Patch Notes: May 11, 2016
#27
Posted 16 May 2016 - 08:23 AM
Do wew want talk about the absurd fail rate in dismantling gears to obtain crystals to craft runehole punchers?
The actual success rate for dismantling is under 1% !!!!!!!
lets add that we need lv 50 gears to gain runehole puncers for ML40 we have the dismantling failure added to de drop nerf for level gap!!!!
#30
Posted 16 May 2016 - 11:12 AM
HI, in this last week the drop rate in wonder go from ultra good to ultra-normal-same-boring-drop with like 130% buff drop rate and normal mobs don't drop cards at all.
Nothing has changed in this last week, there hasn't been any maintenance since the drop rates were changed.
#31
Posted 16 May 2016 - 11:29 AM
Nothing has changed in this last week, there hasn't been any maintenance since the drop rates were changed.
Then strange system, if the drop rate does not work on all occasions as should the factors which will govern this process considers other beyond the buff, the rumor was that the more people in the dungeon improved the probability....i wonder if is like that.
#34
Posted 16 May 2016 - 02:02 PM
Ocean cards seems to have a good droprate, but feels like wonderland didnt change a bit. Only good drop I had was an ormes dna . ( I ran like with 6 chars in this past week, maybe badluck)
Even with the drop rate increased, it is still depending on your own luck. (RNG) WL bosses cards has indeed increased by a a lot - (noted that I said a lot because I don't know what the ratio is however it feels like more than doubled)
#35
Posted 16 May 2016 - 03:50 PM
Source? Where did you get that info ?
Seriously??? It's been a year and you know nothing of it???
https://forums.warpp... +rate +penalty
#36
Posted 16 May 2016 - 04:19 PM
Hm, I must've forgotten about it, the drop rate penalty didn't affect me because I wasn't farming anything back then and I disregarded as something important to me. I actually remember thinking the penalty made sense back then after re-reading the patch note, but eh. Whatever. I've been farming with a ML40 char DNAs of Lv50- monsters and I don't find the drop rate too low.
#37
Posted 16 May 2016 - 04:35 PM
I'd be fine with a decrease of the droprate penalty.
It may be that it is currently too steep...? Idk...?.
So sure; -50% vs -80% seems alright to me? Tbh,
I can't know how I feel about it till I farm again...
*shrug*
I do feel the WL droprate seems better, but also
Whimsical & Shy. I think the Boss Card rate is
better than the DNA/Mob Card rate; and maybe
needs a tweak; especially if we are to get DNA
while in level range (before level droprate nerf).
I have yet to see a WL DNA drop... Is it fabled?
(Why design pets with cool abilities at lvl 2-4 IF
we are not likely able to level our pets up at all?)
If anything, I hope it doesn't get reduced, atleast.
Cuz Moar Petz iz Awsome! Gotta Catch 'Em All!
*hopes*
Edited by Maxscha, 16 May 2016 - 05:56 PM.
#38
Posted 18 May 2016 - 05:15 AM
Here are the results of a full Secret Forest Tomb run in Hard mode with a ML40 char with Thief Potion, Flower, droprate costume, Prontera buff, Jackpot 8/10 and for the most part Aromine pet buff (50+10+10+15+5+8 = 88% droprate increase) :
2x Sandspider
4x Tarou
3x Familiar
x5 Mau
4x Tiger
2x Horong
3x Thiefbug
5x Ninetale
1x Mandragora
The DNA droprate don't need a fix or a tweak imo. They are pretty much similar to what it was when pets got released, way before the drop rate penalty.
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