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Rebellion Awakening [ jRO Trailer Inside ] - A.K.A Rebel Balance


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#126 Silvianna

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Posted 22 May 2016 - 01:02 AM

jRO has nub formula ?

at least it has lower skill modifier than kRO if im not wrong  :p_sick:


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#127 Ashuckel

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Posted 22 May 2016 - 04:39 AM

their overall mechanics are different. Things such as STR/DEX bonus on your weapon atk, they have stat requirements to use weapons at full power, etc. I like those tho :)


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#128 Sigma1

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Posted 24 May 2016 - 08:20 PM

I think Gravity dev team heard our complaints somehow.

http://ro.gnjoy.com/...76048&curpage=1

They are developing Star Gladiator high class, Star Emperor.
And Soul Linker high class, Soul Reaper.

Edited by Sigma1, 24 May 2016 - 08:23 PM.

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#129 Oda

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Posted 24 May 2016 - 09:55 PM

I think Gravity dev team heard our complaints somehow.

http://ro.gnjoy.com/...76048&curpage=1

They are developing Star Gladiator high class, Star Emperor.
And Soul Linker high class, Soul Reaper.

Very interesting to see actual concept art come out of HQ...


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#130 Demeris

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Posted 24 May 2016 - 10:00 PM

Very interesting to see actual concept art come out of HQ...

This is a very grim comment...


Edited by Demeris, 24 May 2016 - 10:03 PM.

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#131 Darksorrow1234

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Posted 24 May 2016 - 10:24 PM

will the soul reaper wield a scythe?  :rice:


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#132 Silvianna

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Posted 24 May 2016 - 10:28 PM

 

new gameplay vid , GMT test 

also there are a lot jRO rebel leveling vids ,

 

seems player really like to test that class? 


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#133 fuyukikun

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Posted 25 May 2016 - 12:24 AM

 

new gameplay vid , GMT test 

also there are a lot jRO rebel leveling vids ,

 

seems player really like to test that class? 

things to learn from this vid:

- GMT contestants other than fenrir, drop items

- malaya mobs have like 90k-100k HP LOL


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#134 Hissis

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Posted 25 May 2016 - 07:34 AM

I think Gravity dev team heard our complaints somehow.

http://ro.gnjoy.com/...76048&curpage=1

They are developing Star Gladiator high class, Star Emperor.
And Soul Linker high class, Soul Reaper.

 

10 years waiting for this evolution

 

5 Years waiting for expanded class love...

 

My wishes were heard  :sob:  

2016 best year for expanded classes  :sob:

 

Very interesting to see actual concept art come out of HQ...

 

Would be very interesting to see them here as soon as possible :p_angel:


Edited by Hissis, 25 May 2016 - 07:35 AM.

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#135 Ashuckel

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Posted 25 May 2016 - 07:38 AM

2017* hopefully.
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#136 Silvianna

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Posted 26 May 2016 - 03:04 PM

 

pew pew pew 


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#137 Sladeero

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Posted 27 May 2016 - 07:42 AM

10 years waiting for this evolution

5 Years waiting for expanded class love...

My wishes were heard :sob:
2016 best year for expanded classes :sob:
Would be very interesting to see them here as soon as possible :p_angel:


Hissis,

ikr, I was wondering the same thing about expanded classes. The changes they suggested on the page are pretty uncanny to many recommendations mentioned.

I don't know how to take Oda's comment either on the concept art. Based on that it's almost like they don't know what to do anymore. The players have really kept this game going over the years.

Will be interesting to see what else comes down.
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#138 Toxn

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Posted 27 May 2016 - 07:02 PM

Interesting that kRO is having a jump event, where all you do is apply on their website with the server and gender, and they will automatically put a level 70 gunslinger on your account.

 

Back in December they also a similar jump event, but instead made you a 99 transcended class of your choice, with the appropriate eden gear already on the character.

Imagine the chaos that would happen if iRO did this. Even more EZ Mode than Janeway.


