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Rebellion Awakening [ jRO Trailer Inside ] - A.K.A Rebel Balance


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#101 Zynerex

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Posted 16 May 2016 - 06:51 PM

700k slug damge OP AF!


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#102 Silvianna

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Posted 16 May 2016 - 06:56 PM

omaigad rebellion with snap

 
 
It's fallen angel 
no more jump and cast desperado just snappin around
 

I've checked recent data from JRO and found that they implemented some OP strange firearms like Grenade Launcher that increase Dragon Tail damage by 7% for every 10 base luk (30% more damage if base luk reach 110)

So you'll see incredible damage from JRO definitely.


jRO stuff is like that, at least the formula remains same with kRO awakening patch
but cant wait jro player abusing this class with their OP items lol

700k slug damge OP AF!

this?
in new vid higher than 700k lol
Spoiler

Edited by Silvianna, 16 May 2016 - 10:39 PM.

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#103 Renko

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Posted 17 May 2016 - 04:16 AM

is quick draw shot pasive? thats way to fast

 

and that beast mode desperado with 67k per hit, I want it ;<


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#104 Hissis

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Posted 17 May 2016 - 05:25 AM

I've checked recent data from JRO and found that they implemented some OP strange firearms like Grenade Launcher that increase Dragon Tail damage by 7% for every 10 base luk (30% more damage if base luk reach 110)

So you'll see incredible damage from JRO definitely.

 

Well,i can hit 200k+ on humanoid type monsters using Dragon Tail(120~140k in non humanoid) and almost the same damage using Slug Shot

 

They increased 4000% damage on Dragon Tail,removed the damage cut when hitting 2~3 targets and increased Slug Shot Damage (as you translated)

 

Well,they have a lot of OP gears but talking about this video,we can easily get the same damage.

 

is quick draw shot pasive? thats way to fast

 

and that beast mode desperado with 67k per hit, I want it ;<

 

Quick Draw Shot works like Raging Quadruple Blow

Raging Quadruple Blow


Edited by Hissis, 17 May 2016 - 05:25 AM.

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#105 Sigma1

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Posted 17 May 2016 - 07:32 AM

I've seen in KRO patch note which will be updated tomorrow.

They will implemented 12 types of "modified temporal boots" which can be equipped by Rebellion, Kagerou and Oboro.

(Why 12 types? [0] and [1] for all 6 stat boots maybe?)

 

PS. Some info regarding Rebellion.

- Reduce cooldown of Mass Spiral from 10 seconds to 2 seconds and reduce SP cost from 80/84/88/92/96 to 40/44/48/52/56.

- Rescale Fire Dance SP cost from 10/15/20/25/30 to 12/14/16/18/20

- Increase area of effect of Shatter Storm level 5 from 5x5 to 7x7.


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#106 Hissis

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Posted 17 May 2016 - 07:48 AM

I've seen in KRO patch note which will be updated tomorrow.

They will implemented 12 types of "modified temporal boots" which can be equipped by Rebellion, Kagerou and Oboro.

(Why 12 types? [0] and [1] for all 6 stat boots maybe?)

 

PS. Some info regarding Rebellion.

- Reduce cooldown of Mass Spiral from 10 seconds to 2 seconds and reduce SP cost from 80/84/88/92/96 to 40/44/48/52/56.

- Rescale Fire Dance SP cost from 10/15/20/25/30 to 12/14/16/18/20

- Increase area of effect of Shatter Storm level 5 from 5x5 to 7x7.

 

Things are starting to get better  :rice:  :rice:  :rice:

 

Do you know about the cast time Sigma? Hammer of God has 5 Sec fixed but watching jRO trailers you can see insta cast (idk if the cast formula on jRO is different)


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#107 Sigma1

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Posted 17 May 2016 - 08:02 AM

Things are starting to get better  :rice:  :rice:  :rice:

 

Do you know about the cast time Sigma? Hammer of God has 5 Sec fixed but watching jRO trailers you can see insta cast (idk if the cast formula on jRO is different)

 

That's a good question.

Since Gravity betrayed me. They gave me a hard time to translate new content.

I've tried as much as I can

 

13241117_1623743441284137_47291122250688

 

I compared words in the first line with other existing items like Fenrir, Beelzebub etc.

