Original Skills back at their arrival & today:
Bash = DPS skill. 500%, 1 target
Mammonite = DPS skill. 600%, 1 target. Slightly more damage and lower sp cost than bash due to added zeny cost.
Double Strafe = DPS skill. 380%, 1 target. Lower damage than mammo because of range and easier access to elements.
Bowling Bash = NOT a DPS skill. 1000%, 3x3 targets. --- BALANCED BY HIDDEN CAST TIME/DELAY.
You are comparing 1st class skills with 2nd class skill.
Additional kick in your argument's nuts
The skills you claim are doing > 2000% are 3rd (4th tier) class skills.
Bowling Bash is a 2nd class (2nd tier) skill
Trying to act like these 2 types of skills are the same is misleading. It reveals your agenda.
Without delay bowling bash would be uncontestably be mathmatically better than bash in any application, including single target.
>Bash has inbuild stun chance. It is better than BB in TE for single target. If you want aoe, then use magnum break since BB in TE is crappy and you can spam MB better with string.
That doesn't even make sense, as they come from the same class, in the same low-level training block of time. This is like arguing storm gust should be superior to cold bolt when targetting 1 enemy that needs to die real quick. SG is intentionally slower as a tradeoff for being able to AoE, as bowlingbash is vs. bash.Bash stops being useful for the same reason cold bolt does -- single-targetting things is ineffective. Really this isn't an indication of a problem with single target skills, but how monsters are designed.
Btw, i can't help but mention that blackCross's proposal is removing THE FIX CD that isnt suppose to be there, NOT after cast delay.
and i am still waiting for that shadow gear that reduce BB fix cd from kro that you and toxn said we will get.
Edited by DemliekCake, 18 May 2016 - 06:34 AM.