Ok boys and girls...
I think it's for me to show up and use my counter logic.
As always... most people (for not saying everyone), fails to understand the problem prior looking for a solution. You just don't go cut the tree branches if you want to get rid of the tree... that's just illogical and waste of time and in a world where your time is my money... you guys are making me waste mine.
Let's see... I see people complaining about guild size but the only thing I find related to it is the following:
Now, if guild cap is not even being discussed... why people complaining about it??
Moving on, Disable formal guild alliances:
Prior trying to comment about this point, first understand your "Current State".
Current State:
To have a better grasp of current state, we, SSBBs (you can google it) have several ways to understand and elaborate a problem Statement but for this case, let's make a simple tree diagram as root cause analysis (similar to a 5 Why's):
- 2 big alliances:
- 5 guilds involved within the 2 alliances (correct me if I'm wrong but I believe we have LR, CS, Anim, LYC & Tacobell):
- Average players per guild (just using 4 random data points and extrapolating it to a 52 weeks per year and using average instead of P-50 to take into consideration possible outliers):
- LR -> 48 players
- CS -> 12 players
- Smokies -> (no longer around, players will be accounted into LR headcount as positive variation)
- LYC -> 23 players (negative variation)
- Animosity -> 29 players
- Sinergia -> 30 players
If we see it from that angle, an alliance of 60 players (+15 variation from smokies) will go against a 82 players alliance, so we can worded like this:
"Currently, since Jan of 2015, WoE scenario has been decaying due to several guilds with an average of 27 player per guild forming alliances to benefit and defend against other guilds/alliances leading small guilds with an average of 20 players or below to quit due to not being able to take on an entire alliance by themselves"
By looking at data above, the simplest solution will be to just get rid of alliances while giving a better chance to smaller guilds. Also, we can see that each alliance has a 25~27 players per guild on average; therefore, balancing numbers to reduce variation between guilds is the best solution as of right now.
First task should be to reduce variation between guilds and that is made by setting up caps that at least, reaches P-95 of data. By reducing the amount of players on guilds with high number of players, it will force them to create an extra guild which, after not having enough people, will recruit more players and so on reaping itself every now and then. After variation is down, we will be able to see other issues and perhaps, even reduce cap even further.
Thank you.