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why pvp now aday is only about elements?


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#1 ZadeSirius

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Posted 19 May 2016 - 03:56 PM

who held the stronger elements are the boss, f2p player are so under privileges on this circumstances.

Nope, dont ask me deal with it.


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#2 StormHaven

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Posted 19 May 2016 - 04:41 PM

Last i checked, elements were only acquired through doing f2p content soo.....


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#3 Zackx23

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Posted 19 May 2016 - 05:00 PM

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#4 ZadeSirius

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Posted 19 May 2016 - 07:28 PM

p2speed-thing-up player have more advantage when wielding high bonus of elements which they spend highly amount of time and money and cap with the level being, "normal" player couldnt survive and die within a sec and advance player like me with +20 weapons couldnt do them any harm... I prefer the dragonica-pvp-style which raw classes battle.


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#5 VModChimichanga

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Posted 19 May 2016 - 08:18 PM

Hello. That is the nature of free to play games. People who spend large amounts of money, or time have a huge advantage.
It's been stated before that an element rework is in the works, so sit tight. :)
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#6 Precrush

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Posted 19 May 2016 - 11:30 PM

Elements are definitely pay to win. But there's no sense in arguing about that, as it's an unofficial term without official definition. As long as we can agree that their rarity together with their power and abuse have harmed the game for too long. And now they will be changed so hooray.


Edited by Precrush, 19 May 2016 - 11:31 PM.

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#7 VModChimichanga

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Posted 19 May 2016 - 11:41 PM

Elements are definitely pay to win. But there's no sense in arguing about that, as it's an unofficial term without official definition. As long as we can agree that their rarity together with their power and abuse have harmed the game for too long. And now they will be changed so hooray.

Precrush, what makes elemental items pay to win? The dungeon is 100% pve, the professions system is 99.95% doable without paying in, (I'm thinking insurance scrolls for inserting a socket cards into a socket) and everything to remove the sockets cards from the sockets come from the element dungeons.
We get twice as many protection of spirits as we used to, making it even easier to farm the dungeon.

There is nothing that you have to spend money on to get element sockets.
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#8 GodYato

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Posted 20 May 2016 - 12:57 AM

Precrush, what makes elemental items pay to win? The dungeon is 100% pve, the professions system is 99.95% doable without paying in, (I'm thinking insurance scrolls for inserting a socket cards into a socket) and everything to remove the sockets cards from the sockets come from the element dungeons.
We get twice as many protection of spirits as we used to, making it even easier to farm the dungeon.

There is nothing that you have to spend money on to get element sockets.

Ermm... Let me clarify a bit
1. Back then elements card simply was abused due to multiplying a card, thus you saw so manyyy OP cards out there especially  market which make it easier to p2w player for bargain/purchase.
2. It is 100% pve but nobody bother to farm elements due to very low chance of drop rate and even if you do get, your cards means nothing compare to those MANY cards holder, I am not even counting multi client is no longer allowed.

3. unfortunately FACT is I saw some of player selling IM for GOLD just to get 6* card.

In other words, It takes a year to farm all set of those cards via pve. Nope you don't even sure even if you do, you will get and complete it meanwhile people who spend money........

 

PS : I know you need to be smart playing to get gold or gfarming, but just because some rich guy appear and bought all cards, your effort got outclassed and the guy now be like superior than you.


Edited by GodYato, 20 May 2016 - 12:58 AM.

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#9 VModChimichanga

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Posted 20 May 2016 - 01:15 AM

That's how MMOs work. Money > time. The fact still stands that everything for elemental items comes from pve, not from the cash shop.
If a player spends their money on IM points to sell, that's their decision. As an IM seller, myself, I've used some overtime pay to speed up my farming, but I bought the items off of players who farmed it.
I'm happy to report that every method of duplicating items that is known has been fixed.

Edit: please allow me to explain my reasoning. :Please
Yes. The scales are tipped in favor of the wealthy. Something something capitalism. BUT the system is designed to pay off with players putting effort into it. Is it a p2w system? Not at all. Does it help? It makes a world of difference.

