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Pros an cons of a RG & RK? (Need help)


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#1 Nirvaxe

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Posted 06 May 2016 - 06:33 PM

so i was wondering,a friend of mine was asking this morning what are the differences between a RG and a RK what are there functions? is one better than the other? or are they just designed to do diferent sets of things? (in a PVM/MVP environment)

 

If anyone could eventually list there pros & cons i would be so glad enlighten me!  :p_laugh:

 

Thank you in advance Have a great week end! <3   :p_love:


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#2 PervySageMarty

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Posted 08 May 2016 - 06:03 AM

Con: both heal for -_-

Pro: both dont need heal skill to find parties

Con: You usually will compare youself to Hayroh and will feel deep shame knowing he is more better than you

Pro: You can usually find people who play these classes worse than you, so you can stroke your ego in front of them.

Con: Both require you to mount them for most effectiveness

Pro: they have ingame mounts.
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#3 Ashuckel

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Posted 08 May 2016 - 09:40 AM

2nd Con is false -_-
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#4 Icarus05

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Posted 10 May 2016 - 04:26 PM

second con ( i don't agree xD. i don't feel bad at my RK since my build is based on a special build of a GX hybrid(Adding some RK stuffs) 

 

 

RG= very tough class,can heal himself and balance skill board

 

RK= Very tough class, can go tanky or Kirito mode,but whenever you are planning to build, RK is cursed by gravity to have a very bad skill board(i guess two or 3 skills can be  useful,the rest are pieces of junks


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#5 Keepo

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Posted 11 May 2016 - 03:41 AM

rk if you wanna be mainstream

 

rg if you wanna be alty


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#6 3025140119203620510

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Posted 12 May 2016 - 05:54 AM

RK is more of a heavy duty AOE damage dealer where you can excel in many areas in PvM, MvP, and WoE with just 1 build, The Dragon breath build. RK is hard to take down, deal good damage, and less buff dependent than many other classes. You can afford to die, ress, and back in actions right way. Some other classes will need to cast all sort of buffs and +20 food and etc just to become effective again.   RK is also easier to level due  to access to many AOE skills and RK is always welcomed in almost any party. Also good RK knows how to use rune to improve survivability and damage output even further. Even though RK can pull, tank, and support party via runes, that jobs are best left with RG and Suras who are naturally better at those. 

Cons:
Very weak against Holy element. 
Very much gear  dependent character.
Tied to a party kind of a character.  DB RK is heavily relied on party such as Magic String, Sacrement, and Gypsy's Kiss to become effective. 
The physical melee build got a short end of the stick in PvM. So you're just pretty much a lizard neck with swords and spears.

 

 

RG is a more versatile sword man. RG can be a great synergy for a party with various party buffs or he can opt to be a soloist and ready for single target action. RG is naturally a better puller and tanker due to available skills. RG will also have more MvPing potential than RK due to more high DPS single target skills that's not limited to fire and water. RG is also not tied to having a party  to perform effectively like averaged gears RK do. Despite RG can generally perform many roles better than an RK can, RG lack's of any decent AOE skills means he can never replaces RK when it comes to  heavy duty AOE damage dealer.

Cons of RG:
Harder to level due to lack of AOE, skills point wasted into Faith, and party often prefer GX for pulling and Sura for tanking. Also not many people understand the benefits of having RG in a party, so RG is often get left out in the rain. 
Versatile but not a very specialized class, as many of its role can be performed better by other specialized classes. 
More maintenance than RK. More buffs to cast and maintaining the experience point to cast inspirational is annoying.

 

 

RG and RK goes toe to toe in duel situation. They both have deadly skills that can counter each other. So it comes down to resources and individual skills. Non-potting RG and RK are still horrible tanks from AB perspective. RG and RK low reduction and high HP pool are nightmare to AB's SP pool, since healing skills don't scale well into the third class at all. Much easier to heal MS sura taking 50-100 damage per shot. Anyways lastly they are also both kind of expensive to gear.
 


Edited by 3025140119203620510, 12 May 2016 - 05:56 AM.

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#7 EvilLoynis

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Posted 29 May 2016 - 09:15 AM

  I think it should be noted that for a player just starting out RG is probably the better idea as it's a LOT cheaper.

 

  As Crusader and Paladin it's best to level with an Agility Build utilizing Spear Quicken with a high Atk 2 Handed Spear.  Also Holy Cross can mop the floor for Single Targets vulnerable to Holy Attacks.  This build doesn't really require healing items much so save you tons of cash.  Crescent Scythe only costs like 1m and is a great weapon to hit level 100 with, Hellfire is also decent and only costs 200k.  Other than that Eden gears will do you fine usually.

 

  As a Royal Guard you get access to your AoE leveling skill faster than RK.

 

  Sadly no Mora set for RG :( 

 

 

  RG vs RK head to head in a PvP situation with equal Skill and Character level and funds will usually be in favor of the RG I think.  While both have a skill to break the others weapon, RG's Pinpoint is better I think as it can also take away their Shield, Armor and Helmet as well.

 

  I could be wrong as I have no exp playing RK or even Knight/LK.


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