 

It is written "Fixed and variable casting time removed"


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#108 Hissis

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Posted 17 May 2016 - 08:21 AM

That's a good question.

Since Gravity betrayed me. They gave me a hard time to translate new content.

I've tried as much as I can

 

13241117_1623743441284137_47291122250688

 

I compared words in the first line with other existing items like Fenrir, Beelzebub etc.

 

It is written "Fixed and variable casting time removed"

 

WOW

 

FINALLY SOME LOVE GRAVITY!!

 

--//--

 

Thanks again sigma


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#109 son12

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Posted 17 May 2016 - 05:14 PM

I really wanna tell kRO that they should send this update to other official servers, especially iRO asap lol... there's no point waiting for 15.2, 16.1, 16.2 and smaller updates between them to get to this...


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#110 Hissis

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Posted 17 May 2016 - 05:36 PM

I really wanna tell kRO that they should send this update to other official servers, especially iRO asap lol... there's no point waiting for 15.2, 16.1, 16.2 and smaller updates between them to get to this...

 

Yeah,i don't want to wait 2 years to finally make the class playable .


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#111 ChakriGuard

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Posted 17 May 2016 - 06:57 PM

Yeah,i don't want to wait 2 years to finally make the class playable .

 

Around 3 years :3


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#112 RaveMaster

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Posted 17 May 2016 - 07:01 PM

nah, you have to wait until 2067 for that update.


Edited by Legendario2300, 17 May 2016 - 07:02 PM.

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#113 Sladeero

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Posted 18 May 2016 - 06:31 AM

nah, you have to wait until 2067 for that update.


We won't get it by then since Halley's Comet will impact the Earth in 2061 making the update irrelevant by then. Agree, these take too long. ;-p LOL
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#114 RaveMaster

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Posted 18 May 2016 - 07:06 AM

lol


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#115 Hissis

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Posted 18 May 2016 - 07:19 AM

K/O/Rebel Can now wear Temporal boots like Sigma said but i think you can't enchant those new temporal boots.

 

Anyway,this is a huge buff for any kind of build,specially for Magic K/O and Shotgun Rebel.


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#116 son12

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Posted 18 May 2016 - 07:24 AM

well I really hope we can enchant the new boots :< and Dragon Tail got a huge buff too.


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#117 Ashuckel

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Posted 18 May 2016 - 07:25 AM

Hero Nepentes shoes> Temporal (magic oboro)


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#118 Sigma1

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Posted 18 May 2016 - 07:42 AM

K/O/Rebel Can now wear Temporal boots like Sigma said but i think you can't enchant those new temporal boots.

 

Anyway,this is a huge buff for any kind of build,specially for Magic K/O and Shotgun Rebel.

 

 

I think new temporal boots can be enchanted since they can be slotted.


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#119 Hissis

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Posted 18 May 2016 - 07:56 AM

I think new temporal boots can be enchanted since they can be slotted.

 

OP


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#120 kijudoav

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Posted 19 May 2016 - 07:33 AM

This, This, THIS, SO MUCH THIS!


this is making me happy in my pants.
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#121 Hissis

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Posted 19 May 2016 - 09:31 AM

This, This, THIS, SO MUCH THIS!


this is making me happy in my pants.

wat


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#122 ShoLin

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Posted 19 May 2016 - 09:35 AM

Hero Nepentes shoes> Temporal (magic oboro)

 

wat? Int boots would be better. With the proper gear you're instant cast with 16th night. If they could use enchanted boots it would be even better.
 


Edited by ShoLin, 19 May 2016 - 09:35 AM.

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#123 Ashuckel

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Posted 19 May 2016 - 10:36 AM

With the shoes cast reduction you can free one of your daggers from being a spell4/4 bazerald for a FQL, same matk, but 2 card slots for more damage/aspd for spam.

Another possibility would be if the boots were the same as 3rds for Nightmare mode, then i agree on either Temp Int or Temp agi, AD4/Spell5 and RM.
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#124 Hissis

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Posted 21 May 2016 - 01:10 PM

http://ragnarokonlin...rebellion/data/

 

jRO formulas.


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#125 spikexp

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Posted 21 May 2016 - 03:07 PM

I wonder how a throwing K/O looks with 175 cap and 120 DEX. also melee ones with 120 STR and/or AGI. much hype now.
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