Anyways, before I derail this much: it's all about elements now, and it's being addressed, as that was never the intention of the system.

Edited by VModChimichanga, 20 May 2016 - 01:34 AM.

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#10 Precrush

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Posted 20 May 2016 - 01:46 AM

You can define pay to win as a system where something powerful is only possible to obtain with real money. I think that kind of definition is frankly useless though, as there are very few games that are outrageously pay to win like that.

 

It's not reasonably possible to obtain 6* element cards, not to even mention 6* 5 element cards or duals, only in game. It would probably take a year of farming the dungeon as a full time job. If one was only limited to 8 runs a day I thread to even think about how much time it would take, but fortunately that limitation system is essentially useless because it's so easy to bypass. It's also not reasonably possible to get the gold to buy the cards, because due to their rarity and power they cost a lot. And that's with most of the cards in the game being fraudulent. There might be a handful of people who have managed to get these cards by in game methods, but those people have significantly benefited from the duping problems with them. And a handful of people would not be enough anyway.

 

I think a much better definition of pay to win is a system where something powerful is not reasonably possible to obtain only in game. Why? Because it's essentially exactly the same as "pure" pay to win. Same concepts, same harmful effects. If something is technically possible, but not really practically, is it really possible at all? Calling this pay to speed up as if it was any better is just deceiving. While this is a more vague definition (that everyone will have their own personal standards on) it tackles the problems, not the technicalities. 


Edited by Precrush, 20 May 2016 - 02:22 AM.

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#11 Telzyn

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Posted 20 May 2016 - 01:50 AM

I'm confused, elements dungeon is fully f2p.


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#12 Fliederduft78

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Posted 20 May 2016 - 02:32 AM

Guys, the staff already confirmed an element system rework. Why not simply wait and see how it changes?

Maybe all the stress and bad things the current one is causing just goes away with the new system.....

So far all the development I have seen done by the staff from Warpportal turned out well. So there is lots of hope for a better future regarding the element system.

 

Patience is the key, let's wait and see. :p_smile:


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#13 Telzyn

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Posted 20 May 2016 - 03:42 AM

Guys, the staff already confirmed an element system rework. Why not simply wait and see how it changes?

Maybe all the stress and bad things the current one is causing just goes away with the new system.....

So far all the development I have seen done by the staff from Warpportal turned out well. So there is lots of hope for a better future regarding the element system.

 

Patience is the key, let's wait and see. :p_smile:

Yea, Patience is the key.


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#14 Turpi

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Posted 20 May 2016 - 03:44 AM

Hey, OP!

 

Atm i see the only element problem in BSQ. I dont fight stacked player with 30k resi in a 1o1. If they dont downgrade their gear it just shows that they dont have enough gameplay to fight without it, so you wont miss a good fight anyways.

 

For EW, just saying that my Guild (all average player with max 1 6* atk card) won tournament after some tips from my side against one of the strongest guilds (gearside) at this server.

 

Gear isnt everything. Atm those stacked guys got some advantages, yes. But gameplay is better than gear and you cant buy it :)

 

Let those stacked guys boss around, lets see what the element rework and the time will give us "normal" player.

 

Turp~


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#15 Elijazz

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Posted 20 May 2016 - 03:49 AM

if you know in yourself that elements helps a lot in pvp then you should farm harder to get one but if you're lazy and keep on complaining then you should quit. In low lvl pvp the more element attacks you have the better in most of class. I don't see any problem with this since the element are very hard to farm so if you get one of rare elements then it's a reward for your hardwork. Stop hatin the element cause it's way more cheaper compared before.


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#16 Elijazz

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Posted 20 May 2016 - 03:59 AM

Hey, OP!

 

Atm i see the only element problem in BSQ. I dont fight stacked player with 30k resi in a 1o1. If they dont downgrade their gear it just shows that they dont have enough gameplay to fight without it, so you wont miss a good fight anyways.

 

For EW, just saying that my Guild (all average player with max 1 6* atk card) won tournament after some tips from my side against one of the strongest guilds (gearside) at this server.

