By all reports WoE has gotten stale. Its the same battles, for the same gear, with the same tactics. Items coming from kRO are increasing the resistance to status effects of all types. Ultimately this is bad as it causes players to be locked out of playing their class effectively in the WoE enviornment. We want to address this and other concerns in our WoE Revitalization Proposals but want player feedback. DO NOT ENGAGE IN GUILD DRAMA IN THIS THREAD.
I am adding comments in red and Edits in Green
- Increase Participation and Breaking of Castles
- New Gear obtained by the collecting Emperium Shards
- Obtaining Emperium Shards
- Kill Quest to kill in Emperiums
- When an emperium is broken
every one in the breaking group receives credit for its deathA NPC will spawn that allows the current holding castle's guild members 30 seconds in order to claim shards. There would be a 5 minute cool down between each shard claim. The goal behind creating sub objectives such as this in WoE is to encourage breaking outside the last few minutes of WoE. Currently players don't really try for a castle until the very end as thats when the breaks matter the most. As there is no reward only punishment for fighting back and forth over a castle in the middle of WoE. As an added bonus by introducing personal rewards to WoE we may see participation go up for those users who are only interested in advancing their own characters. This quest would give a large amount of emperium shards. When turned in.
- When an emperium is broken
When an emperium breaks shards should also be scattered throughout the emperium room and the first room leading to it.Amount of shards will depend on the economy level of the castle.
- Shards will be obtainable in small amounts by participating in Okolnir and Seal Quests. We want to provide a small source outside of WoE for those users who can't participate or needs to build up gear sets to be able to compete in WoE.
- Kill Quest to kill in Emperiums
- Shard Gear
- Armor
- Focus on survivability in WoE only. With a function when upgraded similar to the Sara card. Gives players a second chance in WoE when one shotted.This ability would have a 1 minute cool down. Its not fun to be one shotted, you have no chance to respond at all. The armor should be limited to support classes that are not generally in the "killer" role.
- Weapons
- Focus on effects. Current power should be equal to that of current weapon sets used in WoE. Added effects should be.The goal here is to reintroduce debuffs into WoE. Currently the entire WoE meta seems to revovle around one shotting other players or freezing them in their place so that they can be one shotted by someone else. Support classes quite frankly need something to do in WoE and being able to debuf, slow, or frustrate enemy offenses could be a useful role for them.
- Snares
- Status effect resistance piercing debuffs by chance
- SP Drain
Elemental Resistance debuff by chance
- Focus on effects. Current power should be equal to that of current weapon sets used in WoE. Added effects should be.The goal here is to reintroduce debuffs into WoE. Currently the entire WoE meta seems to revovle around one shotting other players or freezing them in their place so that they can be one shotted by someone else. Support classes quite frankly need something to do in WoE and being able to debuf, slow, or frustrate enemy offenses could be a useful role for them.
- Accessories
- Increases the effects of the weapons or armor depending on what is equipped.
- Armor set would increase the chance of the second chance at life
- Weapon set would increase the chance of the status effect
- Increases the effects of the weapons or armor depending on what is equipped.
- Armor
- Obtaining Emperium Shards
- New Gear obtained by the collecting Emperium Shards
- Increasing Combat
- Introduce WoE Bounty Tokens
- Tokens earned for killing players near your character level
- Kill quests for tokens. The goal behind this is to give a reason to fight or defend outside the last 15 minutes of WoE. Yes players can run around killing barricades, guardians, guardians etc but you can also kill those players by defending your castle.
- Targets would be
- Barricades
- Guardians
- Guardian Stones
- Targets would be
- Tokens can be exchanged for the following
- Consumables useful in WoE
100% Chance, second chance scrolls (10 min cool down)- Breaking out of Status effect consumables (10 min cool down)
- Large amounts of tokens can be converted to a small amount of emperium shards
- Consumables useful in WoE
- Disable formal guild alliances. If guilds want to work together that is fine but they should be careful of friendly fire.
- Changing the Meta
- Introduction of the Doram Cat Race
Suicidal destruction needs gain a fixed unreducible medium length cast time where caster defense is increased but they cannot move as they are overloading the Mado suit. Ideally the animation needs to include effects where the suit starts to flash faster and faster.A solution to this needs to be reworked. Perhaps there needs to be a cool down applied to the skill upon logging in or some other lock down timer to prevent the constant switching of alts.- Stasis should no longer go through walls.
- Masquerade line of skills needs to cost SP every time an attempt to made to cast the skill even if the target is not a valid target Certain users are constantly spamming the server with attempts to mask certain targets even when it should otherwise be impossible to do so. The goal behind this proposal is to drain their resources and punish bad behavior versus nerfing the skill.
- Potions need a fixed cool down of about
200150 miliseconds to compensate there should be a 25% increase to potion healing ability. Testing the items this seems to be the best that can be obtained without some extreme shenanigans in regards to making unusual changes to the computer and how it handles game data. - Disable monster transformation on WoE Maps
- Adjust the stats required in order to reach 100% resist upwards slightly thinking about 110 stat points. This would require players to have to choose their resists versus being resistant to everything,
- Introduce WoE Bounty Tokens
- Cheating
- Development of kRO of post cast delay cool downs for all skills in game. The minimum post cast delay for the skill should be EXACTLY equal to the minimum delay required to play the skill's animation as reduced by stats, and items. This should not be a nerf but a forcing of the proper cast times for all skills.
- Treasure
- Divide the god item pieces by realm with each castle receiving a unique peace
- Left over god item piece needs to be assign to a different realm so that guilds will branch into other realms in order to complete their set.
- Update OCA to reflect modern card drops
- Server/client Performance
- Update the back end/game client to increase the efficiency server side and take full advantage of a 64 bit operating system