Edited by Toxn, 27 May 2016 - 07:05 PM.

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#139 ZeroTigress

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Posted 27 May 2016 - 07:23 PM

Interesting that kRO is having a jump event, where all you do is apply on their website with the server and gender, and they will automatically put a level 70 gunslinger on your account.
 
Back in December they also a similar jump event, but instead made you a 99 transcended class of your choice, with the appropriate eden gear already on the character.

Imagine the chaos that would happen if iRO did this. Even more EZ Mode than Janeway.


They've already done something similar for iRO2. Only a matter of time.
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#140 fuyukikun

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Posted 27 May 2016 - 07:40 PM

perhaps they will make event for instant 3rd job level 150 already transed char
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#141 kijudoav

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Posted 29 May 2016 - 06:10 PM

Would be really crazy if kRO would allow for these improvments to hit over here pretty dang fast.
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#142 ShinobiEX3

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Posted 29 May 2016 - 06:44 PM

what is dead may never die

4fb5e630-f335-0132-f3dc-0e18518aac2f.gif


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#143 ROCKheir

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Posted 31 May 2016 - 07:47 PM

Wow! All these rebalance for Rebels, just wow! Hoping that other broken classes/builds get their due rebalance soon, too.


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#144 Sigma1

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Posted 11 June 2016 - 08:56 AM

Good news!!

 

Gravity added text in page again. Then I can translate this whole page of Rebellion Awakening!

 

http://ro.gnjoy.com/...q=183&curpage=1

 

Beside from that I've translated.

 

Flicker

- Remove Cooldown (10 seconds > 0 second)

 

Quick Draw Shot

- Increase additional attack by (1 + Job level / 20) it means at least 1 additional attack, up to 4 additional attack at job level 60

 

Fire Dance

- Each level of Desperado increase flat damage of skill by 50%

 

Fallen Angel

- Remove casting time, skill delay and skill cooldown.

- Increase damage of Desperado by 100% if use within 2 seconds after landing.

 

Mass Spiral

- Reduce cooldown from 10 seconds to 2 seconds.

- Reduce SP consumption (80/84/88/92/96 -> 40/44/48/52/56)

 

Anti-Material Blast

- Improve damage.

[level 1] : 2200% > 3800%

[level 2] : 2400% > 4100%

[level 3] : 2600% > 4400%

[level 4] : 2800% > 4700%

[level 5] : 3000% > 5000%

 

 

Hammer of God

- Fixed and variable casting time removed.

- If cast to target marked by Crimson Marker. Additional flat damage by (number of coin x 100%)

- If cast to target not be marked by Crimson Marker. Additional flat damage by (number of coin x 10%)

*note : all coins will be consumed after use skill.*

- Property of damage now forced to neutral.

 

Fire Rain

- Variable casting time removed.

 

Vanishing Buster

- Reduce skill delay to 2 seconds to all level.

- Remove cooldown.

 

Shatter Storm

- Reduce skill delay to 2 seconds to all level.

- Remove cooldown.

 

Slug Shot

- change to consume new non-ammo Slug Ammunition instead.

- Do something about target size (I think it just modify skill effect to match target size, maybe)

- Property of damage now forced to neutral.

 

 

Dragon Tail

- Property of damage now forced to neutral.

 

 


Edited by Sigma1, 11 June 2016 - 09:03 AM.

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#145 Silvianna

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Posted 11 June 2016 - 09:37 AM

Good news!!
 
Gravity added text in page again. Then I can translate this whole page of Rebellion Awakening!
 
http://ro.gnjoy.com/...q=183&curpage=1
 
Beside from that I've translated.
 
Vanishing Buster
- Reduce skill delay to 2 seconds to all level.
- Remove cooldown.
 
Shatter Storm
- Reduce skill delay to 2 seconds to all level.
- Remove cooldown.

wow dat future Buster / Shatter Storm spam
 


 
seems formula changed ?
because this jRO guy stats : 120 str 120 int 90 dex  :p_idea:

Edited by Silvianna, 11 June 2016 - 09:40 AM.