 

Gear isnt everything. Atm those stacked guys got some advantages, yes. But gameplay is better than gear and you cant buy it :)

 

Let those stacked guys boss around, lets see what the element rework and the time will give us "normal" player.

 

Turp~

 

 

This is my own opinion, from the word itself "rework" which means they will redo some stuff in element which we actually don't know what will happen but it only means that the element will still remain in the game. 

 

I'm not hatin' you but to me the definition of normal player in your statement is a lazy player. Even after the element rework the stacked players will still be stacked player.

 

I started from the scratch, farm harder and sell all the stuff that I can get. 


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#17 Turpi

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Posted 20 May 2016 - 04:01 AM

Well Eli, i wont say its impossible to farm elements/ 6* cards in the dungeon. But it will take years with only 1 char. If you got 4 pc's it will be more easy but still kinda hard. From my experience youll need like 2-3k boxes for 1 6* card. Ofc it depends on your luck, some ppl get it in 10 boxes, some need 7k. But for me it took like 3k boxes for each 6* card.

 

For a level 8 6* card this would be like 30k basics, or?

 

At the moment its way more easy to farm gold and to buy 1 probably duped card from the time before that bug got fixed. But the price will raise because some player and their 6* cards got/ will be banned. So there will be less left with the time which makes the price alot higher.

 

But as i said, lets see what the element rework will do :)


Edited by Turpi, 20 May 2016 - 04:03 AM.

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#18 Elijazz

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Posted 20 May 2016 - 04:23 AM

Well Eli, i wont say its impossible to farm elements/ 6* cards in the dungeon. But it will take years with only 1 char. If you got 4 pc's it will be more easy but still kinda hard. From my experience youll need like 2-3k boxes for 1 6* card. Ofc it depends on your luck, some ppl get it in 10 boxes, some need 7k. But for me it took like 3k boxes for each 6* card.

 

For a level 8 6* card this would be like 30k basics, or?

 

At the moment its way more easy to farm gold and to buy 1 probably duped card from the time before that bug got fixed. But the price will raise because some player and their 6* cards got/ will be banned. So there will be less left with the time which makes the price alot higher.

 

But as i said, lets see what the element rework will do :)

 

You know that farming golds is easy instead of farming at element dungeon, so you have your own solution for your problem. Before the elements became cheaper, me and my friends share all the farming stuff we have so we can gear each other and play with fun. It's all about your strategy in game on how you can gear your char easily. Anyways, you're right let's wait for the element rework.


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#19 Agitodesu

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Posted 20 May 2016 - 04:39 AM

Hey, OP!

 

Atm i see the only element problem in BSQ. I dont fight stacked player with 30k resi in a 1o1. If they dont downgrade their gear it just shows that they dont have enough gameplay to fight without it, so you wont miss a good fight anyways.

 

For EW, just saying that my Guild (all average player with max 1 6* atk card) won tournament after some tips from my side against one of the strongest guilds (gearside) at this server.

 

Gear isnt everything. Atm those stacked guys got some advantages, yes. But gameplay is better than gear and you cant buy it :)

 

Let those stacked guys boss around, lets see what the element rework and the time will give us "normal" player.

 

Turp~

 

Gear isnt everything. Atm those stacked guys got some advantages, yes. But gameplay is better than gear and you cant buy it 

 If they dont downgrade their gear it just shows that they dont have enough gameplay to fight without it, so you wont miss a good fight anyways.

 

Contradicting.

 

If youthink this game is p2w, then you fully nullify this sentence "But gameplay is better than gear and you cant buy it"

 

I beat your friend undergearing myself more than the opponent, paraphrasing you call this server gameplay trash then include yourself as a normal player. Your stance is all over. Like a couple people already said, you should refrain from posting such opinions that look down on anyone, I'll give anyone permission to look down on me, but not a general group ex:server,pvp,pve,stackers,and so on. If players don't want to under gear it's fine. It's very rude in general to automatically assume that anyone sucks just because they don't want to or whatever. I have seen pve players more stacked than I am. Don't forget in the pms, you never wanted to pvp me undergeared or not. Fluctuating posts aren't very interesting unless the person is willing to change habits.


