Smells a lot like "I'm losing something, so they should lose something too" kind of arguments.
Smells a lot like "I'm losing everything, so they should lose something, and we can win again" kind of arguments.
By the way lets be honest here.
----Breaking alliance will revitalize woe, but how?
Here is the idea behind all this nonsense:
Just because Animosty LYC and Sinergia works together against us (Loki's Realm), we are losing. If we GVG any of them, we will surely win, because they are trash without alliance.
So break the alliance, we can start winning again, hence WoE revitalization.
Pathetic reasoning.
Remember the WoE 2 a week before? LR not even breaking the 1st stone.
Clearly this is guild incompetence instead of the alliance thing to blame.
I'm sorry this sounds harsh to many of you but we have faced this situation not long ago.
I still remember when we came back to WoE it was like 6 people. We fight almost any battle ending up losing.
Gradually we become a family of 20 and we keep improving our WoE strategy and skills.
But at that time even we ally up with big guilds and we still can not take down LR. Hence why the revitalization thread has brought up from Mrs. Kali.
Because WoE was too easy for you guys,
But we did not give up, we keep on improving, and now the table has flipped.
See what happens now, Smokies ragequits, LR complains in threads like this.
We don't care about disabling alliance at all, because it's ultimately an useless proposal to revitalize WoE, in LR's sense or in the server's sense.
Proposing guild cap limit is solely for the betterment of the server, but if you think it's not, that's your problem.
To GM:
Instead of listening to the same group of people again and again, and looking at your server wondering why the WoE is dead, see otherwise.