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#146 Hissis

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Posted 11 June 2016 - 11:37 AM

Good news!!

 

Gravity added text in page again. Then I can translate this whole page of Rebellion Awakening!

 

http://ro.gnjoy.com/...q=183&curpage=1

 

Beside from that I've translated.

 

Flicker

- Remove Cooldown (10 seconds > 0 second)

 

Quick Draw Shot

- Increase additional attack by (1 + Job level / 20) it means at least 1 additional attack, up to 4 additional attack at job level 60

 

Fire Dance

- Each level of Desperado increase flat damage of skill by 50%

 

Fallen Angel

- Remove casting time, skill delay and skill cooldown.

- Increase damage of Desperado by 100% if use within 2 seconds after landing.

 

Mass Spiral

- Reduce cooldown from 10 seconds to 2 seconds.

- Reduce SP consumption (80/84/88/92/96 -> 40/44/48/52/56)

 

Anti-Material Blast

- Improve damage.

[level 1] : 2200% > 3800%

[level 2] : 2400% > 4100%

[level 3] : 2600% > 4400%

[level 4] : 2800% > 4700%

[level 5] : 3000% > 5000%

 

 

Hammer of God

- Fixed and variable casting time removed.

- If cast to target marked by Crimson Marker. Additional flat damage by (number of coin x 100%)

- If cast to target not be marked by Crimson Marker. Additional flat damage by (number of coin x 10%)

*note : all coins will be consumed after use skill.*

- Property of damage now forced to neutral.

 

Fire Rain

- Variable casting time removed.

 

Vanishing Buster

- Reduce skill delay to 2 seconds to all level.

- Remove cooldown.

 

Shatter Storm

- Reduce skill delay to 2 seconds to all level.

- Remove cooldown.

 

Slug Shot

- change to consume new non-ammo Slug Ammunition instead.

- Do something about target size (I think it just modify skill effect to match target size, maybe)

- Property of damage now forced to neutral.

 

 

Dragon Tail

- Property of damage now forced to neutral.

 

wow,rebel is a god class now.

 

Thanks for the translation sigma,do you know how much HP increase rebel/kagerou got with this update?


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#147 fuyukikun

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Posted 11 June 2016 - 12:10 PM

all 3 top burst skills has their element to be forced neutral. good news for deviling user and ghost3/4 mobs.
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#148 Ashuckel

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Posted 11 June 2016 - 12:39 PM

Unless its like killing strike/goh/tc splash :v
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#149 Hissis

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Posted 11 June 2016 - 03:02 PM

all 3 top burst skills has their element to be forced neutral. good news for deviling user and ghost3/4 mobs.

 

Well,this is more bad to PVM scenario than pvp/woe scenario (i don't think anyone is crazy enough to use DR in WoE)

 

We still have Anti Material Blast,even if you go for full resist (dr+gr+woe set) you are going to have -50% humanoid resistence debuff.

 

They increased Slug Shot,HoG,Dragon Tail damage (which already have OP damage,Dragon tail is good but not OP like HoG/Slug),i think this is not a problem if we can anti material first (way more easy after this update due to the temporal dex boots).

 

I'm not even talking about the Vanishing Buster damage increase,due to the high shotgun attack and now 0 cooldown we can combo it with slug shot.

 

And anyway,we don't know about this ''forced neutral''. KS is forced neutral but DR is useless for some reason (maybe a bug?),GOH/TC is not fully forced to neutral.

 

We just need to wait 1~2 years to test this :/ 


Edited by Hissis, 11 June 2016 - 03:04 PM.

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#150 Silvianna

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Posted 11 June 2016 - 04:00 PM

can sigma translate set of new bullets ?

because if im not wrong one of them is Ghost property

since slug shot has its own non-ammo slug ammunition (  similar with Dragon Tail Missile ),

we can use FB,VB,SS for shotgun if it's ghost 3/4 mobs


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