Name: Threat
Type: Axe Mech
Level: 175/57
Stats: 120 str, 110 vit, 103 agi (can afford to drop this to 100 and still have 193aspd), 70 dex
i forget what the luk and int are right now, that account is vending. luk is above 60, int is below 30.
I've been doing a lot of testing for axe mech w/ this new gear. i was super impatient and could afford to +9 early with HD, so i did (supp armor & con, and a t. axe). i made a NCT-specific tornado axe and went from 155-175 in 5 days. manuals & vip (it could've been done even quicker though, i stopped at times). i reset the build around 160 to get more use out of the axe tornado skill, pumping much more vit, a bit more dex, and reducing agi. i think initially i had 119 agi and only about 80ish vit w/ 65 dex. i used +20 stat foods (minus dex & int foods), green candy, e buffs, and takos to level too. around 160 i started being able to hit everything w/o any problems.
Gears(NCT): +9 pollution sea cap, dark blinder, jinn, +9supp str flee12/attackdelay2/neutral resist 2%, +9 beholder t axe, +9 supp con of power(wakwak) agi3/luk3/ea3, temp str spell bearpower, 2 bako tats, +10 physical set, +9 formless shadow set, +9 ancient armor.
around lvl 160 i had been borrowing double megs and was rolling 45k damage per axe t. by the time i was 175, i was doing the same damage with double tats instead of double megs. i havent tested double meg'd damage as a 175. bear power damage is 62-68k with the tats. im guessing double megs would put me at 50k+ normal and around 75K with BP.
tested the same gear on charleston, but with a demon axe instead of a formless axe and a bdm instead of a blinder. all monsters drop with 2 axe T's; the boss was taking 42k damage default and high 50's early 60k with bp. 12 min to kill it total.
i'll double confirm about the supplement dex accessories not stacking for starters. secondly, i'll say that for a pure axe T build, only the axe/armor/garment are worth your time.
i did however test axe boomerang damage too, which is also hella nice. i tested it around 155 though so its no longer an accurate damage rate, but i went into bios with high end ranged gear, earth converters, and cursed waters. was hitting 130+k against minstrel/gyspies and 90k+ against pally's, spammable of course. it's pretty fun. an axe mech could solo, slowly, pretty much without getting touched. couple of hammerfalls to the scholars for stun w/ some thunderproof pots helps for the lack of being able to use a wind unfrozen & immune. axe T the stunned scholars and axe boom everything else.
i didnt and wont bother making a bio's T axe because i'll never level there with a mech again until they bring about 200 level cap. BUT if one did make a bloody OR boned (i'd go boned honestly), they would still most likely roll somewhere from 35-40k damage per axe T. and something that axe mechs can do quite useful in strings is spam both hammerfall AND axe tornado at pretty much the same time, albeit alternating. its fantastic for saving the party's ass with stun. i actually caught quite a few invites due to this tactic.
lastly, enchants. im guessing that these enchants are pretty much limited to 3 or less, like RWC accessories.
i have seen the following on the armors: flee 12, neutral resist 1-3%, vit 1-3, evasion 3, delayafterattack 1-3. looking at ragial, it's fair to say that luk 1-3 and agi 1-3 exist as well. when you get to +9, your options are "speed" and "defense". speed gives delay after attack, defense gives neutral resist.
i have seen the following on the garment: agi 1-3, vit 1-3, luk 1-3, ea 1-3. looking at ragial its fair to say that dex 1-3 and str 1-3 exist as well. one MIGHT assume that fighting spirit is included. when you get to +9 your options are 'enchant garment' and 'enchant superior garment'. superior is what gave me my current enchants (listed early in the post).
hope this helps. may the axe mech be with you.