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#20 Turpi

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Posted 20 May 2016 - 05:55 AM

Ehh, where did i say that this game is p2w, Agi?

 

I rly like how eay it is to get gear at this server and the new GuildQuest update is just awesome, they did a great work here. I only said that it will be harder and harder to get 6* element cards, I dont have a problem with that tho since I think that they will do a good work with the element rework.

 

And yes, I'm a normal player, got no 6* card, got no sockets. I dont get why you are raging tbh. Cool that you won a pvp fight tho, sad that i wasnt able to watch you guys fighting. I bet it was fun.

 

If you have a bad mood you can send me a pm, and yes, i assume that some guys must have bad gameplay if they want to pvp me with their full gear which is like a 1 skill KO for me.

Wasnt talking about you tho just in case you feel attacked again lmao.

 

Oh and Im sry that I dont want to pvp here yet while everyone lagwalks, delays at skill casts, teleports and while the most skills are hitting totally out of range. I prefer a smoother environment for pvp.


Edited by Turpi, 20 May 2016 - 06:19 AM.

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#21 VModChimichanga

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Posted 20 May 2016 - 06:00 AM

alright, everyone, let's calm down now. (Myself included, I tend to get heated over pvp)
The original question was addressed and we don't need to turn this player's post into an argument.

Edited by VModChimichanga, 20 May 2016 - 06:00 AM.

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#22 GodYato

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Posted 20 May 2016 - 07:48 AM

I apologize and I don't want to sound rude... but may I ask where did those sudden 6* cards come from? don't you think this is the same as you buy cards with money just like you buy IM stuff with money? the different is that the IMPACT with cards are much more scary than IM spending itself.

I am not blaming the staff or anything but the 'PLAYER' itself, but when you see something like this happen don't you think it will be wise to put a STOP to this by negating all those elements since they play with fire, they also should get burn.... I also understand DS need this in order to survive, but this is so WRONG, DS simply ABUSING this by making money from everyone but of course not most of everyone since not all player interest in PVP. I am fine with pay2speed or such like 'that's how MMO's work' but not in this case

My point is that 'if only those multiply-card incident never happen' things wouldn't be this sad, but since it happen PLAYER also need to take consequences by negating the elements. Would be cool if arcadia update have some new related pvp but need pve in order to obtain. Feels like new adventure by starting from 0

PS : I am at END-game myself, just because I am asking this doesn't mean I am getting punching-bag because of elements and thanks, my 5 cent goes for keep getting the game better. once again sorry if I am just bothering in a thread, I just want to share my opinion not argument =)


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#23 Turpi

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Posted 20 May 2016 - 08:15 AM

Well, its not so easy to "stop" duping if you dont know how duping works. Its not just element cards, its mostly every stackable item, like all those 10* cdmg cards in the market. The problem is that those duped stuff didnt stay in the dupers inventory, ofc they sold it to make profit. At the end many ppl farmed hard to buy those cards for tons of gold. And what buyer know if his bought card is a duped or a farmed one?

 

Imagine the staff team would simply delete all 6* and all 10* socket cards afterwards. The ones who farmed months to obtain all the gold to buy that stuff would probably quit. So its hard to fell the right decision. 

 

Idk if there are any possibilities to search in the game/database for an unnormal amount of cards. If they can see that one guy got 40 lv 8 6* 5 element cards at his vault i doubt that he bought/farmed those.

 

Im curious how that stuff works anyways. Dont know if they can make such a big search for 1 item or if they need a specific player name.

 

 


Edited by Turpi, 20 May 2016 - 08:20 AM.

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#24 sean718

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Posted 20 May 2016 - 06:51 PM

Reworking element is a scary thought to me for some reason. It seems to me that the real issue is the impact that 6* cards have. If the highest available form of the card in the server was 5* instead of 6*to remove the % modifiers, then the community would have a much easier time farming and assimilating elements in PvP, the impact in PvE would be negligible since +20 weapons destroy any mob already. Or could just remove elements from PvP altogether, or even increase the drop rate and allow for npc exchanges to expand on the can't beatem join'em mentality.
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