would have to apply to every time they damaged you.
If my character has 10000 HP
First hit takes 90% of your hp. Leaving you with 1000 left.
Next hit Takes 90% of your hp, Leaving you with 100 left
And lets hope then 10 hp
The 1 hp
and finally on the fifth attack killed him.
That would be rediculous. There wouldnt be a way to make it happen to just the first skill and would be unfair for it to be applied to only some skills.
ON the "skills over wall" talk:
If a skill is screen wide - Canto-howling-frost joke - then it shouldnt be effected by your talk.
Skills that have to be cast on a cell, that never should have been able to go across the wall - Stasis - Should be included in the talk.Nevermind got it confused with another skill
Skills that have to be cast on a cell, that never should have been able to go across the wall.Should be included in the talk if there are any.
'really if a skill is screen wide, then thats just another part of woe. We shouldnt nerf everything that ends in a status effect. Or how would you defend your castles as everyone can just run past you..... There has to be status effects in game, we have already lost enough
I have to say the idea of about limiting what can go into Woe is a bad idea and should just not even have been said. You know nothing like that will ever happen. That would be like them telling you that you cant play your character in woe. It wont happen and we shouldnt even bring that up
Sigh, so make it applied when the target are on >90% of max hp. 90% is just example though. So, there is no more -_- like, when suddenly a sura snap from nowhere and kill you, or two guilds were having 'fun' fight then suddenly come a +20 [Thanatos,turtle general]ea6 GXbow ranger with unlimit on and wipe the entire guild.
Just make it impossible to one shot, that is my concern. Sometimes idk if i log in for woe or to date the Innkeeper. Pretty sure all the concerns from new players are how one shot fest is the woe, 2 hours just to kiss the Innkeeper. well, except for this one Sac slave RG lmao.
Sarah card effect is still not good coz certain class has so low hp modifier.
And as some ppl suggest before, make all skill affected by reductions.
Posted 09 May 2016 - 12:53 AM
why not changing the meta by fixing the broken skills 1st?
Posted 09 May 2016 - 04:29 AM
Also I like the idea of needing 120-130 of a stat to get status immunity.
Posted 09 May 2016 - 09:05 AM
Do u want to make mechanic the new expanded class? Why not disable Rune Knights from using Temporal DEX? (the class is already useless at woe scenario without SD,don't make their life harder).
- DB needs a cooldown,it's stupid with/without nodelay.
and please god,no official autopot,what's next? official auto aim cause is too hard to aim at woe?
Edited by Hissis, 09 May 2016 - 09:07 AM.
Posted 09 May 2016 - 09:10 AM
- Disable Mechanic from wearing Dex Boots and allow the cast to be interrupted.
*No for adding global cooldown on all skills since its completely meaningless and kill the game straight away. Strings/Kiels/GX/DB-RK/Chasers/all spamming class can just quit playing and all 1-hit/high dmg class gets everything.
As for the cooldown on Pot, why dont iRO just develop a official Autopot-like software for people to subscribe to use so there will be a standard of how fast you should pot no matter if someone using macro mouse or not. People with Macro could set to meet with the standard, and GM can identify who cheat with autopot and ban them officially.
Yea, i think you want nerf all classes and preserve your classes.
Then, remove temporal dex from RKs and add global cooldown on Dragon Breath and masq is the solution.
And a official Autopot? Do you have Fingers dude?
Posted 09 May 2016 - 09:30 AM
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