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Galaxy Pegasus - Golden Space Thieves


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#1 Je5u

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Posted 19 May 2016 - 09:36 AM

On Thursday's Galaxy dungeon, there's a monster called "Golden Space Thief", which is the equivalent to the big bomb monsters in regular F7's. There's a bug involving these said monsters, in which they do not receive damage from basic attacks. They can only take damage from skills. This bug applies only to Pegasus F7 and the big special monsters, the small ones do take damage from auto attacks. Here's a short video to demonstrate the problem:

 

http://plays.tv/vide...7-bug?from=user

 

( Please forgive my questionable taste in music :p_laugh: )


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#2 Popcorn

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Posted 19 May 2016 - 09:56 AM

Thank you for your report. We will look into this asap.

 

(your taste in music could be worse  :p_laugh: )

 


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#3 Precrush

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Posted 19 May 2016 - 10:08 AM

I kinda noticed this on my cleric, just though it was normal since I had never heard of it. On cleric only 1 of my hits from diffusion cannon and double shot hit, except when I froze it when all of them hit.


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#4 Je5u

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Posted 19 May 2016 - 10:12 AM

I kinda noticed this on my cleric, just though it was normal since I had never heard of it. On cleric only 1 of my hits from diffusion cannon and double shot hit, except when I froze it when all of them hit.

 

Yep, I, too, thought that it was intended at first. But considering this is the only F7 this happens in I figured it was a bug rather than a feature.


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#5 Rainnowx

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Posted 19 May 2016 - 10:47 AM

For a long time, I considered its 'hitbox' as "abnormally thin" '-'

Seriously, even Bombs aren't "thinner" than this.

 

(I wouldn't really question anyone's music taste; excessing listening [and addiction] to Vocaloid songs made me able to enjoy almost any genre '-')


Edited by Rainnowx, 19 May 2016 - 10:49 AM.

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#6 5143121023173906760

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Posted 19 May 2016 - 11:15 AM

The hitbox is pretty much the same has Hades' from Virgo dungeon (back to when he had that horrible hitbox). This bug has been reported many times. But since Pegasus is quite a forgotten dungeon, people always forget about it.
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#7 Rainnowx

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Posted 19 May 2016 - 11:50 AM

The hitbox is pretty much the same has Hades' from Virgo dungeon (back to when he had that horrible hitbox).

 

(I'm focusing on having two [or three] main characters, so I'm quite slow in everything so forgive for what follows '-')

Do you mean he's not "flying" anymore, or was it that he was both really untouchable and "flying"?


Edited by Rainnowx, 20 May 2016 - 01:58 AM.

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#8 5143121023173906760

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Posted 19 May 2016 - 12:28 PM

The hitbox of Hades was litteraly following the character. Which means everytime he was flying into the air, he couldn't be touched.

And the same case is applied to space thieves. Since they walk, their foot are moving, which makes them considered as being in the air (But of course, that's stupid).
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#9 VModChimichanga

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Posted 19 May 2016 - 05:10 PM

Stunning /freezing them really helps. Keeping them still seems to help their hitbox stay "stable"

Edited by VModChimichanga, 19 May 2016 - 05:13 PM.

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#10 3055160810110247037

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Posted 18 August 2016 - 05:33 AM

So this post was made 3 months ago and still no fix? Dev's pls 


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